Break: Difference between revisions
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{{Present in | |||
| M1 = true | |||
| M2R = true | |||
| M3 = true | |||
| M4 = true | |||
| MNavi = true | |||
| M5 = true | |||
| MGAX = true | |||
| MBrave = true | |||
| M2Core = true | |||
| MDS = true | |||
| M7 = true | |||
| MDual = true | |||
}} | |||
'''Break''' ({{r|ブレイク|Bureiku}}) is an [[Attacks|attack]] present in every Medarot game. | '''Break''' ({{r|ブレイク|Bureiku}}) is an [[Attacks|attack]] present in every Medarot game. | ||
Break is a gravity-based attack that expands on contact to force the enemy's parts apart. | Break is a gravity-based attack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based attack, [[Press]]. | ||
Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.) | Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.) | ||
In [[Medarot 7]], Break attacks add 1/2 of the % value on the [[ | In [[Medarot 7]], Break attacks add 1/2 of the % value on the [[Charge gauge]] to the success of the attack, increasing the chance of getting a critical hit. The [[CF attack]] version is [[CF Break]]. Here, unlike Press, Break attacks always have a [[pierce]] effect. | ||
Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In Medarot 1 | Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In Medarot 1, Break attacks can be completely negated, but the damage from [[Press]] attacks can only reduced by 3/4. | ||
In Medarot 1, 2, R, and 2 Core, parts with the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]]. | In Medarot 1, 2, R, and 2 Core, parts with the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]]. |
Revision as of 14:47, 6 November 2013
Present in: |
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Medarot 1 |
Medarot 2 / R |
Medarot 3 |
Medarot 4 |
Medarot Navi |
Medarot 5 |
Medarot G / AX |
Medarot Brave |
Medarot 2 Core / Shingata |
Medarot DS |
Medarot 7 |
Medarot Dual |
Break (ブレイク) is an attack present in every Medarot game.
Break is a gravity-based attack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based attack, Press.
Gravity attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in Medarot 1 the bonus to success only affects the damage caused, and not the accuracy of the attack.)
In Medarot 7, Break attacks add 1/2 of the % value on the Charge gauge to the success of the attack, increasing the chance of getting a critical hit. The CF attack version is CF Break. Here, unlike Press, Break attacks always have a pierce effect.
Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with Negate Gravity. In Medarot 1, Break attacks can be completely negated, but the damage from Press attacks can only reduced by 3/4.
In Medarot 1, 2, R, and 2 Core, parts with the Gravity attribute are compatible with the Bear Medal.
Medarots with Break in Medarot 1 | ||||||||||
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# | Medarot | Parts | Attribute | Skill | HP | Success | Power | Uses/Charge | Cooldown | - |
25 | A-Burage | Head | Gravity | Shoot | 40 | 44 | 10 | 10 use | - | M |
51 | Mad Muscle | Right | Gravity | Shoot | 20 | 66 | 0 | 14 | 10 | M |
56 | Yuchitang | Head | Gravity | Shoot | 40 | 54 | 5 | 3 use | - | M |
Right | Gravity | Shoot | 10 | 54 | 5 | 12 | 7 | M | ||
Left | Gravity | Snipe | 10 | 66 | 0 | 14 | 8 | M |
Medarots with Break in Medarot 2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
# | Medarot | Parts | Attribute | Skill | HP | Success | Power | Uses/Charge | Cooldown | - |
012 | Charlybear | Head | Gravity | Shoot | 50 | 57 | 4 | 9 use | - | M |
Right | Gravity | Shoot | 20 | 78 | 1 | 6 | 5 | M | ||
Left | Gravity | Snipe | 20 | 39 | 2 | 7 | 6 | M | ||
028 | God Emperor | Head | Gravity | Snipe | 75 | 71 | 32 @ | 5 use | - | M |
059 | Toy World | Head | Gravity | Snipe | 40 | 45 | 20 | 5 use | - | M |
From Medarot 1 | ||||||||||
105 | A-Burage | Head | Gravity | Shoot | 40 | 44 | 10 | 10 use | - | M |
131 | Mad Muscle | Right | Gravity | Shoot | 20 | 66 | 0 | 14 | 10 | M |
136 | Yuchitang | Head | Gravity | Shoot | 40 | 54 | 5 | 3 use | - | M |
Right | Gravity | Shoot | 10 | 54 | 5 | 12 | 7 | M | ||
Left | Gravity | Snipe | 10 | 66 | 0 | 14 | 8 | M |
Medarots with Break in Medarot Navi | ||||||||||
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# | Medarot | Parts | Attribute | Skill | Range | HP | Success | Power | Uses/AP | - |
032 | Cheeper | Head | Power | Shoot | 2-3 | 40 | 63 | 21 | 6 use | M |
035 | Imagine Kaiser | Head | Power | Snipe | 2-6 | 40 | 63 | 21 @ | 6 use | M |
049 | Duckbill | Head | Power | Shoot | 3-4 | 50 | 60 | 22 | 4 use | M |
053 | Ashton | Right | Speed | Shoot | 3-4 | 40 | 30 | 17 | 16 AP | M |
107 | Ikaten | Head | Power | Snipe | 2-3 | 55 | 72 | 22 | 6 use | M |
122 | God Emperor | Head | Power | Shoot | 2-3 | 70 | 48 | 36 @ | 2 use | M |
137 | Brownbison | Left | Power | Snipe | 3-4 | 40 | 35 | 6 | 22 AP | M |
Medachanges | ||||||||||
102 | Dumpster | Drive B | Defense | Shoot | 4-5 | N/A | 44 | 10 | 9 AP | M |
Drive C | Defense | Snipe | 5-6 | N/A | 39 | 12 | 9 AP | M | ||
138 | Tyrrellbeetle | Drive B | Speed | Shoot | 2-3 | N/A | 65 | 14 | 14 AP | M |
Attacks View - Edit |
GB and GBA-era Attacks | ||
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Attacks (List) |
Normal attacks | Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks |
Direct attacks | Destroy - Sacrifice - Assassin - Static - Homesick - Countdown | |
Status attacks | Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown | |
Related topics | Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps |
DS and 3DS-era Attacks | ||
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Added in Medarot DS | Tornado - Slip - Panic - Defense Seal - Evasion Seal - Double Seal - Canceller | |
Added in Medarot 7 | Normal attacks | Heavy Rifle - Mega Gatling - Hyper Beam - Beam Sword - Thunder Shot / Freeze Shot Break Hammer - Flash - Charge Buster |
CF attacks | CF Rifle / CF Gatling - CF Sword / CF Hammer - CF Laser / CF Beam - CF Missile CF Press / CF Break - CF Flash | |
Added in Medarot Dual / Medarot 8 | Hyper Laser - Claw - Deathlock - Charge Blade - Fire Shot - Ghost Shot - Anti-Charge - Recharge Charge Drain - Level Drain - Effect Clear - MF Seal - Microwave |