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[[Image:anime medal.jpg|thumb|230px|A first-stage [[Kabuto Medal]] as it appears in the anime.]]


A '''medal''' (メダル) is a hexagonal, golden-colored piece that is used to store the mind and soul of a [[Medarot]]. They usually have a figure on their center, representing what kind of medal are they. Also, they usually have a letter on their top.
A '''Medal''' ({{r|メダル|Medaru}}) is a small, hexagonal, coin-like object that contains an artificial intelligence. The Medal works as the "brain" of a [[Medarot]], becoming active when placed inside a [[Tinpet]] or [[Medarotch]].


Different kinds of medals will work with different kinds of parts, thus making the medafighter choose wisely what part will his or her Medarot wear.
There are many different types of Medals, and the type is usually represented by a stylized image on its front face. This image can change as the Medal matures; the picture on a [[Kabuto Medal]], for example, starts as a larva, but transforms into a full-grown beetle as the Medal becomes more experienced.


==In the anime==
Different types of Medals work better with different kinds of parts. The Kabuto Medal is geared towards shooting and ranged attacks, while others such as the [[Mermaid Medal]], are more suited to support. (In the games, this is referred to as the Medal's [[Attribute]].) For maximum effectiveness, a [[Medarotter]] should know what kind of Medal their Medarot is using, and choose [[Medaparts|parts]] that will compliment that Medal's particular specialty.
The medals that appear in the anime are the same ones that appear in [[Medarot 2]]. However, there is a special kind of medal called the '''rare medal''' (レアメダル). Rare medals are special medals that weren't manmade but that were already part of ancient Medarots. These medals have a huge power called the [[Medaforce]]. Actually only few Medarots are capable of using this skill, and because it's so hard to control, the Medaforce has once made all Medarots in the world go berserk and attack humans for ten days thus causing the event called "The 10 Days of Darkness". Since the records of that event were erased, very few people can remember it. To trigger the Medaforce, a Medarot must have a rare medal, and must also feel a great sense of compasion towards its own [[Medarotter]] or an ally, however two exceptions have been seen in the anime of Medarots using the Medaforce and not having a rare medal: [[Smilodonad]] and the [[Death Medarot]] [[Blackbeetle]]. The Medarots seen to posess this skill in the anime are:


*[[Ikki Tenryou|Ikki's]] [[Metabee]] (and [[Saikachis|new Metabee]]) - Shoots a powerful beam of light from his hands.
Along with their names and images, different Medal types can be codified by the letter or symbol printed at the top of their front face. The [[Kuwagata Medal]] has the letter "A", the Kabuto Medal is "B", the Mermaid Medal is "N", and so on. (Which letter refers to which Medal depends on the media in question, as some of the games featured different Medal lists.)
*[[Rokusho]] - Sends a destructive energy wave by swinging his sword.
*[[Kouji Karakuchi|Kouji's]] [[Smilodonad]] - Sends a destructive energy wave by thrusting his right arm's tri-bladed sword.
*[[Victor|Victor's]] [[Warbandit]] - Shoots a powerful energy blast from his cannons.
*[[Hikaru|Space Medarotter X's]] [[Arcbeetle]] - Launches an electrical energy beam from the space between his two horns, similar to the beam attack ''Prominence''.
*[[Yuuzuru|Yuuzuru's]] [[Dorcus]] - Shoots a powerful beam of light from his hands.
*[[Ginkai|Ginkai's]] [[Arcbeetle-Dash]] - Launches an electrical energy beam from the space between his two horns.
*[[Kokuryuu|Kokuryuu's]] [[Blackbeetle]] - Shoots a powerful beam of light from her cannons.


==In the manga==
== History ==


==In the games==
The original Medals were not man-made, and instead were found as fossils deep within earth. They are thought to be extraterrestrial in origin, left behind by an ancient race of sentient robots.


===in Medarot===
After it was discovered that the Medals contained a form of artificial intelligence, work began on developing robots that could make use of them (leading to the invention of Medarots). When the supply of original Medals became scarce, production began for man-made Medals that could be mass-produced. By the time the series takes place, the vast majority of Medals used are man-made replicas, however some intact original Medals still exist and are referred to as "Rare Medals" ({{r|レアメダル|Rea Medaru}}).


Medals had their first appearance in these games. They had their medal names, a letter describing them and the following characteristics that affected the game overall:
== Medaforce ==
:''Main article: [[Medaforce]]''


* Rank (ランク, ''ranku'')
Some Medals can use a special ability known as '''Medaforce''' ({{r|メダフォース|Medafoosu}}). The type of Medaforce may depend on the Medal, for example the [[Kabuto Medal|Kabuto]] and [[Kuwagata Medal]]s release powerful attacks, while other Medals might use their Medaforce to increase the abilities of themselves or their allies.
* Level (レベル, ''reberu'') (with experience points, けいけんち)
* Characteristics (せいかく, ''seikaku'')
** Attack (こうげき, ''kougeki'') (how much is good the medal with attack parts)
** Defense (ぼうぎょ, ''bougyo'') (how much is good the medal with defense parts)
** Special (とくしゃ, ''tokusha'') (how much is good the medal with special parts)
** Compatibility (あいしょう, ''aishou'') (how much compatibility the medal has with the parts it is compatible)
* Attribute (for example, [[Kabuto Medal]] is compatible with firing parts)
* Skills
** [[Striking]] (なぐる, ''naguru'')
** [[Berserking]] (がむしゃら, ''gamushara'')
** [[Firing]] (うつ, ''utsu'')
** [[Sniping]] (ねらいうち, ''neraiuchi'')
** [[Supporting]] (おうえん, ''ouen'')
** [[Defending]] (まもる, ''mamoru'')
** [[Healing]] (なおす, ''naosu'')
** [[Other]] (そのほか, ''sonohoka'')


However, medals didn't have their own name (for example, a Kabuto Medal named Metabee), but the tin-pets instead.
In the anime and manga series, use of Medaforce abilities is mostly limited to Rare Medals, due to them containing hidden information that the man-made Medals did not replicate (although in the anime series, some man-made Medals can unlock their Medaforce when placed in intense situations). In the game series, any Medal can use Medaforce so long as it is being used with a [[Medarotch]] that supports the feature.
In Medarot Re-Reloaded any Medal can learn the Medaforce, with it having rarities, Normal, Epic, Rare and Legend.


===in Medarot 2===
== In the games ==


Medals had some changes for the sequel of the first games. First, medals were added the new [[Medaforce|medaforces]]. At certain levels, medals could learn medaforces, each having their own effect. For medaforces to be triggered, the Medarot had to gather a certain ammount of Medaforce (in these games, the Medarot had to fill its Medaforce gauge, specifically 80 MF). Second, the rank was completely removed. And third, a medal could also have a preference at the moment of attacking. For example, Kabuto Medal has a preference to attack striking parts when attacking.
Each game in the Medarot series contains a variety of Medals that the player can obtain. They usually cannot be bought, and are instead found or given to the player at certain points in the story. Most of the RPGs from [[Medarot 3]] onwards give the player the option to name their Medals, however [[Medarot DS]] does not.


===in Medarot 3===
=== Medal stats and properties ===


As the whole game mechanics suffered a change, medals also suffered their own change. Medals won't have every skill available in the game, but just three of them. For example, Kabuto Medal only has [[Firing]], [[Sniping]] and [[Set-up]] skills. But, every medal can have three extra skills with special items called "[[Medalia]]s" (メダリア, ''medaria''). Second, skills and compatibility completely changed, and three new skills appeared. These skills are:
[[image:2 core medal stats.png|frame|The Medal stats screen from [[Medarot 2 Core]] (English version), showing the Medal's [[level]], [[attribute]], [[compatibility|compatibility bonus]], and [[target]].]]


* [[Set-up]] (せっち ''secchi'')
[[image:2 core medal skills.png|frame|The [[Skills|Skill level]] screen for the same Medal in [[Medarot 2 Core]]. Small rectangles represent the number of uses. (Skill names are different from those used on the wiki.)]]
* [[Interrupt]] (ぼうがい ''bougai'', replaces Other)
* [[Special]] (とくしゃ ''tokusha'')


Third, together with parts, medals change how they name their compatibilities. For example, [[Kabuto Medal|Kabuto]] and [[Kuwagata Medal|Kuwagata]] medals are now compatible with "speed" (そくど ''sokudo'') parts. Fourth, there are now new medals replacing the old ones, but the Kabuto and Kuwagata medals are still present. Fifth, now medals can boost theirselves depending if a certain medal is present in the team. For example, Kabuto and Kuwagata medals boost each other, and the [[Saurus Medal|Saurus]] and [[Hero Medal|Hero]] medals are boosted by the Kuwagata medal. Sixth, medaforces can be triggered with a certain ammount of MF instead of the whole gauge filled. And lastly, medals now have their own name instead of the [[Tinpet]].
The exact way that Medal stats are handled has undergone many changes througout the series. That said, most of the RPG games give Medals the following basic parameters:


The said skills are Distance-based, and then Support becomes Proximity-based.
* '''[[Attribute]]''' - The category of parts that the Medal is compatible with. Medarot 1, 2, R, and 2 Core assign a different attribute to each Medal, while Medarot 3, 4, 5, and Navi use a different system with much broader categories and some overlap between Medals. Medarot DS does not feature Medal attributes.


===in Medarot 4===
* '''[[Compatibility|Compatibility bonus]]''' - A numerical value that gets added onto the success rate of all of the Medal's actions for every compatible part it has equipped. This makes it so some Medals get more benifit from using compatible parts than others. (Also not present in Medarot DS.)


Mechanics were exactly the same as the previous versions, but now medals can be assigned an autoattack macros (named rotation), assigning a certain move to be chosen for certain turns and then attacks to be repeated in that order.
* '''[[Nature]]''' or '''[[Target]]''' - Decides which Medarots or parts the Medal is more likely to aim for. In [[Medarot 7]], some natures have added passive efects, such as increasing damage or reducing charge time.


===in Medarot 5===
* '''[[Level]]''' - Levels are usually gained by collecting experience points from battles. The Medal's level affects its base accuracy and damage, as well as deciding when the Medal's image changes and when it learns its [[Medaforce]] abilities. Some games (such as Medarot DS) do not use experience points, and instead use the combined levels of all of the Medal's skills as the Medal's overall level.


These games suffered a light change from its predecessor. First, medals can, again, have every skill available to the game, but using the new ones added in [[Medarot 3]], making them 10 skills total. As a consequence of this, [[Medalia|medalias]] disappeared. Second, now medals have a special skill that will trigger if this medal is the leader. Third, [[Medaforce]] is now named Medaskill. Fourth, a new array of medals appeared, but keeping the Kabuto and Kuwagata ones. And fifth, medals now have branched evolutions, this is, when evolving, a medal can be chosen to be one of two.
* '''[[Skills|Skill levels]]''' - A set of 3-10 numbers that represent how good the Medal is at performing certain [[actions]]. Each in-battle action has a skill associated with it, and the Medal's level in that skill affects the action's success rate. Skill levels are raised by repeatedly using actions that use the skill. Some games (Medarot 3, 4, Navi, DS, and 7) only allow a Medal to naturally gain levels in specified skills.


===in Medarot Navi===
* '''[[Evolution]]''' - Related to the Medal's Level, Medals have 5 Ranks of evolution in medarot 1,2,R,3,4 and Navi. usually at Lv0 for Rank 1, Lv10 for Rank 2, Lv30 for Rank 3, Lv60 for Rank 4, and ultimately Lv100 For Rank 5. In Medarot 5 Medals can evolve into different forms
having different properties. they evolve at Lv20 with 2 differnt forms, Lv40 with 3 Different forms, and ultimately Lv60 with one to four different forms.


Despite the game made a switch from classic RPG to tactics RPG, the mechanics for the medals are exactly the same as [[Medarot 4]], except for the [[Medalia|medalias]] and including the rotations.


===in Medarot G and Medabots AX===
Other features are less universal, and are only present in some of the games:


Medals have 4 skills: Shoot (SHT), Grapple (GRP), Effect (EFT) and Defense (DEF). Each will determine how certain medaparts work. Every medal has just one Medaforce that can be triggered anytime during a battle, as long as the medaforce gauge is full. Also, medals have an AI system that can be selected by the player. This is, the player can give orders to its partner, to make it do whatever the AI wants or to execute a certain movement. For the medal to earn more AI options it must level up.
* '''[[Medaforce]]''' or '''[[Medaskill]]s''' - First added in [[Medarot 2]]. Each Medal has one to three Medaforce abilities that it can use in battle, which are unlocked when it reaches specific levels. Using Medaforce abilities requires a certain amount of Medaforce points, which can be charged up during the battle. (Medaforce is known as "Medaskill" in [[Medarot 5]].)


===in Medarot 2 CORE and Shingata Medarot===
* '''[[Leader Skill]]s''' - Present in Medarot 5 only. These are powerful extra effects that affect the entire team when the Medal is chosen as the leader Medarot. Leader Skills are unlocked when the Medal is used as the leader Medarot in 100 battles.


Medals have all the skills available to [[Medarot 2]], but Other was replaced by Interrupt. Also, medals have their names instead of the [[Tinpet]].
* '''[[Medalia]]s''' - Present in Medarot 3, 4, DS, and 7. These are small jewels placed in slots in the Medal to increase its abilities, either by raising its skills or adding other effects.
[[Category:Content]]
 
* '''[[Rotation]]''' - Added in Medarot 3, and present in all later games excluding Medarot DS. Allows the player to pre-program a set of commands for when the Medarot is set to [[Auto-battle]]. The commands can include arm or head actions, Medaforce, Medachange, and movement (in [[Medarot Navi]]). If no rotation is set, the Medarot will use random commands in Auto-battle mode.
 
* '''Other stats''' - [[Medarot 1]] features three additional Medal stats (Attack, Defense, and Special) that are used to determine the Medal's [[nature]]. The stats can be altered by the player by changing which types of parts the Medarot has equipped. (See [[Medal stats]] for more information.)
 
== See also ==
 
* [[Lists of Medals]]
 
[[Category:Setting]] [[Category:Medarot basics]] [[Category:Medals|*]]

Revision as of 18:33, 4 December 2023

A first-stage Kabuto Medal as it appears in the anime.

A Medal (メダル) is a small, hexagonal, coin-like object that contains an artificial intelligence. The Medal works as the "brain" of a Medarot, becoming active when placed inside a Tinpet or Medarotch.

There are many different types of Medals, and the type is usually represented by a stylized image on its front face. This image can change as the Medal matures; the picture on a Kabuto Medal, for example, starts as a larva, but transforms into a full-grown beetle as the Medal becomes more experienced.

Different types of Medals work better with different kinds of parts. The Kabuto Medal is geared towards shooting and ranged attacks, while others such as the Mermaid Medal, are more suited to support. (In the games, this is referred to as the Medal's Attribute.) For maximum effectiveness, a Medarotter should know what kind of Medal their Medarot is using, and choose parts that will compliment that Medal's particular specialty.

Along with their names and images, different Medal types can be codified by the letter or symbol printed at the top of their front face. The Kuwagata Medal has the letter "A", the Kabuto Medal is "B", the Mermaid Medal is "N", and so on. (Which letter refers to which Medal depends on the media in question, as some of the games featured different Medal lists.)

History

The original Medals were not man-made, and instead were found as fossils deep within earth. They are thought to be extraterrestrial in origin, left behind by an ancient race of sentient robots.

After it was discovered that the Medals contained a form of artificial intelligence, work began on developing robots that could make use of them (leading to the invention of Medarots). When the supply of original Medals became scarce, production began for man-made Medals that could be mass-produced. By the time the series takes place, the vast majority of Medals used are man-made replicas, however some intact original Medals still exist and are referred to as "Rare Medals" (レアメダル).

Medaforce

Main article: Medaforce

Some Medals can use a special ability known as Medaforce (メダフォース). The type of Medaforce may depend on the Medal, for example the Kabuto and Kuwagata Medals release powerful attacks, while other Medals might use their Medaforce to increase the abilities of themselves or their allies.

In the anime and manga series, use of Medaforce abilities is mostly limited to Rare Medals, due to them containing hidden information that the man-made Medals did not replicate (although in the anime series, some man-made Medals can unlock their Medaforce when placed in intense situations). In the game series, any Medal can use Medaforce so long as it is being used with a Medarotch that supports the feature.

In Medarot Re-Reloaded any Medal can learn the Medaforce, with it having rarities, Normal, Epic, Rare and Legend.

In the games

Each game in the Medarot series contains a variety of Medals that the player can obtain. They usually cannot be bought, and are instead found or given to the player at certain points in the story. Most of the RPGs from Medarot 3 onwards give the player the option to name their Medals, however Medarot DS does not.

Medal stats and properties

The Medal stats screen from Medarot 2 Core (English version), showing the Medal's level, attribute, compatibility bonus, and target.
The Skill level screen for the same Medal in Medarot 2 Core. Small rectangles represent the number of uses. (Skill names are different from those used on the wiki.)

The exact way that Medal stats are handled has undergone many changes througout the series. That said, most of the RPG games give Medals the following basic parameters:

  • Attribute - The category of parts that the Medal is compatible with. Medarot 1, 2, R, and 2 Core assign a different attribute to each Medal, while Medarot 3, 4, 5, and Navi use a different system with much broader categories and some overlap between Medals. Medarot DS does not feature Medal attributes.
  • Compatibility bonus - A numerical value that gets added onto the success rate of all of the Medal's actions for every compatible part it has equipped. This makes it so some Medals get more benifit from using compatible parts than others. (Also not present in Medarot DS.)
  • Nature or Target - Decides which Medarots or parts the Medal is more likely to aim for. In Medarot 7, some natures have added passive efects, such as increasing damage or reducing charge time.
  • Level - Levels are usually gained by collecting experience points from battles. The Medal's level affects its base accuracy and damage, as well as deciding when the Medal's image changes and when it learns its Medaforce abilities. Some games (such as Medarot DS) do not use experience points, and instead use the combined levels of all of the Medal's skills as the Medal's overall level.
  • Skill levels - A set of 3-10 numbers that represent how good the Medal is at performing certain actions. Each in-battle action has a skill associated with it, and the Medal's level in that skill affects the action's success rate. Skill levels are raised by repeatedly using actions that use the skill. Some games (Medarot 3, 4, Navi, DS, and 7) only allow a Medal to naturally gain levels in specified skills.
  • Evolution - Related to the Medal's Level, Medals have 5 Ranks of evolution in medarot 1,2,R,3,4 and Navi. usually at Lv0 for Rank 1, Lv10 for Rank 2, Lv30 for Rank 3, Lv60 for Rank 4, and ultimately Lv100 For Rank 5. In Medarot 5 Medals can evolve into different forms

having different properties. they evolve at Lv20 with 2 differnt forms, Lv40 with 3 Different forms, and ultimately Lv60 with one to four different forms.


Other features are less universal, and are only present in some of the games:

  • Medaforce or Medaskills - First added in Medarot 2. Each Medal has one to three Medaforce abilities that it can use in battle, which are unlocked when it reaches specific levels. Using Medaforce abilities requires a certain amount of Medaforce points, which can be charged up during the battle. (Medaforce is known as "Medaskill" in Medarot 5.)
  • Leader Skills - Present in Medarot 5 only. These are powerful extra effects that affect the entire team when the Medal is chosen as the leader Medarot. Leader Skills are unlocked when the Medal is used as the leader Medarot in 100 battles.
  • Medalias - Present in Medarot 3, 4, DS, and 7. These are small jewels placed in slots in the Medal to increase its abilities, either by raising its skills or adding other effects.
  • Rotation - Added in Medarot 3, and present in all later games excluding Medarot DS. Allows the player to pre-program a set of commands for when the Medarot is set to Auto-battle. The commands can include arm or head actions, Medaforce, Medachange, and movement (in Medarot Navi). If no rotation is set, the Medarot will use random commands in Auto-battle mode.
  • Other stats - Medarot 1 features three additional Medal stats (Attack, Defense, and Special) that are used to determine the Medal's nature. The stats can be altered by the player by changing which types of parts the Medarot has equipped. (See Medal stats for more information.)

See also