Anti-Air

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Anti-Air (たいくう or アンチエアー, "Anti-air") is a type of attack present in almost all Medarot games.

Anti-Air attacks do extra damage to Medarots with Flying-type leg parts. It's often depicted as a type of missile attack, and works similarly to Anti-Sea.

In Medarot 1, 2, and R

In the first few games, Anti-Air is an equip effect given to any parts with the Anti-Air attribute, regardless of the attack they can perform. Equiping one Anti-Air part gives all of that Medarot's attacks the Anti-Air property until the part is destroyed (meaning it can be used with both ranged and physical attacks). Medarots with Anti-Air parts have improved accuracy and power against flying Medarots.

Since it depends on the attack you use, it technically works with any attacking skill (Shoot, Snipe, Strike, or Berserk). The Bat Medal is compatible with the Anti-Air attribute.

In Medarot 3 onwards

In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power when used against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational.

In Medarot 3, 4, 5 and Navi, Anti-Air attacks use the Protect skill instead, most likely to balance for the Medals that can't use attacking skills. In Medarot 2 Core, Shingata Medarot and Medarot DS, they reverted back to using Shoot and Snipe. (In 2 Core and Shingata, they also set off Shoot Traps.)

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps