Press

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Revision as of 23:59, 18 May 2015 by Kimbles (talk | contribs) (Updated to match the Break page.)
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Present in:
Medarot 1
Medarot 2 / R
Medarot 3
Medarot 4
Medarot Navi
Medarot 5
Medarot G / AX
Medarot Brave
Medarot 2 Core /
Shingata
Medarot DS
Medarot 7
Medarot Dual
Medarot 8

Press (プレス) is an attack present in every Medarot game.

Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. In terms of mechanics, it works similarly to the other gravity-based attacks, Break and Break Hammer.

General effects

Press attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.

Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with Negate Gravity or Gravity Guard. It has no relation to the Gravity Control equip effect.

In Medarot 1, 2, R, and 2 Core, Press parts have the Gravity attribute and are compatible with the Bear Medal.

In Medarot 1

Here, the bonus to success only affects the damage caused, and not the accuracy of the attack. When countered using Negate Gravity, the damage from Press attacks can only be reduced by 3/4, unlike Break attacks which are completely negated.

In Medarot 7

Press attacks now add 1/2 of the % value on the Charge gauge to the success of the attack, increasing the chance of getting a critical hit. The CF attack version is CF Press.

Available parts

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps