Press: Difference between revisions
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{{Present in | |||
| M1 = true | |||
| M2R = true | |||
| M3 = true | |||
| M4 = true | |||
| MNavi = true | |||
| M5 = true | |||
| MGAX = true | |||
| MBrave = true | |||
| M2Core = true | |||
| MDS = true | |||
| M7 = true | |||
| MDual = true | |||
| M8 = true | |||
}} | |||
'''Press''' ({{r|プレス|Puresu}}) is an [[Attacks|attack]] present in every Medarot game. | '''Press''' ({{r|プレス|Puresu}}) is an [[Attacks|attack]] present in every Medarot game. | ||
Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. | Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. In terms of mechanics, it works similarly to the other gravity-based attacks, [[Break]] and [[Break Hammer]]. | ||
== General effects == | |||
Press attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game. | |||
Similar to optical or explosive-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]] or [[Gravity Guard]]. It has no relation to the [[Gravity Control]] equip effect. | |||
In Medarot 1, 2, R, and 2 Core, Press parts have the [[Gravity (attribute)|Gravity]] attribute and are compatible with the [[Bear Medal]]. | |||
== In Medarot 1 == | |||
Here, the bonus to success only affects the damage caused, and not the accuracy of the attack. When countered using Negate Gravity, the damage from Press attacks can only be reduced by 3/4, unlike Break attacks which are completely negated. | |||
In | == In Medarot 7 == | ||
Press attacks now add 1/2 of the % value on the [[Charge gauge]] to the success of the attack, increasing the chance of getting a critical hit. The [[CF attack]] version is [[CF Press]]. | |||
== Available parts == | |||
{| class="wikitable collapsible collapsed" width=650 style="text-align:center;" | {| class="wikitable collapsible collapsed" width=650 style="text-align:center;" |
Latest revision as of 10:27, 20 December 2023
Present in: |
---|
Medarot 1 |
Medarot 2 / R |
Medarot 3 |
Medarot 4 |
Medarot Navi |
Medarot 5 |
Medarot G / AX |
Medarot Brave |
Medarot 2 Core / Shingata |
Medarot DS |
Medarot 7 |
Medarot Dual |
Medarot 8 |
Press (プレス) is an attack present in every Medarot game.
Press is a gravity-based attack that uses strong forces to compress the enemy's parts and cause damage. In terms of mechanics, it works similarly to the other gravity-based attacks, Break and Break Hammer.
General effects[edit]
Press attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.
Similar to optical or explosive-based attacks, gravity attacks can be countered by using parts with Negate Gravity or Gravity Guard. It has no relation to the Gravity Control equip effect.
In Medarot 1, 2, R, and 2 Core, Press parts have the Gravity attribute and are compatible with the Bear Medal.
In Medarot 1[edit]
Here, the bonus to success only affects the damage caused, and not the accuracy of the attack. When countered using Negate Gravity, the damage from Press attacks can only be reduced by 3/4, unlike Break attacks which are completely negated.
In Medarot 7[edit]
Press attacks now add 1/2 of the % value on the Charge gauge to the success of the attack, increasing the chance of getting a critical hit. The CF attack version is CF Press.
Available parts[edit]
Medarots with Press in Medarot 1 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
# | Medarot | Parts | Attribute | Skill | HP | Success | Power | Uses/Charge | Cooldown | - |
07 | Betty Bear | Head | Gravity | Shoot | 20 | 24 | 10 @ | 20 use | - | M |
Right | Gravity | Shoot | 10 | 24 | 10 | 10 | 0 | M | ||
Left | Gravity | Snipe | 10 | 36 | 10 | 10 | 8 | M | ||
14 | Beast Master | Head | Gravity | Snipe | 60 | 16 | 30 @ | 5 use | - | M |
26 | Kin-Tarou | Head | Gravity | Shoot | 40 | 24 | 20 | 6 use | - | M |
51 | Mad Muscle | Left | Gravity | Snipe | 20 | 36 | 20 | 16 | 12 | M |
54 | King Pharaoh | Right | Sneak | Strike | 30 | 40 | 0 | 16 | 12 | M |
Left | Sneak | Berserk | 30 | 60 | 0 | 16 | 16 | M |
Medarots with Press in Medarot 2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
# | Medarot | Parts | Attribute | Skill | HP | Success | Power | Uses/Charge | Cooldown | - |
007 | Dragonbeetle | Head | Gravity | Shoot | 30 | 41 | 20 | 3 use | - | M |
Right | Gravity | Shoot | 20 | 52 | 10 | 2 | 2 | M | ||
Left | Gravity | Snipe | 20 | 26 | 15 | 3 | 3 | M | ||
From Medarot 1 | ||||||||||
087 | Betty Bear | Head | Gravity | Shoot | 20 | 24 | 10 @ | 20 use | - | M |
Right | Gravity | Shoot | 10 | 24 | 10 | 10 | 0 | M | ||
Left | Gravity | Snipe | 10 | 36 | 10 | 10 | 8 | M | ||
094 | Beast Master | Head | Gravity | Snipe | 60 | 16 | 30 @ | 5 use | - | M |
106 | Kin-Tarou | Head | Gravity | Shoot | 40 | 24 | 20 | 6 use | - | M |
131 | Mad Muscle | Left | Gravity | Snipe | 20 | 36 | 20 | 16 | 12 | M |
134 | King Pharaoh | Right | Gravity * | Strike | 30 | 40 | 0 | 16 | 12 | M |
Left | Gravity * | Berserk | 30 | 60 | 0 | 16 | 16 | M |
Medarots with Press in Medarot Navi | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
# | Medarot | Parts | Attribute | Skill | Range | HP | Success | Power | Uses/AP | - |
037 | Millipade | Head | Power | Shoot | 1-2 | 40 | 93 | 5 | 5 use | M |
Right | Power | Shoot | 1-2 | 30 | 45 | 3 | 14 AP | M | ||
Left | Power | Snipe | 1-2 | 30 | 62 | 5 | 18 AP | M | ||
111 | Acroseals | Right | Power | Shoot | 1-2 | 20 | 49 | 9 | 14 AP | F |
Left | Power | Snipe | 1-2 | 20 | 68 | 11 | 18 AP | F | ||
119 | Betty Bear | Head | Power | Shoot | 2-4 | 65 | 90 | 2 | 6 use | M |
Right | Power | Shoot | 2-4 | 30 | 47 | 1 | 15 AP | M | ||
Left | Power | Snipe | 2-4 | 30 | 63 | 2 | 19 AP | M | ||
Medachanges | ||||||||||
110 | Quar-Brachio | Drive B | Transform | Shoot | 1-2 | N/A | 95 | 3 | 10 AP | M |
Drive C | Transform | Snipe | 2-3 | N/A | 82 | 20 | 10 AP | M | ||
137 | Brownbison | Drive C | Power | Snipe | 4-5 | N/A | 36 | 14 | 2 AP | M |
Attacks View - Edit |
GB and GBA-era Attacks | ||
---|---|---|
Attacks (List) |
Normal attacks | Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks |
Direct attacks | Destroy - Sacrifice - Assassin - Static - Homesick - Countdown | |
Status attacks | Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown | |
Related topics | Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps |
DS and 3DS-era Attacks | ||
---|---|---|
Added in Medarot DS | Tornado - Slip - Panic - Defense Seal - Evasion Seal - Double Seal - Canceller | |
Added in Medarot 7 | Normal attacks | Heavy Rifle - Mega Gatling - Hyper Beam - Beam Sword - Thunder Shot / Freeze Shot Break Hammer - Flash - Charge Buster |
CF attacks | CF Rifle / CF Gatling - CF Sword / CF Hammer - CF Laser / CF Beam - CF Missile CF Press / CF Break - CF Flash | |
Added in Medarot Dual / Medarot 8 | Hyper Laser - Claw - Deathlock - Charge Blade - Fire Shot - Ghost Shot - Anti-Charge - Recharge Charge Drain - Level Drain - Effect Clear - MF Seal - Microwave |