Press: Difference between revisions

From Medapedia
Jump to navigationJump to search
m (Woops)
(Update)
Line 5: Line 5:
Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.)
Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.)


Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In [[Medarot 1]] (and possibly other games), the damage from Press attacks can only reduced by 3/4, where as [[Break]] attacks will be completely negated.
In [[Medarot 7]], Press attacks add 1/2 of the % value on the [[charge gauge]] to the success of the attack, increasing the chance of getting a critical hit. The [[CF attack]] version is [[CF Press]].


In Medarot 1, 2, R, and 2 Core, parts with the Gravity [[attribute]] are compatible with the [[Bear Medal]].
Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In Medarot 1 (and possibly other games), the damage from Press attacks can only reduced by 3/4, where as [[Break]] attacks will be completely negated.
 
In Medarot 1, 2, R, and 2 Core, parts with the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]].


{| class="wikitable collapsible collapsed" width=650 style="text-align:center;"
{| class="wikitable collapsible collapsed" width=650 style="text-align:center;"
Line 35: Line 37:
| 20 use
| 20 use
| -
| -
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 45: Line 47:
| 10
| 10
| 0
| 0
| {{gen|M}}
|-
|-
| Left
| Left
Line 54: Line 57:
| 10
| 10
| 8
| 8
| {{gen|M}}
|-
|-
| 14
| 14
Line 101: Line 105:
| 16
| 16
| 12
| 12
|rowspan=2| {{gen|M}}
| {{gen|M}}
|-
|-
| Left
| Left
Line 111: Line 115:
| 16
| 16
| 16
| 16
| {{gen|M}}
|-
|-
|}
|}
Line 140: Line 145:
| 3 use
| 3 use
| -
| -
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 150: Line 155:
| 2
| 2
| 2
| 2
| {{gen|M}}
|-
|-
| Left
| Left
Line 159: Line 165:
| 3
| 3
| 3
| 3
| {{gen|M}}
|-
|-
! colspan=11 style="font-size:11px;" | From Medarot 1
! colspan=11 style="font-size:11px;" | From Medarot 1
Line 172: Line 179:
| 20 use
| 20 use
| -
| -
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 182: Line 189:
| 10
| 10
| 0
| 0
| {{gen|M}}
|-
|-
| Left
| Left
Line 191: Line 199:
| 10
| 10
| 8
| 8
| {{gen|M}}
|-
|-
| 094
| 094
Line 238: Line 247:
| 16
| 16
| 12
| 12
|rowspan=2| {{gen|M}}
| {{gen|M}}
|-
|-
| Left
| Left
Line 248: Line 257:
| 16
| 16
| 16
| 16
| {{gen|M}}
|-
|-
|}
|}
Line 277: Line 287:
| 5
| 5
| 5 use
| 5 use
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 287: Line 297:
| 3
| 3
| 14 AP
| 14 AP
| {{gen|M}}
|-
|-
| Left
| Left
Line 296: Line 307:
| 5
| 5
| 18 AP
| 18 AP
| {{gen|M}}
|-
|-
|rowspan=2| 111
|rowspan=2| 111
Line 307: Line 319:
| 9
| 9
| 14 AP
| 14 AP
|rowspan=2| {{gen|F}}
| {{gen|F}}
|-
|-
| Left
| Left
Line 317: Line 329:
| 11
| 11
| 18 AP
| 18 AP
| {{gen|F}}
|-
|-
|rowspan=3| 119
|rowspan=3| 119
Line 328: Line 341:
| 2
| 2
| 6 use
| 6 use
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 338: Line 351:
| 1
| 1
| 15 AP
| 15 AP
| {{gen|M}}
|-
|-
| Left
| Left
Line 347: Line 361:
| 2
| 2
| 19 AP
| 19 AP
| {{gen|M}}
|-
|-
! colspan=11 style="font-size:11px;" | Medachanges
! colspan=11 style="font-size:11px;" | Medachanges
Line 360: Line 375:
| 3
| 3
| 10 AP
| 10 AP
|rowspan=2| {{gen|M}}
| {{gen|M}}
|-
|-
| Drive C
| Drive C
Line 370: Line 385:
| 20
| 20
| 10 AP
| 10 AP
| {{gen|M}}
|-
|-
| 137
| 137

Revision as of 12:06, 18 April 2013

Press (プレス) is an attack present in every Medarot game.

Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. Mechanics-wise, it works similar to the other gravity-based attack, Break.

Gravity attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in Medarot 1 the bonus to success only affects the damage caused, and not the accuracy of the attack.)

In Medarot 7, Press attacks add 1/2 of the % value on the charge gauge to the success of the attack, increasing the chance of getting a critical hit. The CF attack version is CF Press.

Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with Negate Gravity. In Medarot 1 (and possibly other games), the damage from Press attacks can only reduced by 3/4, where as Break attacks will be completely negated.

In Medarot 1, 2, R, and 2 Core, parts with the Gravity attribute are compatible with the Bear Medal.

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps