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In addition to their names and images, different Medal types are identified by a letter or symbol printed at the top of their front face. The [[Kuwagata Medal]] is denoted by the letter "A," the Kabuto Medal by "B," and the Mermaid Medal by "N," among others. The specific letter associated with each Medal depends on the context, as various [[Lists of Medals|sets of Medals]] have been manufactured over time, typically ranging from A to Z and including a few special medals. However, more recent games starting with [[Medarot DS]] have moved away from this letter-based system.
In addition to their names and images, different Medal types are identified by a letter or symbol printed at the top of their front face. The [[Kuwagata Medal]] is denoted by the letter "A," the Kabuto Medal by "B," and the Mermaid Medal by "N," among others. The specific letter associated with each Medal depends on the context, as various [[Lists of Medals|sets of Medals]] have been manufactured over time, typically ranging from A to Z and including a few special medals. However, more recent games starting with [[Medarot DS]] have moved away from this letter-based system.
Medals originally came in various colors, especially when the games are played on the [[Super Game Boy]] or [[Game Boy Color]]. However, due to the influence of the anime, gold eventually became the default color for all medals. Beginning with Medarot DS, a medal starts as pale green, turns silver at its second stage, and finally becomes gold in its final stage.


== History ==
== History ==


The original Medals were not created by humans; instead, they were discovered as fossils deep within the earth. They are believed to have extraterrestrial origins, left behind by an ancient race of sentient robots.
Contrary to popular belief, the ancient medals found on [[Earth]] do not hail from the Andromeda galaxy. Instead, they were forged by a being known as [[Subaru]], one of the two original "Mother Medals" sent to Earth and its satellite, the [[Moon]]. These Mother Medals served as the foundation for the remarkable technological phenomenon that followed.
 
In 1938, geologist [[Tamezo Nimousaku]] obtained patents and research approval for the study of what he described as "hexagonal numismatic stones". These mysterious objects, later known as Medals, were uncovered as fossils deep within the Earth's crust. Their extraterrestrial origin was quickly theorized, with many believing they were left behind by an ancient civilization of sentient robotic beings.
 
The true potential of the Medals wasn't fully realized until 1976, when inventor [[Dr. Medarot|Atom Akibahara]] introduced six revolutionary robot prototypes. These robots were specifically designed to interface with the Medals discovered by Nimousaku, marking the birth of what would later become known as [[Medarot]]s. When it was revealed that these Medals contained a form of artificial intelligence, efforts to create more advanced robots accelerated, culminating in the widespread development of Medarots capable of harnessing the Medals' latent powers.
 
As the availability of original Medals began to diminish, a solution was found in mass-producing synthetic versions. These man-made Medals became the standard in the modern era, though a rare few original Medals, referred to as "Rare Medals" ({{r|レアメダル|Rea Medaru}}), still exist. Unlike their synthetic counterparts, these Rare Medals hold the potential for advanced self-awareness, granting the Medarots that wield them more distinct personalities and heightened independence.
 
While every Medarot possesses its own unique personality, those equipped with Rare Medals are more likely to develop a deeper sense of self, unlocking potential far beyond what was initially envisioned.
 
Medals have their design bound by the three laws of Medarobotics to ensure that they act safely and in accordance with human control. However, these laws are enforced by limiters that restrict a Medarot's full potential. Removing these limiters can significantly boost a Medarot's power, but it also risks causing the Medarot to go out of control.
 
As research into the Medals deepened, it lead to the discovery of a hidden, extraordinary power known as "[[Medaforce]]". This unique energy grants Medarots super abilities, further enhancing their combat capabilities. Medaforce is particularly connected to the "force" contained within the Medals.
 
One of the most remarkable aspects of the "force" within the Medal is its ability to manifest in a spiritual form, referred to simply as "[[Spirit]]". These Spirits represent the essence of the Medals, and so far, every Spirit encountered has emerged from Rare Medals.
 
The creation of Rare Medals was not limited to Subaru. The second Mother Medal, known as [[Black Devil]], also produced it own Medals. These included the Black Kabuto, Black Kuwagata, and rare versions of the Ace, King, Queen, and Jack Medals,  and to some extent the Aqua, Flame, Wind, and Earth Medals too. However, the Medals created by Black Devil posed a unique distinction: initially, they did not adhere to the three laws of Medarobotics, resulting in instances where Medarots attacked humans. This issue was eventually resolved once Black Devil's influence waned, and limiters were imposed on its Medals, restoring control and stability.
 
The letters found in the early Medal sets are not random designations chosen by humans but are intrinsically linked to the "force" within each Medal, which also defines its motif and nature. For example, [[Ceruleano]], the spirit of water, is sealed within a specific Medal, transforming it into the "Q Medal". Once this Medal undergoes refinement by the Medarot Company, it is formally named the Aqua Medal, retaining the exact letter "Q" as its identifier.


Upon realizing that these Medals contained a form of artificial intelligence, efforts were made to develop robots capable of utilizing them, leading to the creation of Medarots. As the supply of original Medals dwindled, manufacturing began for man-made Medals that could be produced in large quantities. In the current era of the story, the majority of Medals in use are man-made replicas. However, some intact original Medals still exist and are known as "Rare Medals" ({{r|レアメダル|Rea Medaru}}).
Despite the significance of these letters, it remains a mystery why later Medal sets no longer feature such markings. However, even without these symbolic letters, the Medals' abilities and motifs remain fully intact, continuing to align with their original thematic forces.
 
In the anime continuity, the development of Medal theory is credited to [[Dr. Gengoro Fushihara]], who spearheaded the discovery and understanding of these mysterious artifacts. While the Medals in this universe also have extraterrestrial origins, their history is more intertwined with an ancient Earth civilization known as the Medarolians. This once-thriving society was embroiled in constant conflict, which brought them to the brink of extinction. To preserve their legacy, the Medarolians transferred their consciousness into Medals, many of which would later be discovered on Earth as Rare Medals.
 
The Medarot Company, in its early attempts to replicate these powerful Rare Medals, created the "First Medals." These exact replicas retained the original Medals' ability to access the Medaforce.
 
However, the Medals that were commercialized for regular use underwent a different process. By removing what was deemed "unnecessary data" and excess power, these man-made Medals were effectively stripped of their ability to tap into Medaforce. For a time, this rendered them weaker than their original counterparts. This changed when Ikki's Medarot, Metabee, equipped with a Rare Medal, began to influence nearby Medals. Metabee's Medal reactivated the dormant Medaforce within these commercialized Medals, reigniting their potential.


== Medaforce ==
== Medaforce ==
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== In the games ==
== In the games ==


Each game in the Medarot series contains a variety of Medals that the player can obtain. They usually cannot be bought, and are instead found or given to the player at certain points in the story. Most of the RPGs from [[Medarot 3]] onwards give the player the option to name their Medals, however [[Medarot DS]] does not.
Each game in the Medarot series features a variety of Medals that players can collect. These Medals are typically not available for purchase; instead, they are found or given to the player at specific points in the story. Starting from [[Medarot 3]], most of the RPG games in the series allow players to name their Medals, though [[Medarot DS]] does not include this feature.


=== Medal stats and properties ===
=== Medal Stats and Properties ===


[[image:2 core medal stats.png|frame|The Medal stats screen from [[Medarot 2 Core]] (English version), showing the Medal's [[level]], [[attribute]], [[compatibility|compatibility bonus]], and [[target]].]]
[[image:2 core medal stats.png|frame|The Medal stats screen from [[Medarot 2 Core]] (English version), showing the Medal's [[level]], [[attribute]], [[compatibility|compatibility bonus]], and [[target]].]]
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[[image:2 core medal skills.png|frame|The [[Skills|Skill level]] screen for the same Medal in [[Medarot 2 Core]]. Small rectangles represent the number of uses. (Skill names are different from those used on the wiki.)]]
[[image:2 core medal skills.png|frame|The [[Skills|Skill level]] screen for the same Medal in [[Medarot 2 Core]]. Small rectangles represent the number of uses. (Skill names are different from those used on the wiki.)]]


The exact way that Medal stats are handled has undergone many changes througout the series. That said, most of the RPG games give Medals the following basic parameters:
The handling of Medal stats has evolved significantly throughout the series. However, most of the RPG games maintain the following core parameters for Medals:
 
* '''[[Attribute]]''' - The category of parts that the Medal is compatible with. Medarot 1, 2, R, and 2 Core assign a different attribute to each Medal, while Medarot 3, 4, 5, and Navi use a different system with much broader categories and some overlap between Medals. Medarot DS does not feature Medal attributes.


* '''[[Compatibility|Compatibility bonus]]''' - A numerical value that gets added onto the success rate of all of the Medal's actions for every compatible part it has equipped. This makes it so some Medals get more benifit from using compatible parts than others. (Also not present in Medarot DS.)
* '''[[Attribute]]:''' This indicates the category of parts with which the Medal is compatible. In Medarot 1, 2, R, and 2 Core, each Medal is assigned a distinct attribute. In Medarot 3, 4, 5, and Navi, a different system is used, with broader categories and some overlap between Medals. Medarot DS does not include Medal attributes.


* '''[[Nature]]''' or '''[[Target]]''' - Decides which Medarots or parts the Medal is more likely to aim for. In [[Medarot 7]], some natures have added passive efects, such as increasing damage or reducing charge time.
* '''[[Compatibility|Compatibility Bonus]]:''' A numerical value added to the success rate of all the Medal's actions for every compatible part it has equipped. This means that some Medals gain a greater benefit from using compatible parts than others (Medarot DS also does not feature this bonus).


* '''[[Level]]''' - Levels are usually gained by collecting experience points from battles. The Medal's level affects its base accuracy and damage, as well as deciding when the Medal's image changes and when it learns its [[Medaforce]] abilities. Some games (such as Medarot DS) do not use experience points, and instead use the combined levels of all of the Medal's skills as the Medal's overall level.
* '''[[Nature]]''' or '''[[Target]]:''' Determines which Medarots or parts the Medal is more likely to target. In [[Medarot 7]], some natures come with additional passive effects, such as increased damage or reduced charge time.


* '''[[Skills|Skill levels]]''' - A set of 3-10 numbers that represent how good the Medal is at performing certain [[actions]]. Each in-battle action has a skill associated with it, and the Medal's level in that skill affects the action's success rate. Skill levels are raised by repeatedly using actions that use the skill. Some games (Medarot 3, 4, Navi, DS, and 7) only allow a Medal to naturally gain levels in specified skills.
* '''[[Level]]:''' Medals typically gain levels by accumulating experience points from battles. A Medal's level influences its base accuracy and damage, as well as determining when its image changes and when it learns [[Medaforce]] abilities. However, some games, like Medarot DS, do not use experience points. Instead, they calculate the Medal's overall level based on the combined levels of all its skills.


* '''[[Evolution]]''' - Related to the Medal's Level, Medals have 5 Ranks of evolution in medarot 1,2,R,3,4 and Navi. usually at Lv0 for Rank 1, Lv10 for Rank 2, Lv30 for Rank 3, Lv60 for Rank 4, and ultimately Lv100 For Rank 5. In Medarot 5 Medals can evolve into different forms
* '''[[Skills|Skill Levels]]:''' Each Medal has a set of 3-10 skill levels that reflect how proficient it is at performing certain actions. Every in-battle action is associated with a specific skill, and a Medal's level in that skill directly affects the [[actions|action]]'s success rate. Skill levels increase by repeatedly using actions linked to that skill. In some games, such as Medarot 3, 4, Navi, DS, and 7, Medals can naturally gain levels only in specified skills.
having different properties. they evolve at Lv20 with two different  Rank 2 forms, Lv40 with three Different Rank 3 forms, and ultimately Lv60 with one to four different Rank 4 forms.  


* '''[[Evolution]]:''' A Medal's evolution is closely tied to its level. In Medarot 1, 2, R, 3, 4, and Navi, Medals evolve through five ranks: Rank 1 at level 0, Rank 2 at level 10, Rank 3 at level 30, Rank 4 at level 60, and Rank 5 at level 100. In Medarot 5, Medals can evolve into different forms with varying properties. Evolution occurs at level 20, with two possible Rank 2 forms, at level 40 with three different Rank 3 forms, and finally at level 60, where Medals can evolve into one of up to four different Rank 4 forms.


Other features are less universal, and are only present in some of the games:
Other features are less universal and only appear in certain games:


* '''[[Medaforce]]''' or '''[[Medaskill]]s''' - First added in [[Medarot 2]]. Each Medal has one to three Medaforce abilities that it can use in battle, which are unlocked when it reaches specific levels. Using Medaforce abilities requires a certain amount of Medaforce points, which can be charged up during the battle. (Medaforce is known as "Medaskill" in [[Medarot 5]].)
* '''[[Medaforce]]''' or '''Medaskill:''' Introduced in Medarot 2, each Medal can have one to three Medaforce abilities unlocked at specific levels. These abilities require Medaforce points, which can be charged up during battle. In Medarot 5, Medaforce is referred to as "Medaskill".


* '''[[Leader Skill]]s''' - Present in Medarot 5 only. These are powerful extra effects that affect the entire team when the Medal is chosen as the leader Medarot. Leader Skills are unlocked when the Medal is used as the leader Medarot in 100 battles.
* '''[[Leader Skill]]s:''' Exclusive to Medarot 5, these are powerful abilities that affect the entire team when the Medal is selected as the leader. Leader Skills are unlocked after the Medal is used as the leader in 100 battles.


* '''[[Medalia]]s''' - Present in Medarot 3, 4, DS, and 7. These are small jewels placed in slots in the Medal to increase its abilities, either by raising its skills or adding other effects.  
* '''[[Medalia]]s:''' Found in Medarot 3, 4, DS, and 7, Medalias are small jewels that can be placed in the Medal's slots to enhance its abilities, either by boosting skills or adding special effects.


* '''[[Rotation]]''' - Added in Medarot 3, and present in all later games excluding Medarot DS. Allows the player to pre-program a set of commands for when the Medarot is set to [[Auto-battle]]. The commands can include arm or head actions, Medaforce, Medachange, and movement (in [[Medarot Navi]]). If no rotation is set, the Medarot will use random commands in Auto-battle mode.
* '''[[Rotation]]:''' Added in Medarot 3 and present in all subsequent games except Medarot DS, Rotation allows players to pre-program a set of commands for Auto-battle mode. Commands can include arm or head actions, Medaforce, Medachange, and movement (in Medarot Navi). Without a set Rotation, the Medarot will use random commands during Auto-battle.


* '''Other stats''' - [[Medarot 1]] features three additional Medal stats (Attack, Defense, and Special) that are used to determine the Medal's [[nature]]. The stats can be altered by the player by changing which types of parts the Medarot has equipped. (See [[Medal stats]] for more information.)
* '''Additional Stats:''' [[Medarot 1]] includes three extra Medal stats (Attack, Defense, and Special) that determine the Medal's [[nature]]. These stats can be modified by changing the types of parts equipped on the Medarot. (See [[Medal stats]] for further details).


== See also ==
== See also ==

Latest revision as of 00:38, 20 September 2024

A first-stage Kabuto Medal as it appears in the anime.

A Medal (メダル) is a small, hexagonal, coin-like object containing an artificial intelligence. It serves as the "brain" of a Medarot, becoming active when inserted into a Tinpet or Medarotch.

There are various types of Medals, each typically represented by a stylized image on its front face. This image can evolve as the Medal matures; for instance, the picture on a Kabuto Medal initially resembles a larva but transforms into a fully developed beetle as the Medal gains experience.

Different Medal types are more compatible with specific kinds of parts. For example, the Kabuto Medal excels in shooting and ranged attacks, while others like the Mermaid Medal are better suited for support roles. This distinction is known as the Medal's Attribute. To optimize performance, a Medarotter should be aware of their Medarot's Medal type and select parts that complement its unique strengths.

In addition to their names and images, different Medal types are identified by a letter or symbol printed at the top of their front face. The Kuwagata Medal is denoted by the letter "A," the Kabuto Medal by "B," and the Mermaid Medal by "N," among others. The specific letter associated with each Medal depends on the context, as various sets of Medals have been manufactured over time, typically ranging from A to Z and including a few special medals. However, more recent games starting with Medarot DS have moved away from this letter-based system.

Medals originally came in various colors, especially when the games are played on the Super Game Boy or Game Boy Color. However, due to the influence of the anime, gold eventually became the default color for all medals. Beginning with Medarot DS, a medal starts as pale green, turns silver at its second stage, and finally becomes gold in its final stage.

History[edit]

Contrary to popular belief, the ancient medals found on Earth do not hail from the Andromeda galaxy. Instead, they were forged by a being known as Subaru, one of the two original "Mother Medals" sent to Earth and its satellite, the Moon. These Mother Medals served as the foundation for the remarkable technological phenomenon that followed.

In 1938, geologist Tamezo Nimousaku obtained patents and research approval for the study of what he described as "hexagonal numismatic stones". These mysterious objects, later known as Medals, were uncovered as fossils deep within the Earth's crust. Their extraterrestrial origin was quickly theorized, with many believing they were left behind by an ancient civilization of sentient robotic beings.

The true potential of the Medals wasn't fully realized until 1976, when inventor Atom Akibahara introduced six revolutionary robot prototypes. These robots were specifically designed to interface with the Medals discovered by Nimousaku, marking the birth of what would later become known as Medarots. When it was revealed that these Medals contained a form of artificial intelligence, efforts to create more advanced robots accelerated, culminating in the widespread development of Medarots capable of harnessing the Medals' latent powers.

As the availability of original Medals began to diminish, a solution was found in mass-producing synthetic versions. These man-made Medals became the standard in the modern era, though a rare few original Medals, referred to as "Rare Medals" (レアメダル), still exist. Unlike their synthetic counterparts, these Rare Medals hold the potential for advanced self-awareness, granting the Medarots that wield them more distinct personalities and heightened independence.

While every Medarot possesses its own unique personality, those equipped with Rare Medals are more likely to develop a deeper sense of self, unlocking potential far beyond what was initially envisioned.

Medals have their design bound by the three laws of Medarobotics to ensure that they act safely and in accordance with human control. However, these laws are enforced by limiters that restrict a Medarot's full potential. Removing these limiters can significantly boost a Medarot's power, but it also risks causing the Medarot to go out of control.

As research into the Medals deepened, it lead to the discovery of a hidden, extraordinary power known as "Medaforce". This unique energy grants Medarots super abilities, further enhancing their combat capabilities. Medaforce is particularly connected to the "force" contained within the Medals.

One of the most remarkable aspects of the "force" within the Medal is its ability to manifest in a spiritual form, referred to simply as "Spirit". These Spirits represent the essence of the Medals, and so far, every Spirit encountered has emerged from Rare Medals.

The creation of Rare Medals was not limited to Subaru. The second Mother Medal, known as Black Devil, also produced it own Medals. These included the Black Kabuto, Black Kuwagata, and rare versions of the Ace, King, Queen, and Jack Medals, and to some extent the Aqua, Flame, Wind, and Earth Medals too. However, the Medals created by Black Devil posed a unique distinction: initially, they did not adhere to the three laws of Medarobotics, resulting in instances where Medarots attacked humans. This issue was eventually resolved once Black Devil's influence waned, and limiters were imposed on its Medals, restoring control and stability.

The letters found in the early Medal sets are not random designations chosen by humans but are intrinsically linked to the "force" within each Medal, which also defines its motif and nature. For example, Ceruleano, the spirit of water, is sealed within a specific Medal, transforming it into the "Q Medal". Once this Medal undergoes refinement by the Medarot Company, it is formally named the Aqua Medal, retaining the exact letter "Q" as its identifier.

Despite the significance of these letters, it remains a mystery why later Medal sets no longer feature such markings. However, even without these symbolic letters, the Medals' abilities and motifs remain fully intact, continuing to align with their original thematic forces.

In the anime continuity, the development of Medal theory is credited to Dr. Gengoro Fushihara, who spearheaded the discovery and understanding of these mysterious artifacts. While the Medals in this universe also have extraterrestrial origins, their history is more intertwined with an ancient Earth civilization known as the Medarolians. This once-thriving society was embroiled in constant conflict, which brought them to the brink of extinction. To preserve their legacy, the Medarolians transferred their consciousness into Medals, many of which would later be discovered on Earth as Rare Medals.

The Medarot Company, in its early attempts to replicate these powerful Rare Medals, created the "First Medals." These exact replicas retained the original Medals' ability to access the Medaforce.

However, the Medals that were commercialized for regular use underwent a different process. By removing what was deemed "unnecessary data" and excess power, these man-made Medals were effectively stripped of their ability to tap into Medaforce. For a time, this rendered them weaker than their original counterparts. This changed when Ikki's Medarot, Metabee, equipped with a Rare Medal, began to influence nearby Medals. Metabee's Medal reactivated the dormant Medaforce within these commercialized Medals, reigniting their potential.

Medaforce[edit]

Main article: Medaforce

The Medaforce (メダフォース) ability, introduced in Medarot 2, is directly linked to the Medal used by a Medarot. All Medals can use the Medaforce, with a maximum of three different ones, but Medarotters were only able to utilize this ability with the new Medarotch model.

In the anime and manga series, the use of Medaforce abilities is primarily limited to Rare Medals. This is because Rare Medals contain hidden information that man-made Medals do not replicate. However, in the anime series, some man-made Medals can unlock their Medaforce abilities when placed in intense situations. In Medarot Re-Reloaded, any Medal can learn Medaforce abilities, with varying rarities such as Normal, Epic, Rare, and Legend.

In the games[edit]

Each game in the Medarot series features a variety of Medals that players can collect. These Medals are typically not available for purchase; instead, they are found or given to the player at specific points in the story. Starting from Medarot 3, most of the RPG games in the series allow players to name their Medals, though Medarot DS does not include this feature.

Medal Stats and Properties[edit]

The Medal stats screen from Medarot 2 Core (English version), showing the Medal's level, attribute, compatibility bonus, and target.
The Skill level screen for the same Medal in Medarot 2 Core. Small rectangles represent the number of uses. (Skill names are different from those used on the wiki.)

The handling of Medal stats has evolved significantly throughout the series. However, most of the RPG games maintain the following core parameters for Medals:

  • Attribute: This indicates the category of parts with which the Medal is compatible. In Medarot 1, 2, R, and 2 Core, each Medal is assigned a distinct attribute. In Medarot 3, 4, 5, and Navi, a different system is used, with broader categories and some overlap between Medals. Medarot DS does not include Medal attributes.
  • Compatibility Bonus: A numerical value added to the success rate of all the Medal's actions for every compatible part it has equipped. This means that some Medals gain a greater benefit from using compatible parts than others (Medarot DS also does not feature this bonus).
  • Nature or Target: Determines which Medarots or parts the Medal is more likely to target. In Medarot 7, some natures come with additional passive effects, such as increased damage or reduced charge time.
  • Level: Medals typically gain levels by accumulating experience points from battles. A Medal's level influences its base accuracy and damage, as well as determining when its image changes and when it learns Medaforce abilities. However, some games, like Medarot DS, do not use experience points. Instead, they calculate the Medal's overall level based on the combined levels of all its skills.
  • Skill Levels: Each Medal has a set of 3-10 skill levels that reflect how proficient it is at performing certain actions. Every in-battle action is associated with a specific skill, and a Medal's level in that skill directly affects the action's success rate. Skill levels increase by repeatedly using actions linked to that skill. In some games, such as Medarot 3, 4, Navi, DS, and 7, Medals can naturally gain levels only in specified skills.
  • Evolution: A Medal's evolution is closely tied to its level. In Medarot 1, 2, R, 3, 4, and Navi, Medals evolve through five ranks: Rank 1 at level 0, Rank 2 at level 10, Rank 3 at level 30, Rank 4 at level 60, and Rank 5 at level 100. In Medarot 5, Medals can evolve into different forms with varying properties. Evolution occurs at level 20, with two possible Rank 2 forms, at level 40 with three different Rank 3 forms, and finally at level 60, where Medals can evolve into one of up to four different Rank 4 forms.

Other features are less universal and only appear in certain games:

  • Medaforce or Medaskill: Introduced in Medarot 2, each Medal can have one to three Medaforce abilities unlocked at specific levels. These abilities require Medaforce points, which can be charged up during battle. In Medarot 5, Medaforce is referred to as "Medaskill".
  • Leader Skills: Exclusive to Medarot 5, these are powerful abilities that affect the entire team when the Medal is selected as the leader. Leader Skills are unlocked after the Medal is used as the leader in 100 battles.
  • Medalias: Found in Medarot 3, 4, DS, and 7, Medalias are small jewels that can be placed in the Medal's slots to enhance its abilities, either by boosting skills or adding special effects.
  • Rotation: Added in Medarot 3 and present in all subsequent games except Medarot DS, Rotation allows players to pre-program a set of commands for Auto-battle mode. Commands can include arm or head actions, Medaforce, Medachange, and movement (in Medarot Navi). Without a set Rotation, the Medarot will use random commands during Auto-battle.
  • Additional Stats: Medarot 1 includes three extra Medal stats (Attack, Defense, and Special) that determine the Medal's nature. These stats can be modified by changing the types of parts equipped on the Medarot. (See Medal stats for further details).

See also[edit]