Anti-Air: Difference between revisions
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'''Anti-Air''' (<span style="cursor: help;" title=" | '''Anti-Air''' (<span style="cursor: help;" title="Taikuu">たいくう</span> or <span style="cursor: help;" title="Anchieaa">アンチエアー</span>, "Anti-air") is a type of [[attack]] present in almost all Medarot games. | ||
Anti-Air attacks do extra damage to [[Medarot]]s with [[Flying (leg type)|Flying]]-type leg parts. It's often depicted as a type of missile attack, and works similarly to [[Anti-Sea]]. | Anti-Air attacks do extra damage to [[Medarot]]s with [[Flying (leg type)|Flying]]-type leg parts. It's often depicted as a type of missile attack, and works similarly to [[Anti-Sea]]. | ||
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== In Medarot 1, 2, and R == | == In Medarot 1, 2, and R == | ||
In the first few games, Anti-Air is an equip | In the first few games, Anti-Air is an [[equip effect]] given to any parts with the Anti-Air attribute, regardless of the attack they can perform. Equiping one Anti-Air part gives all of that Medarot's attacks the Anti-Air property until the part is destroyed (meaning it can be used with both [[Ranged attack|ranged]] and [[physical attack]]s). Medarots with Anti-Air parts have improved accuracy and power against flying Medarots. | ||
Since it depends on the attack you use, it technically works with any attacking skill ([[Shoot]], [[Snipe]], [[Strike]], or [[Berserk]]). The [[Bat Medal]] is compatible with the Anti-Air attribute. | Since it depends on the attack you use, it technically works with any attacking skill ([[Shoot]], [[Snipe]], [[Strike]], or [[Berserk]]). The [[Bat Medal]] is compatible with the Anti-Air attribute. | ||
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== In Medarot 3 onwards == | == In Medarot 3 onwards == | ||
In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational. | In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power when used against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational. | ||
Anti-Air attacks | In Medarot 3, 4, 5 and Navi, Anti-Air attacks use the [[Protect]] skill instead, most likely to balance for the [[Medals]] that can't use attacking skills. In [[Medarot 2 Core]], [[Shingata Medarot]] and [[Medarot DS]], they reverted back to using Shoot and Snipe. (In 2 Core and Shingata, they also set off [[Shoot Trap]]s.) | ||
{{Navbox Attack}} | {{Navbox Attack}} | ||
Latest revision as of 12:25, 20 November 2023
Anti-Air (たいくう or アンチエアー, "Anti-air") is a type of attack present in almost all Medarot games.
Anti-Air attacks do extra damage to Medarots with Flying-type leg parts. It's often depicted as a type of missile attack, and works similarly to Anti-Sea.
In Medarot 1, 2, and R[edit]
In the first few games, Anti-Air is an equip effect given to any parts with the Anti-Air attribute, regardless of the attack they can perform. Equiping one Anti-Air part gives all of that Medarot's attacks the Anti-Air property until the part is destroyed (meaning it can be used with both ranged and physical attacks). Medarots with Anti-Air parts have improved accuracy and power against flying Medarots.
Since it depends on the attack you use, it technically works with any attacking skill (Shoot, Snipe, Strike, or Berserk). The Bat Medal is compatible with the Anti-Air attribute.
In Medarot 3 onwards[edit]
In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power when used against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational.
In Medarot 3, 4, 5 and Navi, Anti-Air attacks use the Protect skill instead, most likely to balance for the Medals that can't use attacking skills. In Medarot 2 Core, Shingata Medarot and Medarot DS, they reverted back to using Shoot and Snipe. (In 2 Core and Shingata, they also set off Shoot Traps.)
Attacks View - Edit |
GB and GBA-era Attacks | ||
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Attacks (List) |
Normal attacks | Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks |
Direct attacks | Destroy - Sacrifice - Assassin - Static - Homesick - Countdown | |
Status attacks | Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown | |
Related topics | Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps |
DS and 3DS-era Attacks | ||
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Added in Medarot DS | Tornado - Slip - Panic - Defense Seal - Evasion Seal - Double Seal - Canceller | |
Added in Medarot 7 | Normal attacks | Heavy Rifle - Mega Gatling - Hyper Beam - Beam Sword - Thunder Shot / Freeze Shot Break Hammer - Flash - Charge Buster |
CF attacks | CF Rifle / CF Gatling - CF Sword / CF Hammer - CF Laser / CF Beam - CF Missile CF Press / CF Break - CF Flash | |
Added in Medarot Dual / Medarot 8 | Hyper Laser - Claw - Deathlock - Charge Blade - Fire Shot - Ghost Shot - Anti-Charge - Recharge Charge Drain - Level Drain - Effect Clear - MF Seal - Microwave |