Break: Difference between revisions

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(Added M2 Medarots that use it.)
(Update)
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Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.)
Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.)


Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In [[Medarot 1]] (and possibly other games), Break attacks will be completely negated, but the damage from [[Press]] attacks can only reduced by 3/4.
In [[Medarot 7]], Break attacks add 1/2 of the % value on the [[charge gauge]] to the success of the attack, increasing the chance of getting a critical hit. The [[CF attack]] version is [[CF Break]]. Here, unlike Press, Break attacks always have a [[pierce]] effect.


In Medarot 1, 2, R, and 2 Core, parts with the Gravity [[attribute]] are compatible with the [[Bear Medal]].
Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In Medarot 1 (and possibly other games), Break attacks will be completely negated, but the damage from [[Press]] attacks can only reduced by 3/4.
 
In Medarot 1, 2, R, and 2 Core, parts with the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]].


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Revision as of 12:13, 18 April 2013

Break (ブレイク) is an attack present in every Medarot game.

Break is a gravity-based attack that expands on contact to force the enemy's parts apart. Mechanics-wise, it works similar to the other gravity-based attack, Press.

Gravity attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in Medarot 1 the bonus to success only affects the damage caused, and not the accuracy of the attack.)

In Medarot 7, Break attacks add 1/2 of the % value on the charge gauge to the success of the attack, increasing the chance of getting a critical hit. The CF attack version is CF Break. Here, unlike Press, Break attacks always have a pierce effect.

Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with Negate Gravity. In Medarot 1 (and possibly other games), Break attacks will be completely negated, but the damage from Press attacks can only reduced by 3/4.

In Medarot 1, 2, R, and 2 Core, parts with the Gravity attribute are compatible with the Bear Medal.

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps