Equip effects: Difference between revisions

From Medapedia
Jump to navigationJump to search
(Added which games they're in and a note about M8's leg abilities.)
(Reorganized and added a bit of info.)
Line 1: Line 1:
{{Present in
{{Present in
| M1 = true
| M2R = true
| M2R = true
| M3 = true
| M3 = true
Line 10: Line 11:
}}
}}


'''Equip effects''' are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable [[attack]] or [[action]]. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions.
'''Equip effects''' are a game mechanic present from [[Medarot 1]] through to [[Shingata Medarot]].
 
== Description ==
 
Equip effects are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable [[attack]] or [[action]]. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions.


Some equip effects give bonuses to the Medarot's stats (e.g. [[Constant Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game.
Some equip effects give bonuses to the Medarot's stats (e.g. [[Constant Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game.
In the RPGs, equip effect parts have [[skills]] associated with them, but do not give skill experience unless they are selected in battle (even if doing so wastes a turn).


Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive [[leg abilities]].
Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive [[leg abilities]].
Line 46: Line 53:


{{Navbox-Equip}}
{{Navbox-Equip}}
[[Category:Game mechanics]]

Revision as of 10:47, 11 February 2020

Present in:
Medarot 1
Medarot 2 / R
Medarot 3
Medarot 4
Medarot Navi
Medarot 5
Medarot G / AX
Medarot Brave
Medarot 2 Core /
Shingata

Equip effects are a game mechanic present from Medarot 1 through to Shingata Medarot.

Description

Equip effects are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable attack or action. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions.

Some equip effects give bonuses to the Medarot's stats (e.g. Constant Charge and Reinforce), while others give immunity to certain types of actions (Status Clear, Negate Optical, etc.). The exact mechanics of each effect may be different depending on the game.

In the RPGs, equip effect parts have skills associated with them, but do not give skill experience unless they are selected in battle (even if doing so wastes a turn).

Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive leg abilities.

List of effects

See the individual pages for more details.

Defense / Immunity

  • Status Clear - Gives the Medarot immunity to status effects. (Can also be used to remove status effects in some games.)
  • Trap Clear - Gives the Medarot immunity to traps. (Only works as an equip effect in Medarot 2 Core and Shingata.)

Stat bonus

  • Constant Charge - Reduces the Medarot's charge and cooldown time.
  • Reinforce - Increases the power and accuracy of the Medarot's actions.
  • Booster - Increases the power of physical attacks after moving (Medarot Navi only)
  • Scope - Increases the accuracy of ranged attacks before moving (Medarot Navi only)

Other effects

  • Enemy Detection - Makes physical attacks function as ranged attacks, selecting targets beforehand.
  • Quick Decision - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only)
  • Gravity Control - Fixes the Medarot's charge and cooldown time to a specific value.
  • Auto-Regen - Recovers HP automatically over time. (Medarot 4 only)

Anti-Air and Anti-Sea also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/aquatic Medarots so long as one Anti-Air or Anti-Sea part is equipped. This was changed in Medarot 2 and later games.