Break: Difference between revisions

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(Added M2 Medarots that use it.)
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{{Present in
| M1 = true
| M2R = true
| M3 = true
| M4 = true
| MNavi = true
| M5 = true
| MGAX = true
| MBrave = true
| M2Core = true
| MDS = true
| M7 = true
| MDual = true
| M8 = true
}}
'''Break''' ({{r|ブレイク|Bureiku}}) is an [[Attacks|attack]] present in every Medarot game.  
'''Break''' ({{r|ブレイク|Bureiku}}) is an [[Attacks|attack]] present in every Medarot game.  


Break is a gravity-based attack that expands on contact to force the enemy's parts apart. Mechanics-wise, it works similar to the other gravity-based attack, [[Press]].
Break is a gravity-based attack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based attacks, [[Press]] and [[Break Hammer]].
 
== General effects ==
 
Break attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.
 
Similar to optical or explosive-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]] or [[Gravity Guard]]. It has no relation to the [[Gravity Control]] equip effect.
 
In Medarot 1, 2, R, and 2 Core, Break parts have the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]].
 
== In Medarot 1 ==


Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.)
Here, the bonus to success only affects the damage caused, and not the accuracy of the attack. When countered using Negate Gravity, Break attacks can be completely negated, while the damage from Press attacks can only be reduced by 3/4.


Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In [[Medarot 1]] (and possibly other games), Break attacks will be completely negated, but the damage from [[Press]] attacks can only reduced by 3/4.
== In Medarot 7 ==


In Medarot 1, 2, R, and 2 Core, parts with the Gravity [[attribute]] are compatible with the [[Bear Medal]].
Break attacks add 1/2 of the % value on the [[Charge gauge]] to the success of the attack, increasing the chance of getting a critical hit. Here, unlike Press, Break attacks always have a [[pierce]] effect. The [[CF attack]] version is [[CF Break]].
 
Medarot 7 also introduced a physical version of the attack called [[Break Hammer]].
 
== Available parts ==


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Latest revision as of 10:27, 20 December 2023

Present in:
Medarot 1
Medarot 2 / R
Medarot 3
Medarot 4
Medarot Navi
Medarot 5
Medarot G / AX
Medarot Brave
Medarot 2 Core /
Shingata
Medarot DS
Medarot 7
Medarot Dual
Medarot 8

Break (ブレイク) is an attack present in every Medarot game.

Break is a gravity-based attack that expands on contact to force the enemy's parts apart. In terms of mechanics, it works similarly to the other gravity-based attacks, Press and Break Hammer.

General effects[edit]

Break attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.

Similar to optical or explosive-based attacks, gravity attacks can be countered by using parts with Negate Gravity or Gravity Guard. It has no relation to the Gravity Control equip effect.

In Medarot 1, 2, R, and 2 Core, Break parts have the Gravity attribute are compatible with the Bear Medal.

In Medarot 1[edit]

Here, the bonus to success only affects the damage caused, and not the accuracy of the attack. When countered using Negate Gravity, Break attacks can be completely negated, while the damage from Press attacks can only be reduced by 3/4.

In Medarot 7[edit]

Break attacks add 1/2 of the % value on the Charge gauge to the success of the attack, increasing the chance of getting a critical hit. Here, unlike Press, Break attacks always have a pierce effect. The CF attack version is CF Break.

Medarot 7 also introduced a physical version of the attack called Break Hammer.

Available parts[edit]

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps