Break: Difference between revisions

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(Added a list of Navi 'rots that use it.)
(Added M2 Medarots that use it.)
Line 50: Line 50:
|-
|-
|rowspan=3| 56
|rowspan=3| 56
|rowspan=3| [[Yuchitang]]
| Head
| Gravity
| Shoot
| 40
| 54
| 5
| 3 use
| -
|rowspan=3| {{gen|M}}
|-
| Right
| Gravity
| Shoot
| 10
| 54
| 5
| 12
| 7
|-
| Left
| Gravity
| Snipe
| 10
| 66
| 0
| 14
| 8
|-
|}
{| class="wikitable collapsible collapsed" width=650 style="text-align:center;"
|-
! colspan=11 style="background:#BBDDFF;" | Medarots with Break in Medarot 2
|- style="font-size:11px;"
! #
! Medarot
! Parts
! Attribute
! Skill
! HP
! Success
! Power
! Uses/Charge
! Cooldown
! -
|-
|rowspan=3| 012
|rowspan=3| [[Charlybear]]
| Head
| Gravity
| Shoot
| 50
| 57
| 4
| 9 use
| -
|rowspan=3| {{gen|M}}
|-
| Right
| Gravity
| Shoot
| 20
| 78
| 1
| 6
| 5
|-
| Left
| Gravity
| Snipe
| 20
| 39
| 2
| 7
| 6
|-
| 028
| [[God Emperor]]
| Head
| Gravity
| Snipe
| 75
| 71
| 32 @
| 5 use
| -
| {{gen|M}}
|-
| 059
| [[Toy World]]
| Head
| Gravity
| Snipe
| 40
| 45
| 20
| 5 use
| -
| {{gen|M}}
|-
! colspan=11 style="font-size:11px;" | From Medarot 1
|-
| 105
| [[A-Burage]]
| Head
| Gravity
| Shoot
| 40
| 44
| 10
| 10 use
| -
| {{gen|M}}
|-
| 131
| [[Mad Muscle]]
| Right
| Gravity
| Shoot
| 20
| 66
| 0
| 14
| 10
| {{gen|M}}
|-
|rowspan=3| 136
|rowspan=3| [[Yuchitang]]
|rowspan=3| [[Yuchitang]]
| Head
| Head
Line 219: Line 347:


{{Navbox-Attack}}
{{Navbox-Attack}}
[[Category:Actions in Medarot 1]] [[Category:Actions in Medarot Navi]]
[[Category:Actions in Medarot 1]] [[Category:Actions in Medarot 2]] [[Category:Actions in Medarot Navi]]

Revision as of 15:22, 23 October 2012

Break (ブレイク) is an attack present in every Medarot game.

Break is a gravity-based attack that expands on contact to force the enemy's parts apart. Mechanics-wise, it works similar to the other gravity-based attack, Press.

Gravity attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in Medarot 1 the bonus to success only affects the damage caused, and not the accuracy of the attack.)

Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with Negate Gravity. In Medarot 1 (and possibly other games), Break attacks will be completely negated, but the damage from Press attacks can only reduced by 3/4.

In Medarot 1, 2, R, and 2 Core, parts with the Gravity attribute are compatible with the Bear Medal.

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps