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[[Image:anime medal.jpg|thumb|230px|A first-stage [[Kabuto Medal]] as it appears in the anime.]]


A '''medal''' (メダル) is a hexagonal, golden-colored piece that is used to store the mind and soul of a [[Medarot]]. They usually have a figure on their center, representing what kind of medal are they. Also, they usually have a letter on their top.
A '''Medal''' ({{r|メダル|Medaru}}) is a small, hexagonal, coin-like object containing an artificial intelligence. It serves as the "brain" of a [[Medarot]], becoming active when inserted into a [[Tinpet]] or [[Medarotch]].


Different kinds of medals will work with different kinds of parts, thus making the medafighter choose wisely what part will his or her Medarot wear.
There are various types of Medals, each typically represented by a stylized image on its front face. This image can evolve as the Medal matures; for instance, the picture on a [[Kabuto Medal]] initially resembles a larva but transforms into a fully developed beetle as the Medal gains experience.


==In the anime==
Different Medal types are more compatible with specific kinds of parts. For example, the Kabuto Medal excels in shooting and ranged attacks, while others like the Mermaid Medal are better suited for support roles. This distinction is known as the Medal's [[Attribute]]. To optimize performance, a [[Medarotter]] should be aware of their Medarot's Medal type and select [[parts]] that complement its unique strengths.
The medals that appear in the anime are the same ones that appear in [[Medarot 2]]. However, there is a special kind of medal called the '''rare medal''' (レアメダル). Rare medals are special medals that weren't manmade but that were already part of ancient Medarots. These medals have a huge power called the [[Medaforce]]. Actually only few Medarots are capable of using this skill, and because it's so hard to control, the Medaforce has once made all Medarots in the world go berserk and attack humans for ten days thus causing the event called "The 10 Days of Darkness". Since the records of that event were erased, very few people can remember it. To trigger the Medaforce, a Medarot must have a rare medal, and must also feel a great sense of compasion towards its own [[Medarotter]] or an ally, however two exceptions have been seen in the anime of Medarots using the Medaforce and not having a rare medal: [[Smilodonad]] and the [[Death Medarot]] [[Blackbeetle]]. The Medarots seen to posess this skill in the anime are:


*[[Ikki Tenryou|Ikki's]] [[Metabee]] (and [[Saikachis|new Metabee]]) - Shoots a powerful beam of light from his hands.
In addition to their names and images, different Medal types are identified by a letter or symbol printed at the top of their front face. The [[Kuwagata Medal]] is denoted by the letter "A," the Kabuto Medal by "B," and the Mermaid Medal by "N," among others. The specific letter associated with each Medal depends on the context, as various [[Lists of Medals|sets of Medals]] have been manufactured over time, typically ranging from A to Z and including a few special medals. However, more recent games starting with [[Medarot DS]] have moved away from this letter-based system.
*[[Rokusho]] - Sends a destructive energy wave by swinging his sword.
*[[Kouji Karakuchi|Kouji's]] [[Smilodonad]] - Sends a destructive energy wave by thrusting his right arm's tri-bladed sword.
*[[Victor|Victor's]] [[Warbandit]] - Shoots a powerful energy blast from his cannons.
*[[Hikaru|Space Medarotter X's]] [[Arcbeetle]] - Launches an electrical energy beam from the space between his two horns, similar to the beam attack ''Prominence''.
*[[Yuuzuru|Yuuzuru's]] [[Dorcus]] - Shoots a powerful beam of light from his hands.
*[[Ginkai|Ginkai's]] [[Arcbeetle-Dash]] - Launches an electrical energy beam from the space between his two horns.
*[[Kokuryuu|Kokuryuu's]] [[Blackbeetle]] - Shoots a powerful beam of light from her cannons.


==In the manga==
Medals originally came in various colors, especially when the games are played on the [[Super Game Boy]] or [[Game Boy Color]]. However, due to the influence of the anime, gold eventually became the default color for all medals. Beginning with Medarot DS, a medal starts as pale green, turns silver at its second stage, and finally becomes gold in its final stage.


==In the games==
== History ==


===in Medarot===
Contrary to popular belief, the ancient medals found on [[Earth]] do not hail from the Andromeda galaxy. Instead, they were forged by a being known as [[Subaru]], one of the two original "Mother Medals" sent to Earth and its satellite, the [[Moon]]. These Mother Medals served as the foundation for the remarkable technological phenomenon that followed.


Medals had their first appearance in these games. They had their medal names, a letter describing them and the following characteristics that affected the game overall:
In 1938, geologist [[Tamezo Nimousaku]] obtained patents and research approval for the study of what he described as "hexagonal numismatic stones". These mysterious objects, later known as Medals, were uncovered as fossils deep within the Earth's crust. Their extraterrestrial origin was quickly theorized, with many believing they were left behind by an ancient civilization of sentient robotic beings.


* Rank (ランク, ''ranku'')
The true potential of the Medals wasn't fully realized until 1976, when inventor [[Dr. Medarot|Atom Akibahara]] introduced six revolutionary robot prototypes. These robots were specifically designed to interface with the Medals discovered by Nimousaku, marking the birth of what would later become known as [[Medarot]]s. When it was revealed that these Medals contained a form of artificial intelligence, efforts to create more advanced robots accelerated, culminating in the widespread development of Medarots capable of harnessing the Medals' latent powers.
* Level (レベル, ''reberu'') (with experience points, けいけんち)
* Characteristics (せいかく, ''seikaku'')
** Attack (こうげき, ''kougeki'') (how much is good the medal with attack parts)
** Defense (ぼうぎょ, ''bougyo'') (how much is good the medal with defense parts)
** Special (とくしゃ, ''tokusha'') (how much is good the medal with special parts)
** Compatibility (あいしょう, ''aishou'') (how much compatibility the medal has with the parts it is compatible)
* Attribute (for example, [[Kabuto Medal]] is compatible with firing parts)
* Skills
** [[Striking]] (なぐる, ''naguru'')
** [[Berserking]] (がむしゃら, ''gamushara'')
** [[Firing]] (うつ, ''utsu'')
** [[Sniping]] (ねらいうち, ''neraiuchi'')
** [[Supporting]] (おうえん, ''ouen'')
** [[Defending]] (まもる, ''mamoru'')
** [[Healing]] (なおす, ''naosu'')
** [[Other]] (そのほか, ''sonohoka'')


However, medals didn't have their own name (for example, a Kabuto Medal named Metabee), but the tin-pets instead.
As the availability of original Medals began to diminish, a solution was found in mass-producing synthetic versions. These man-made Medals became the standard in the modern era, though a rare few original Medals, referred to as "Rare Medals" ({{r|レアメダル|Rea Medaru}}), still exist. Unlike their synthetic counterparts, these Rare Medals hold the potential for advanced self-awareness, granting the Medarots that wield them more distinct personalities and heightened independence.


===in Medarot 2===
While every Medarot possesses its own unique personality, those equipped with Rare Medals are more likely to develop a deeper sense of self, unlocking potential far beyond what was initially envisioned.


Medals had some changes for the sequel of the first games. First, medals were added the new [[Medaforce|medaforces]]. At certain levels, medals could learn medaforces, each having their own effect. For medaforces to be triggered, the Medarot had to gather a certain ammount of Medaforce (in these games, the Medarot had to fill its Medaforce gauge, specifically 80 MF). Second, the rank was completely removed. And third, a medal could also have a preference at the moment of attacking. For example, Kabuto Medal has a preference to attack striking parts when attacking.
Medals have their design bound by the three laws of Medarobotics to ensure that they act safely and in accordance with human control. However, these laws are enforced by limiters that restrict a Medarot's full potential. Removing these limiters can significantly boost a Medarot's power, but it also risks causing the Medarot to go out of control.


===in Medarot 3===
As research into the Medals deepened, it lead to the discovery of a hidden, extraordinary power known as "[[Medaforce]]". This unique energy grants Medarots super abilities, further enhancing their combat capabilities. Medaforce is particularly connected to the "force" contained within the Medals.


As the whole game mechanics suffered a change, medals also suffered their own change. Medals won't have every skill available in the game, but just three of them. For example, Kabuto Medal only has [[Firing]], [[Sniping]] and [[Set-up]] skills. But, every medal can have three extra skills with special items called "[[Medalia]]s" (メダリア, ''medaria''). Second, skills and compatibility completely changed, and three new skills appeared. These skills are:
One of the most remarkable aspects of the "force" within the Medal is its ability to manifest in a spiritual form, referred to simply as "[[Spirit]]". These Spirits represent the essence of the Medals, and so far, every Spirit encountered has emerged from Rare Medals.


* [[Set-up]] (せっち ''secchi'')
The creation of Rare Medals was not limited to Subaru. The second Mother Medal, known as [[Black Devil]], also produced it own Medals. These included the Black Kabuto, Black Kuwagata, and rare versions of the Ace, King, Queen, and Jack Medals,  and to some extent the Aqua, Flame, Wind, and Earth Medals too. However, the Medals created by Black Devil posed a unique distinction: initially, they did not adhere to the three laws of Medarobotics, resulting in instances where Medarots attacked humans. This issue was eventually resolved once Black Devil's influence waned, and limiters were imposed on its Medals, restoring control and stability.
* [[Interrupt]] (ぼうがい ''bougai'', replaces Other)
* [[Special]] (とくしゃ ''tokusha'')


Third, together with parts, medals change how they name their compatibilities. For example, [[Kabuto Medal|Kabuto]] and [[Kuwagata Medal|Kuwagata]] medals are now compatible with "speed" (そくど ''sokudo'') parts. Fourth, there are now new medals replacing the old ones, but the Kabuto and Kuwagata medals are still present. Fifth, now medals can boost theirselves depending if a certain medal is present in the team. For example, Kabuto and Kuwagata medals boost each other, and the [[Saurus Medal|Saurus]] and [[Hero Medal|Hero]] medals are boosted by the Kuwagata medal. Sixth, medaforces can be triggered with a certain ammount of MF instead of the whole gauge filled. And lastly, medals now have their own name instead of the [[Tinpet]].
The letters found in the early Medal sets are not random designations chosen by humans but are intrinsically linked to the "force" within each Medal, which also defines its motif and nature. For example, [[Ceruleano]], the spirit of water, is sealed within a specific Medal, transforming it into the "Q Medal". Once this Medal undergoes refinement by the Medarot Company, it is formally named the Aqua Medal, retaining the exact letter "Q" as its identifier.


The said skills are Distance-based, and then Support becomes Proximity-based.
Despite the significance of these letters, it remains a mystery why later Medal sets no longer feature such markings. However, even without these symbolic letters, the Medals' abilities and motifs remain fully intact, continuing to align with their original thematic forces.


===in Medarot 4===
In the anime continuity, the development of Medal theory is credited to [[Dr. Gengoro Fushihara]], who spearheaded the discovery and understanding of these mysterious artifacts. While the Medals in this universe also have extraterrestrial origins, their history is more intertwined with an ancient Earth civilization known as the Medarolians. This once-thriving society was embroiled in constant conflict, which brought them to the brink of extinction. To preserve their legacy, the Medarolians transferred their consciousness into Medals, many of which would later be discovered on Earth as Rare Medals.


Mechanics were exactly the same as the previous versions, but now medals can be assigned an autoattack macros (named rotation), assigning a certain move to be chosen for certain turns and then attacks to be repeated in that order.
The Medarot Company, in its early attempts to replicate these powerful Rare Medals, created the "First Medals." These exact replicas retained the original Medals' ability to access the Medaforce.


===in Medarot 5===
However, the Medals that were commercialized for regular use underwent a different process. By removing what was deemed "unnecessary data" and excess power, these man-made Medals were effectively stripped of their ability to tap into Medaforce. For a time, this rendered them weaker than their original counterparts. This changed when Ikki's Medarot, Metabee, equipped with a Rare Medal, began to influence nearby Medals. Metabee's Medal reactivated the dormant Medaforce within these commercialized Medals, reigniting their potential.


These games suffered a light change from its predecessor. First, medals can, again, have every skill available to the game, but using the new ones added in [[Medarot 3]], making them 10 skills total. As a consequence of this, [[Medalia|medalias]] disappeared. Second, now medals have a special skill that will trigger if this medal is the leader. Third, [[Medaforce]] is now named Medaskill. Fourth, a new array of medals appeared, but keeping the Kabuto and Kuwagata ones. And fifth, medals now have branched evolutions, this is, when evolving, a medal can be chosen to be one of two.
== Medaforce ==
:''Main article: [[Medaforce]]''


===in Medarot Navi===
The '''Medaforce''' ({{r|メダフォース|Medafoosu}}) ability, introduced in [[Medarot 2]], is directly linked to the Medal used by a Medarot. All Medals can use the Medaforce, with a maximum of three different ones, but Medarotters were only able to utilize this ability with the new Medarotch model.


Despite the game made a switch from classic RPG to tactics RPG, the mechanics for the medals are exactly the same as [[Medarot 4]], except for the [[Medalia|medalias]] and including the rotations.
In the anime and manga series, the use of Medaforce abilities is primarily limited to Rare Medals. This is because Rare Medals contain hidden information that man-made Medals do not replicate. However, in the anime series, some man-made Medals can unlock their Medaforce abilities when placed in intense situations. In Medarot Re-Reloaded, any Medal can learn Medaforce abilities, with varying rarities such as Normal, Epic, Rare, and Legend.


===in Medarot G and Medabots AX===
== In the games ==


Medals have 4 skills: Shoot (SHT), Grapple (GRP), Effect (EFT) and Defense (DEF). Each will determine how certain medaparts work. Every medal has just one Medaforce that can be triggered anytime during a battle, as long as the medaforce gauge is full. Also, medals have an AI system that can be selected by the player. This is, the player can give orders to its partner, to make it do whatever the AI wants or to execute a certain movement. For the medal to earn more AI options it must level up.
Each game in the Medarot series features a variety of Medals that players can collect. These Medals are typically not available for purchase; instead, they are found or given to the player at specific points in the story. Starting from [[Medarot 3]], most of the RPG games in the series allow players to name their Medals, though [[Medarot DS]] does not include this feature.


===in Medarot 2 CORE and Shingata Medarot===
=== Medal Stats and Properties ===


Medals have all the skills available to [[Medarot 2]], but Other was replaced by Interrupt. Also, medals have their names instead of the [[Tinpet]].
[[image:2 core medal stats.png|frame|The Medal stats screen from [[Medarot 2 Core]] (English version), showing the Medal's [[level]], [[attribute]], [[compatibility|compatibility bonus]], and [[target]].]]
[[Category:Content]]
 
[[image:2 core medal skills.png|frame|The [[Skills|Skill level]] screen for the same Medal in [[Medarot 2 Core]]. Small rectangles represent the number of uses. (Skill names are different from those used on the wiki.)]]
 
The handling of Medal stats has evolved significantly throughout the series. However, most of the RPG games maintain the following core parameters for Medals:
 
* '''[[Attribute]]:''' This indicates the category of parts with which the Medal is compatible. In Medarot 1, 2, R, and 2 Core, each Medal is assigned a distinct attribute. In Medarot 3, 4, 5, and Navi, a different system is used, with broader categories and some overlap between Medals. Medarot DS does not include Medal attributes.
 
* '''[[Compatibility|Compatibility Bonus]]:''' A numerical value added to the success rate of all the Medal's actions for every compatible part it has equipped. This means that some Medals gain a greater benefit from using compatible parts than others (Medarot DS also does not feature this bonus).
 
* '''[[Nature]]''' or '''[[Target]]:''' Determines which Medarots or parts the Medal is more likely to target. In [[Medarot 7]], some natures come with additional passive effects, such as increased damage or reduced charge time.
 
* '''[[Level]]:''' Medals typically gain levels by accumulating experience points from battles. A Medal's level influences its base accuracy and damage, as well as determining when its image changes and when it learns [[Medaforce]] abilities. However, some games, like Medarot DS, do not use experience points. Instead, they calculate the Medal's overall level based on the combined levels of all its skills.
 
* '''[[Skills|Skill Levels]]:''' Each Medal has a set of 3-10 skill levels that reflect how proficient it is at performing certain actions. Every in-battle action is associated with a specific skill, and a Medal's level in that skill directly affects the [[actions|action]]'s success rate. Skill levels increase by repeatedly using actions linked to that skill. In some games, such as Medarot 3, 4, Navi, DS, and 7, Medals can naturally gain levels only in specified skills.
 
* '''[[Evolution]]:''' A Medal's evolution is closely tied to its level. In Medarot 1, 2, R, 3, 4, and Navi, Medals evolve through five ranks: Rank 1 at level 0, Rank 2 at level 10, Rank 3 at level 30, Rank 4 at level 60, and Rank 5 at level 100. In Medarot 5, Medals can evolve into different forms with varying properties. Evolution occurs at level 20, with two possible Rank 2 forms, at level 40 with three different Rank 3 forms, and finally at level 60, where Medals can evolve into one of up to four different Rank 4 forms.
 
Other features are less universal and only appear in certain games:
 
* '''[[Medaforce]]''' or '''Medaskill:''' Introduced in Medarot 2, each Medal can have one to three Medaforce abilities unlocked at specific levels. These abilities require Medaforce points, which can be charged up during battle. In Medarot 5, Medaforce is referred to as "Medaskill".
 
* '''[[Leader Skill]]s:''' Exclusive to Medarot 5, these are powerful abilities that affect the entire team when the Medal is selected as the leader. Leader Skills are unlocked after the Medal is used as the leader in 100 battles.
 
* '''[[Medalia]]s:''' Found in Medarot 3, 4, DS, and 7, Medalias are small jewels that can be placed in the Medal's slots to enhance its abilities, either by boosting skills or adding special effects.
 
* '''[[Rotation]]:''' Added in Medarot 3 and present in all subsequent games except Medarot DS, Rotation allows players to pre-program a set of commands for Auto-battle mode. Commands can include arm or head actions, Medaforce, Medachange, and movement (in Medarot Navi). Without a set Rotation, the Medarot will use random commands during Auto-battle.
 
* '''Additional Stats:''' [[Medarot 1]] includes three extra Medal stats (Attack, Defense, and Special) that determine the Medal's [[nature]]. These stats can be modified by changing the types of parts equipped on the Medarot. (See [[Medal stats]] for further details).
 
== See also ==
 
* [[Lists of Medals]]
 
[[Category:Setting]] [[Category:Medarot basics]] [[Category:Medals|*]]

Latest revision as of 00:38, 20 September 2024

A first-stage Kabuto Medal as it appears in the anime.

A Medal (メダル) is a small, hexagonal, coin-like object containing an artificial intelligence. It serves as the "brain" of a Medarot, becoming active when inserted into a Tinpet or Medarotch.

There are various types of Medals, each typically represented by a stylized image on its front face. This image can evolve as the Medal matures; for instance, the picture on a Kabuto Medal initially resembles a larva but transforms into a fully developed beetle as the Medal gains experience.

Different Medal types are more compatible with specific kinds of parts. For example, the Kabuto Medal excels in shooting and ranged attacks, while others like the Mermaid Medal are better suited for support roles. This distinction is known as the Medal's Attribute. To optimize performance, a Medarotter should be aware of their Medarot's Medal type and select parts that complement its unique strengths.

In addition to their names and images, different Medal types are identified by a letter or symbol printed at the top of their front face. The Kuwagata Medal is denoted by the letter "A," the Kabuto Medal by "B," and the Mermaid Medal by "N," among others. The specific letter associated with each Medal depends on the context, as various sets of Medals have been manufactured over time, typically ranging from A to Z and including a few special medals. However, more recent games starting with Medarot DS have moved away from this letter-based system.

Medals originally came in various colors, especially when the games are played on the Super Game Boy or Game Boy Color. However, due to the influence of the anime, gold eventually became the default color for all medals. Beginning with Medarot DS, a medal starts as pale green, turns silver at its second stage, and finally becomes gold in its final stage.

History[edit]

Contrary to popular belief, the ancient medals found on Earth do not hail from the Andromeda galaxy. Instead, they were forged by a being known as Subaru, one of the two original "Mother Medals" sent to Earth and its satellite, the Moon. These Mother Medals served as the foundation for the remarkable technological phenomenon that followed.

In 1938, geologist Tamezo Nimousaku obtained patents and research approval for the study of what he described as "hexagonal numismatic stones". These mysterious objects, later known as Medals, were uncovered as fossils deep within the Earth's crust. Their extraterrestrial origin was quickly theorized, with many believing they were left behind by an ancient civilization of sentient robotic beings.

The true potential of the Medals wasn't fully realized until 1976, when inventor Atom Akibahara introduced six revolutionary robot prototypes. These robots were specifically designed to interface with the Medals discovered by Nimousaku, marking the birth of what would later become known as Medarots. When it was revealed that these Medals contained a form of artificial intelligence, efforts to create more advanced robots accelerated, culminating in the widespread development of Medarots capable of harnessing the Medals' latent powers.

As the availability of original Medals began to diminish, a solution was found in mass-producing synthetic versions. These man-made Medals became the standard in the modern era, though a rare few original Medals, referred to as "Rare Medals" (レアメダル), still exist. Unlike their synthetic counterparts, these Rare Medals hold the potential for advanced self-awareness, granting the Medarots that wield them more distinct personalities and heightened independence.

While every Medarot possesses its own unique personality, those equipped with Rare Medals are more likely to develop a deeper sense of self, unlocking potential far beyond what was initially envisioned.

Medals have their design bound by the three laws of Medarobotics to ensure that they act safely and in accordance with human control. However, these laws are enforced by limiters that restrict a Medarot's full potential. Removing these limiters can significantly boost a Medarot's power, but it also risks causing the Medarot to go out of control.

As research into the Medals deepened, it lead to the discovery of a hidden, extraordinary power known as "Medaforce". This unique energy grants Medarots super abilities, further enhancing their combat capabilities. Medaforce is particularly connected to the "force" contained within the Medals.

One of the most remarkable aspects of the "force" within the Medal is its ability to manifest in a spiritual form, referred to simply as "Spirit". These Spirits represent the essence of the Medals, and so far, every Spirit encountered has emerged from Rare Medals.

The creation of Rare Medals was not limited to Subaru. The second Mother Medal, known as Black Devil, also produced it own Medals. These included the Black Kabuto, Black Kuwagata, and rare versions of the Ace, King, Queen, and Jack Medals, and to some extent the Aqua, Flame, Wind, and Earth Medals too. However, the Medals created by Black Devil posed a unique distinction: initially, they did not adhere to the three laws of Medarobotics, resulting in instances where Medarots attacked humans. This issue was eventually resolved once Black Devil's influence waned, and limiters were imposed on its Medals, restoring control and stability.

The letters found in the early Medal sets are not random designations chosen by humans but are intrinsically linked to the "force" within each Medal, which also defines its motif and nature. For example, Ceruleano, the spirit of water, is sealed within a specific Medal, transforming it into the "Q Medal". Once this Medal undergoes refinement by the Medarot Company, it is formally named the Aqua Medal, retaining the exact letter "Q" as its identifier.

Despite the significance of these letters, it remains a mystery why later Medal sets no longer feature such markings. However, even without these symbolic letters, the Medals' abilities and motifs remain fully intact, continuing to align with their original thematic forces.

In the anime continuity, the development of Medal theory is credited to Dr. Gengoro Fushihara, who spearheaded the discovery and understanding of these mysterious artifacts. While the Medals in this universe also have extraterrestrial origins, their history is more intertwined with an ancient Earth civilization known as the Medarolians. This once-thriving society was embroiled in constant conflict, which brought them to the brink of extinction. To preserve their legacy, the Medarolians transferred their consciousness into Medals, many of which would later be discovered on Earth as Rare Medals.

The Medarot Company, in its early attempts to replicate these powerful Rare Medals, created the "First Medals." These exact replicas retained the original Medals' ability to access the Medaforce.

However, the Medals that were commercialized for regular use underwent a different process. By removing what was deemed "unnecessary data" and excess power, these man-made Medals were effectively stripped of their ability to tap into Medaforce. For a time, this rendered them weaker than their original counterparts. This changed when Ikki's Medarot, Metabee, equipped with a Rare Medal, began to influence nearby Medals. Metabee's Medal reactivated the dormant Medaforce within these commercialized Medals, reigniting their potential.

Medaforce[edit]

Main article: Medaforce

The Medaforce (メダフォース) ability, introduced in Medarot 2, is directly linked to the Medal used by a Medarot. All Medals can use the Medaforce, with a maximum of three different ones, but Medarotters were only able to utilize this ability with the new Medarotch model.

In the anime and manga series, the use of Medaforce abilities is primarily limited to Rare Medals. This is because Rare Medals contain hidden information that man-made Medals do not replicate. However, in the anime series, some man-made Medals can unlock their Medaforce abilities when placed in intense situations. In Medarot Re-Reloaded, any Medal can learn Medaforce abilities, with varying rarities such as Normal, Epic, Rare, and Legend.

In the games[edit]

Each game in the Medarot series features a variety of Medals that players can collect. These Medals are typically not available for purchase; instead, they are found or given to the player at specific points in the story. Starting from Medarot 3, most of the RPG games in the series allow players to name their Medals, though Medarot DS does not include this feature.

Medal Stats and Properties[edit]

The Medal stats screen from Medarot 2 Core (English version), showing the Medal's level, attribute, compatibility bonus, and target.
The Skill level screen for the same Medal in Medarot 2 Core. Small rectangles represent the number of uses. (Skill names are different from those used on the wiki.)

The handling of Medal stats has evolved significantly throughout the series. However, most of the RPG games maintain the following core parameters for Medals:

  • Attribute: This indicates the category of parts with which the Medal is compatible. In Medarot 1, 2, R, and 2 Core, each Medal is assigned a distinct attribute. In Medarot 3, 4, 5, and Navi, a different system is used, with broader categories and some overlap between Medals. Medarot DS does not include Medal attributes.
  • Compatibility Bonus: A numerical value added to the success rate of all the Medal's actions for every compatible part it has equipped. This means that some Medals gain a greater benefit from using compatible parts than others (Medarot DS also does not feature this bonus).
  • Nature or Target: Determines which Medarots or parts the Medal is more likely to target. In Medarot 7, some natures come with additional passive effects, such as increased damage or reduced charge time.
  • Level: Medals typically gain levels by accumulating experience points from battles. A Medal's level influences its base accuracy and damage, as well as determining when its image changes and when it learns Medaforce abilities. However, some games, like Medarot DS, do not use experience points. Instead, they calculate the Medal's overall level based on the combined levels of all its skills.
  • Skill Levels: Each Medal has a set of 3-10 skill levels that reflect how proficient it is at performing certain actions. Every in-battle action is associated with a specific skill, and a Medal's level in that skill directly affects the action's success rate. Skill levels increase by repeatedly using actions linked to that skill. In some games, such as Medarot 3, 4, Navi, DS, and 7, Medals can naturally gain levels only in specified skills.
  • Evolution: A Medal's evolution is closely tied to its level. In Medarot 1, 2, R, 3, 4, and Navi, Medals evolve through five ranks: Rank 1 at level 0, Rank 2 at level 10, Rank 3 at level 30, Rank 4 at level 60, and Rank 5 at level 100. In Medarot 5, Medals can evolve into different forms with varying properties. Evolution occurs at level 20, with two possible Rank 2 forms, at level 40 with three different Rank 3 forms, and finally at level 60, where Medals can evolve into one of up to four different Rank 4 forms.

Other features are less universal and only appear in certain games:

  • Medaforce or Medaskill: Introduced in Medarot 2, each Medal can have one to three Medaforce abilities unlocked at specific levels. These abilities require Medaforce points, which can be charged up during battle. In Medarot 5, Medaforce is referred to as "Medaskill".
  • Leader Skills: Exclusive to Medarot 5, these are powerful abilities that affect the entire team when the Medal is selected as the leader. Leader Skills are unlocked after the Medal is used as the leader in 100 battles.
  • Medalias: Found in Medarot 3, 4, DS, and 7, Medalias are small jewels that can be placed in the Medal's slots to enhance its abilities, either by boosting skills or adding special effects.
  • Rotation: Added in Medarot 3 and present in all subsequent games except Medarot DS, Rotation allows players to pre-program a set of commands for Auto-battle mode. Commands can include arm or head actions, Medaforce, Medachange, and movement (in Medarot Navi). Without a set Rotation, the Medarot will use random commands during Auto-battle.
  • Additional Stats: Medarot 1 includes three extra Medal stats (Attack, Defense, and Special) that determine the Medal's nature. These stats can be modified by changing the types of parts equipped on the Medarot. (See Medal stats for further details).

See also[edit]