Template:Stats-M3-MC
From Medapedia
Medachange Stats in Medarot 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Description[edit]
This is the template for Medachange stats in Medarot 3, for use on Medarot pages.
Other Stat Templates:
Medachange Templates: |
To use this template, put the following text directly after the M3 stat template in the Medarot 3 section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.
{{Stats-M3-MC | MC-type = | total-armor = | leg-attribute = | leg-type = | leg-descript = | leg-speed = | leg-mobility = | leg-defense = | leg-physical = | leg-ranged = | A-attribute = | A-skill = | A-action = | A-descript = | A-success = | A-power = | A-uses = | B-attribute = | B-skill = | B-action = | B-descript = | B-success = | B-power = | B-charge = | B-cooldown = | C-attribute = | C-skill = | C-action = | C-descript = | C-success = | C-power = | C-charge = | C-cooldown = }}
Instructions[edit]
- For "MC-type", put the style of Medachange (Shift or Power).
- For "total-armor", put the combined total armor for the Medachange.
- For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
- For "skill", put the skill that the part uses. (eg. Snipe)
- For "action", put the action/attack the part performs. (eg. Gatling)
- For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
- For "descript", put a short description of the part or its action.
- If the part has a pierce effect (carries damage onto other parts), add a line for |A-pierce = yes, |B-pierce = yes, or |C-pierce = yes (depending on the part) after the power value.
The rest are regular stats and should be filled in with numbers!