Press: Difference between revisions

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'''Press''' ({{r|プレス|Pruresu}}) is an [[Attacks|attack]] present in every Medarot game.
{{Present in
| M1 = true
| M2R = true
| M3 = true
| M4 = true
| MNavi = true
| M5 = true
| MGAX = true
| MBrave = true
| M2Core = true
| MDS = true
| M7 = true
| MDual = true
| M8 = true
}}


Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. Mechanics-wise, it works similar to the other gravity-based attack, [[Break]].
'''Press''' ({{r|プレス|Puresu}}) is an [[Attacks|attack]] present in every Medarot game.  


Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.)
Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. In terms of mechanics, it works similarly to the other gravity-based attacks, [[Break]] and [[Break Hammer]].


Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In [[Medarot 1]] (and possibly other games), [[Break]] attacks will be completely negated, but the damage from Press attacks can only reduced by 3/4.
== General effects ==


In Medarot 1, 2, R, and 2 Core, parts with the Gravity [[attribute]] are compatible with the [[Bear Medal]].
Press attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.
 
Similar to optical or explosive-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]] or [[Gravity Guard]]. It has no relation to the [[Gravity Control]] equip effect.
 
In Medarot 1, 2, R, and 2 Core, Press parts have the [[Gravity (attribute)|Gravity]] attribute and are compatible with the [[Bear Medal]].
 
== In Medarot 1 ==
 
Here, the bonus to success only affects the damage caused, and not the accuracy of the attack. When countered using Negate Gravity, the damage from Press attacks can only be reduced by 3/4, unlike Break attacks which are completely negated.
 
== In Medarot 7 ==
 
Press attacks now add 1/2 of the % value on the [[Charge gauge]] to the success of the attack, increasing the chance of getting a critical hit. The [[CF attack]] version is [[CF Press]].
 
== Available parts ==


{| class="wikitable collapsible collapsed" width=650 style="text-align:center;"
{| class="wikitable collapsible collapsed" width=650 style="text-align:center;"
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! -
! -
|-
|-
|rowspan=3| 7
|rowspan=3| 07
|rowspan=3| [[Betty Bear]]
|rowspan=3| [[Betty Bear]]
| Head
| Head
Line 35: Line 63:
| 20 use
| 20 use
| -
| -
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 45: Line 73:
| 10
| 10
| 0
| 0
| {{gen|M}}
|-
|-
| Left
| Left
Line 54: Line 83:
| 10
| 10
| 8
| 8
| {{gen|M}}
|-
|-
| 14
| 14
Line 101: Line 131:
| 16
| 16
| 12
| 12
|rowspan=2| {{gen|M}}
| {{gen|M}}
|-
|-
| Left
| Left
Line 111: Line 141:
| 16
| 16
| 16
| 16
| {{gen|M}}
|-
|}
{| class="wikitable collapsible collapsed" width=650 style="text-align:center;"
|-
! colspan=11 style="background:#BBDDFF;" | Medarots with Press in Medarot 2
|- style="font-size:11px;"
! #
! Medarot
! Parts
! Attribute
! Skill
! HP
! Success
! Power
! Uses/Charge
! Cooldown
! -
|-
|rowspan=3| 007
|rowspan=3| [[Dragonbeetle]]
| Head
| Gravity
| Shoot
| 30
| 41
| 20
| 3 use
| -
| {{gen|M}}
|-
| Right
| Gravity
| Shoot
| 20
| 52
| 10
| 2
| 2
| {{gen|M}}
|-
| Left
| Gravity
| Snipe
| 20
| 26
| 15
| 3
| 3
| {{gen|M}}
|-
! colspan=11 style="font-size:11px;" | From Medarot 1
|-
|rowspan=3| 087
|rowspan=3| [[Betty Bear]]
| Head
| Gravity
| Shoot
| 20
| 24
| 10 @
| 20 use
| -
| {{gen|M}}
|-
| Right
| Gravity
| Shoot
| 10
| 24
| 10
| 10
| 0
| {{gen|M}}
|-
| Left
| Gravity
| Snipe
| 10
| 36
| 10
| 10
| 8
| {{gen|M}}
|-
| 094
| [[Beast Master]]
| Head
| Gravity
| Snipe
| 60
| 16
| 30 @
| 5 use
| -
| {{gen|M}}
|-
| 106
| [[Kin-Tarou]]
| Head
| Gravity
| Shoot
| 40
| 24
| 20
| 6 use
| -
| {{gen|M}}
|-
| 131
| [[Mad Muscle]]
| Left
| Gravity
| Snipe
| 20
| 36
| 20
| 16
| 12
| {{gen|M}}
|-
|rowspan=2| 134
|rowspan=2| [[King Pharaoh]]
| Right
| Gravity *
| Strike
| 30
| 40
| 0
| 16
| 12
| {{gen|M}}
|-
| Left
| Gravity *
| Berserk
| 30
| 60
| 0
| 16
| 16
| {{gen|M}}
|-
|-
|}
|}
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! -
! -
|-
|-
|rowspan=3| 37
|rowspan=3| 037
|rowspan=3| [[Millipade]]
|rowspan=3| [[Millipade]]
| Head
| Head
Line 140: Line 313:
| 5
| 5
| 5 use
| 5 use
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 150: Line 323:
| 3
| 3
| 14 AP
| 14 AP
| {{gen|M}}
|-
|-
| Left
| Left
Line 159: Line 333:
| 5
| 5
| 18 AP
| 18 AP
| {{gen|M}}
|-
|-
|rowspan=2| 111
|rowspan=2| 111
Line 170: Line 345:
| 9
| 9
| 14 AP
| 14 AP
|rowspan=2| {{gen|F}}
| {{gen|F}}
|-
|-
| Left
| Left
Line 180: Line 355:
| 11
| 11
| 18 AP
| 18 AP
| {{gen|F}}
|-
|-
|rowspan=3| 119
|rowspan=3| 119
Line 191: Line 367:
| 2
| 2
| 6 use
| 6 use
|rowspan=3| {{gen|M}}
| {{gen|M}}
|-
|-
| Right
| Right
Line 201: Line 377:
| 1
| 1
| 15 AP
| 15 AP
| {{gen|M}}
|-
|-
| Left
| Left
Line 210: Line 387:
| 2
| 2
| 19 AP
| 19 AP
| {{gen|M}}
|-
|-
! colspan=11 style="font-size:11px;" | Medachanges
! colspan=11 style="font-size:11px;" | Medachanges
Line 223: Line 401:
| 3
| 3
| 10 AP
| 10 AP
|rowspan=2| {{gen|M}}
| {{gen|M}}
|-
|-
| Drive C
| Drive C
Line 233: Line 411:
| 20
| 20
| 10 AP
| 10 AP
| {{gen|M}}
|-
|-
| 137
| 137
Line 249: Line 428:


{{Navbox-Attack}}
{{Navbox-Attack}}
[[Category:Actions in Medarot 1]] [[Category:Actions in Medarot Navi]]
[[Category:Actions in Medarot 1]] [[Category:Actions in Medarot 2]] [[Category:Actions in Medarot Navi]]

Latest revision as of 11:27, 20 December 2023

Present in:
Medarot 1
Medarot 2 / R
Medarot 3
Medarot 4
Medarot Navi
Medarot 5
Medarot G / AX
Medarot Brave
Medarot 2 Core /
Shingata
Medarot DS
Medarot 7
Medarot Dual
Medarot 8

Press (プレス) is an attack present in every Medarot game.

Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. In terms of mechanics, it works similarly to the other gravity-based attacks, Break and Break Hammer.

General effects[edit]

Press attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.

Similar to optical or explosive-based attacks, gravity attacks can be countered by using parts with Negate Gravity or Gravity Guard. It has no relation to the Gravity Control equip effect.

In Medarot 1, 2, R, and 2 Core, Press parts have the Gravity attribute and are compatible with the Bear Medal.

In Medarot 1[edit]

Here, the bonus to success only affects the damage caused, and not the accuracy of the attack. When countered using Negate Gravity, the damage from Press attacks can only be reduced by 3/4, unlike Break attacks which are completely negated.

In Medarot 7[edit]

Press attacks now add 1/2 of the % value on the Charge gauge to the success of the attack, increasing the chance of getting a critical hit. The CF attack version is CF Press.

Available parts[edit]

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps