Template:Stats-M1

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Description[edit]

This is the template for Medarot stats in Medarot 1, for use on Medarot pages.

Other Stat Templates:

Medachange Templates:

To use this template, put the following text in the Medarot 1 section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.

{{Stats-M1
| head-code       = 
| head-name       = 
| head-name-j     = 
| head-attribute  = 
| head-skill      = 
| head-action     = 
| head-descript   = 
| head-armor      = 
| head-success    = 
| head-power      = 
| head-uses       = 
 
| right-code      = 
| right-name      = 
| right-name-j    = 
| right-attribute = 
| right-skill     = 
| right-action    = 
| right-descript  = 
| right-armor     = 
| right-success   = 
| right-power     = 
| right-charge    = 
| right-cooldown  = 

| left-code       = 
| left-name       = 
| left-name-j     = 
| left-attribute  = 
| left-skill      = 
| left-action     = 
| left-descript   = 
| left-armor      = 
| left-success    = 
| left-power      = 
| left-charge     = 
| left-cooldown   = 

| leg-code        = 
| leg-name        = 
| leg-name-j      = 
| leg-attribute   = 
| leg-type        = 
| leg-descript    = 
| leg-armor       = 
| leg-speed       = 
| leg-mobility    = 
| leg-fighting    = 
| leg-shooting    = 
| leg-scan        = 
| leg-conceal     = 
}}

Instructions[edit]

  • For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
  • For "name" sections, put the translated Japanese name of the part, rather than any English dub names. (eg. Submachinegun)
  • For "name-j" sections, write the original name in Japanese text. (eg. サブマシンガン)
  • For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
  • For "skill", put the skill that the part uses. (eg. Snipe)
  • For "action", put the action/attack the part performs. (eg. Gatling)
  • For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
  • For "descript", put a short description of the part or its action.
  • If the part has a pierce effect (carries damage onto other parts), add a line for |head-pierce = yes, |right-pierce = yes, or |left-pierce = yes (depending on the part) after the power value.

The rest are regular stats and should be filled in with numbers!