Actions in Medarot Dual: Difference between revisions

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(Descriptions incoming.)
 
(Filled in a handful of descriptions.)
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This is a list of attacks and actions in [[Medarot Dual]]. There are 56 in total.
This is a list of attacks and actions in [[Medarot Dual]]. There are 56 in total.


Because it is an action game, the majority of the attacks and actions work differently n Dual compared to in the RPGs. Many support and recovery actions are also unique to Medarot Dual.  
Because it is an action game, the majority of the attacks and actions work differently in Dual compared to in the RPGs. Many support and recovery actions are also unique to Medarot Dual.  


__TOC__
__TOC__
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These actions use the Melee and Shooting skills.
These actions use the Melee and Shooting skills.


'''Melee:'''
'''Melee (<span style="color:firebrick;">かくとう</span>):'''
{| class=wikitable style="text-align:center;" width=640px
{| class=wikitable style="text-align:center;" width=640px
|-  
|-  
! #
! #
! width=80px | Name
! width=120px | Name
! width=80px |Japanese
! width=110px | Japanese
! Effects
! Effects
|-
|-
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|[[Sword]]
|[[Sword]]
|ソード
|ソード
|
|A fast and simple physical attack with no additional effects.
|-
|-
|2
|2
|[[Hammer]]
|[[Hammer]]
|ハンマー
|ハンマー
|
|A slower, more powerful physical attack with no additional effects.
|-
|-
|3
|3
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|}
|}


'''Shooting:'''
'''Shooting (<span style="color:dodgerblue;">しゃげき</span>):'''
{| class=wikitable style="text-align:center;" width=640px
{| class=wikitable style="text-align:center;" width=640px
|-  
|-  
! #
! #
! width=80px | Name
! width=120px | Name
! width=80px |Japanese
! width=110px | Japanese
! Effects
! Effects
|-
|-
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|[[Rifle]]
|[[Rifle]]
|ライフル
|ライフル
|
|Fires a single bullet directly at the opponent, making them flinch if it hits.
|-
|-
|13
|13
|[[Gatling]]
|[[Gatling]]
|ガトリング
|ガトリング
|
|Fires a series of weak bullets continually while you hold down the attack button.
|-
|-
|14
|14
|[[Heavy Rifle]]
|[[Heavy Rifle]]
|ヘビーライフル
|ヘビーライフル
|
|A stronger, slower version of Rifle that always knocks the opponent down.
|-
|-
|15
|15
|[[Mega Gatling]]
|[[Mega Gatling]]
|メガガトリング
|メガガトリング
|
|A stronger, slower version of Gatling, capable of making the opponent flinch.
|-
|-
|16
|16
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|[[Missile]]
|[[Missile]]
|ミサイル
|ミサイル
|
|Fires a missile that homes in on the opponent.
|-
|-
|20
|20
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These actions use the Guard, Recovery, and Set-up skills.
These actions use the Guard, Recovery, and Set-up skills.


'''Guard:'''
'''Guard (<span style="color:darkorange;">えんご</span>):'''
{| class=wikitable style="text-align:center;" width=700px
{| class=wikitable style="text-align:center;" width=700px
|-  
|-  
! #
! #
! width=120px | Name
! width=120px | Name
! width=130px | Japanese
! width=110px | Japanese
! Effects
! Effects
|-
|-
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|[[Attack Boost]]
|[[Attack Boost]]
|アタックブースト
|アタックブースト
|
|Improves the Power stat for both Medarots on the team.
|-
|-
|36
|36
|[[Guard Boost]]
|[[Guard Boost]]
|ガードブースト
|ガードブースト
|
|Reduces damage to both Medarots on the team by 30%.
|-
|-
|37
|37
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|[[Charge Boost]]
|[[Charge Boost]]
|チャージブースト
|チャージブースト
|
|Reduces charge time (for charging-type attacks) for both Medarots on the team.
|-
|-
|39
|39
|[[Cycle Boost]]
|[[Cycle Boost]]
|サイクルブースト
|サイクルブースト
|
|Reduces cooldown times for both Medarots on the team.
|-
|-
|40
|40
|[[Hit Boost]]
|[[Hit Boost]]
|ヒットブースト
|ヒットブースト
|
|Improves area attack size and range for both Medarots on the team.
|-
|-
|41
|41
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|}
|}


'''Recovery:'''
'''Recovery (<span style="color:green;">かいふく</span>):'''
{| class=wikitable style="text-align:center;" width=700px
{| class=wikitable style="text-align:center;" width=700px
|-  
|-  
! #
! #
! width=140px | Name
! width=120px | Name
! width=110px | Japanese
! width=110px | Japanese
! Effects
! Effects
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|[[Repair]]
|[[Repair]]
|リペア
|リペア
|
|Restores some HP to the user's most damaged part.
|-
|-
|44
|44
|[[Double Repair]]
|[[Double Repair]]
|Wリペア
|Wリペア
|
|Restores some HP to the most damaged part for both Medarots on the team.
|-
|-
|45
|45
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|[[Reverse]]
|[[Reverse]]
|リバース
|リバース
|
|Revives a buddy Medarot that was shut down with all parts at 1/4 HP.
|-
|-
|49
|49
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|[[Disruption Clear]]
|[[Disruption Clear]]
|ぼうがいクリア
|ぼうがいクリア
|
|Removes negative status effects from both Medarots on the team.
|-
|-
|}
|}


'''Set-up:'''
'''Set-up (<span style="color:darkviolet;">せっち</span>):'''
{| class=wikitable style="text-align:center;" width=700px
{| class=wikitable style="text-align:center;" width=700px
|-  
|-  
! #
! #
! width=120px | Name
! width=120px | Name
! width=130px | Japanese
! width=110px | Japanese
! Effects
! Effects
|-
|-
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|[[Rifle Trap]]
|[[Rifle Trap]]
|ライフルトラップ
|ライフルトラップ
|
|Places a turret that fires Rifle attacks at the opponents.
|-
|-
|52
|52
|[[Beam Trap]]
|[[Beam Trap]]
|ビームトラップ
|ビームトラップ
|
|Places a turret that fires Beam attacks at the opponents.
|-
|-
|53
|53
|[[Missile Trap]]
|[[Missile Trap]]
|ミサイルトラップ
|ミサイルトラップ
|
|Places a turret that fires Missile attacks at the opponents.
|-
|-
|54
|54
|[[Bomb Trap]]
|[[Bomb Trap]]
|ボムトラップ
|ボムトラップ
|
|Places a trap that explodes when the opponent approaches it.
|-
|-
|55
|55
|[[Repair Plant]]
|[[Repair Plant]]
|リペアプラント
|リペアプラント
|
|Places a field that slowly repairs the parts of the Medarots inside.
|-
|-
|56
|56
|[[Cycle Plant]]
|[[Cycle Plant]]
|サイクルプラント
|サイクルプラント
|
|Places a field that improves charge and cooldown times for the Medarots inside.
|-
|-
|}
|}


[[Category:Action lists]]
[[Category:Action lists]]

Revision as of 19:22, 29 August 2015




This is a list of attacks and actions in Medarot Dual. There are 56 in total.

Because it is an action game, the majority of the attacks and actions work differently in Dual compared to in the RPGs. Many support and recovery actions are also unique to Medarot Dual.

Attacks

These actions use the Melee and Shooting skills.

Melee (かくとう):

# Name Japanese Effects
1 Sword ソード A fast and simple physical attack with no additional effects.
2 Hammer ハンマー A slower, more powerful physical attack with no additional effects.
3 Beam Sword ビームソード
4 Break Hammer ブレイクハンマー
5 Thunder サンダー
6 Freeze フリーズ
7 Hold ホールド
8 Wave ウェーブ
9 Fire ファイア
10 Melt メルト
11 Canceler キャンセラー

Shooting (しゃげき):

# Name Japanese Effects
12 Rifle ライフル Fires a single bullet directly at the opponent, making them flinch if it hits.
13 Gatling ガトリング Fires a series of weak bullets continually while you hold down the attack button.
14 Heavy Rifle ヘビーライフル A stronger, slower version of Rifle that always knocks the opponent down.
15 Mega Gatling メガガトリング A stronger, slower version of Gatling, capable of making the opponent flinch.
16 Laser レーザー
17 Beam ビーム
18 Hyper Laser ハイパーレーザー
19 Missile ミサイル Fires a missile that homes in on the opponent.
20 Napalm ナパーム
21 Break ブレイク
22 Press プレス
23 Anti-Air アンチエア射
24 Anti-Sea アンチシー射
25 Thunder Shot サンダーショット
26 Freeze Shot フリーズショット
27 Static スタティック
28 Tornado トルネード

Other actions

These actions use the Guard, Recovery, and Set-up skills.

Guard (えんご):

# Name Japanese Effects
29 Guard ガード
30 Melee Guard かくとうガード
31 Shooting Guard しゃげきガード
32 Perfect Guard かんぜんガード
33 Radar Sight レーダーサイト
34 Commander コマンダー
35 Attack Boost アタックブースト Improves the Power stat for both Medarots on the team.
36 Guard Boost ガードブースト Reduces damage to both Medarots on the team by 30%.
37 Drive Boost ドライブブースト
38 Charge Boost チャージブースト Reduces charge time (for charging-type attacks) for both Medarots on the team.
39 Cycle Boost サイクルブースト Reduces cooldown times for both Medarots on the team.
40 Hit Boost ヒットブースト Improves area attack size and range for both Medarots on the team.
41 MF Charge MFチャージ
42 Terrain Control たいちせいぎょ

Recovery (かいふく):

# Name Japanese Effects
43 Repair リペア Restores some HP to the user's most damaged part.
44 Double Repair Wリペア Restores some HP to the most damaged part for both Medarots on the team.
45 All-Repair オールリペア
46 Double All-Repair Wオールリペア
47 Double Revive Wリバイブ
48 Reverse リバース Revives a buddy Medarot that was shut down with all parts at 1/4 HP.
49 Auto-Repair けいぞくリペア
50 Disruption Clear ぼうがいクリア Removes negative status effects from both Medarots on the team.

Set-up (せっち):

# Name Japanese Effects
51 Rifle Trap ライフルトラップ Places a turret that fires Rifle attacks at the opponents.
52 Beam Trap ビームトラップ Places a turret that fires Beam attacks at the opponents.
53 Missile Trap ミサイルトラップ Places a turret that fires Missile attacks at the opponents.
54 Bomb Trap ボムトラップ Places a trap that explodes when the opponent approaches it.
55 Repair Plant リペアプラント Places a field that slowly repairs the parts of the Medarots inside.
56 Cycle Plant サイクルプラント Places a field that improves charge and cooldown times for the Medarots inside.