List of attacks

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Revision as of 13:58, 22 March 2012 by Kimbles (talk | contribs) (Just added navbox/categories and removed one set of bullets.)
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Basic Attacks

Shooting

  • Rifle fires a single shot. Gatling fires many.
  • A basic ranged attack with high speed.

Fighting

  • Sword iss a sharp blade. Hammer uses blunt force.
  • A basic melee attack with high speed.

Special Attacks

Gunpowder

Optical

  • Laser and Beam.
  • Doubles the part's Power when attacking.
  • Often has low accuracy.

Gravity

  • Break and Press.
  • Doubles the part's Rate of Success when attacking.
  • Results in high accuracy and Critical Hit rates.

Anti-Sea and Anti-Air

  • Guaranteed extra-strong Critical Hit against Water and Flying targets, respectively.

Status Attacks

Slow

  • Hold catches the target in webs. Wave reduces foothold with water.
  • Slows the target's CHG and RAD cycles while in effect.

Stop

  • Freeze chills targets. Thunder paralyzes with electricity.
  • Stops the target's CHG or RAD cycle for a short time.
  • A unit cannot Defend or Evade while Stopped.

Flux

  • Virus and Bug.
  • Reduces target's Rate of Success while in effect.
  • Can cause other non-attack actions to fail.

Burn

  • Fire burns with flame. Melt burns with acid.
Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps