Missile: Difference between revisions
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'''Missile''' ({{r|ミサイル|Misairu}}) is an [[Attacks|attack]] present in every Medarot game. | '''Missile''' ({{r|ミサイル|Misairu}}) is an [[Attacks|attack]] present in every Medarot game. | ||
Missile is | Missile is an explosive-based attack that fires a seeking missile that explodes on contact with the enemy, causing damage. In terms of mechanics, it works similarly to the other explosive-based attack, [[Napalm]]. | ||
== General effects == | == General effects == | ||
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Missile attacks are always ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have a piercing/chain effect (meaning damage will carry over onto other parts if the part it hits is destroyed). They are also 100% accurate in most games after Medarot 3. | Missile attacks are always ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have a piercing/chain effect (meaning damage will carry over onto other parts if the part it hits is destroyed). They are also 100% accurate in most games after Medarot 3. | ||
Similar to optical or gravity-based attacks, | Similar to optical or gravity-based attacks, exlosive attacks like Missile can be countered by using parts with [[Negate Explosive]] or [[Explosive Guard]]. | ||
In Medarot 1, 2, R, and 2 Core, Missile parts have the [[ | In Medarot 1, 2, R, and 2 Core, Missile parts have the [[Explosive (attribute)|Explosive]] attribute and are compatible with the [[Jellyfish Medal]]. | ||
== In Medarot 1 == | == In Medarot 1 == | ||
Here, Missile attacks have normal accuracy, but have a chance of still causing damage if they miss their target (called blast damage). When countered using Negate | Here, Missile attacks have normal accuracy, but have a chance of still causing damage if they miss their target (called blast damage). When countered using Negate Explosive, Missile attacks can be completely negated, while the damage from Napalm attacks can only be reduced by 3/4. | ||
== In Medarot 2 / R == | == In Medarot 2 / R == |
Latest revision as of 08:53, 20 December 2023
Missile (ミサイル) is an attack present in every Medarot game.
Missile is an explosive-based attack that fires a seeking missile that explodes on contact with the enemy, causing damage. In terms of mechanics, it works similarly to the other explosive-based attack, Napalm.
General effects[edit]
Missile attacks are always ranged (using the Shoot and Snipe skills) and have a piercing/chain effect (meaning damage will carry over onto other parts if the part it hits is destroyed). They are also 100% accurate in most games after Medarot 3.
Similar to optical or gravity-based attacks, exlosive attacks like Missile can be countered by using parts with Negate Explosive or Explosive Guard.
In Medarot 1, 2, R, and 2 Core, Missile parts have the Explosive attribute and are compatible with the Jellyfish Medal.
In Medarot 1[edit]
Here, Missile attacks have normal accuracy, but have a chance of still causing damage if they miss their target (called blast damage). When countered using Negate Explosive, Missile attacks can be completely negated, while the damage from Napalm attacks can only be reduced by 3/4.
In Medarot 2 / R[edit]
Missiles no longer have a chance of causing blast damage if they miss, and are now said in-game and in guide books to "target randomly". What this means is unclear, but it may be that it ignores the user's Medal's Nature when deciding which enemy to target (not proven).
In Medarot 3 onwards[edit]
In Medarot 3, 4, 5, Navi, 2 Core, and Shingata, Missile attacks always have a 100% chance of hitting their target.
See also[edit]
Attacks View - Edit |
GB and GBA-era Attacks | ||
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Attacks (List) |
Normal attacks | Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks |
Direct attacks | Destroy - Sacrifice - Assassin - Static - Homesick - Countdown | |
Status attacks | Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown | |
Related topics | Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps |
DS and 3DS-era Attacks | ||
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Added in Medarot DS | Tornado - Slip - Panic - Defense Seal - Evasion Seal - Double Seal - Canceller | |
Added in Medarot 7 | Normal attacks | Heavy Rifle - Mega Gatling - Hyper Beam - Beam Sword - Thunder Shot / Freeze Shot Break Hammer - Flash - Charge Buster |
CF attacks | CF Rifle / CF Gatling - CF Sword / CF Hammer - CF Laser / CF Beam - CF Missile CF Press / CF Break - CF Flash | |
Added in Medarot Dual / Medarot 8 | Hyper Laser - Claw - Deathlock - Charge Blade - Fire Shot - Ghost Shot - Anti-Charge - Recharge Charge Drain - Level Drain - Effect Clear - MF Seal - Microwave |