Actions in Medarot Navi: Difference between revisions

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(Created the barebones list, effects and target info will come later.)
 
(Added improvised Descriptions for all Actions.)
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|[[Sword]]
|[[Sword]]
|ソード
|ソード
|
|A basic Physical attack.
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|-
|
|
|[[Hammer]]
|[[Hammer]]
|ハンマー
|ハンマー
|
|A basic Physical attack.
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|-
|
|
|[[Bug]]
|[[Bug]]
|バグ
|バグ
|
|May inflicts the "[[Flux]]" status, reducing enemy Accuracy.
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|-
|
|
|[[Virus]]
|[[Virus]]
|ウィルス
|ウィルス
|
|May inflicts the "[[Flux]]" status, reducing enemy Accuracy.
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|-
|
|
|[[Wave]]
|[[Wave]]
|ウェーブ
|ウェーブ
|
|May inflicts the "[[Bind]]" status, increasing enemy AP costs.
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|-
|
|
|[[Hold]]
|[[Hold]]
|ホールド
|ホールド
|
|May inflicts the "[[Bind]]" status, increasing enemy AP costs.
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|-
|
|
|[[Fire]]
|[[Fire]]
|ファイヤー
|ファイヤー
|
|May inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
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|-
|
|
|[[Melt]]
|[[Melt]]
|メルト
|メルト
|
|May inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
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|-
|
|
|[[Thunder]]
|[[Thunder]]
|サンダー
|サンダー
|
|May inflicts the"[[Stop]]" status, decreasing enemy AP to 0 and making them unnable to defend.
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|-
|
|
|[[Freeze]]
|[[Freeze]]
|フリーズ
|フリーズ
|
|May inflicts the"[[Stop]]" status, decreasing enemy AP to 0 and making them unnable to defend.
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|-
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|
|[[Destroy]]
|[[Destroy]]
|デストロイ
|デストロイ
|
|Completely destroys Parts of foes that cannot Defend or Evade.
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|
|[[Shock]]
|[[Shock]]
|ショック
|ショック
|
|May knock foe back 1 square.
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|}
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|[[Rifle]]
|[[Rifle]]
|ライフル
|ライフル
|
|A basic Shooting attack.
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|-
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|
|[[Gatling]]
|[[Gatling]]
|ガトリング
|ガトリング
|
|A basic Shooting attack.
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|-
|
|
|[[Laser]]
|[[Laser]]
|レーザー
|レーザー
|
|Uses double the Part's Power.
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|-
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|[[Beam]]
|[[Beam]]
|ビーム
|ビーム
|
|Uses double the Part's Power.
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|-
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|
|[[Missile]]
|[[Missile]]
|ミサイル
|ミサイル
|
|Always hits and pierces Armor.
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|-
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|
|[[Napalm]]
|[[Napalm]]
|ナパーム
|ナパーム
|
|Always hits and pierces Armor.
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|-
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|
|[[Break]]
|[[Break]]
|ブレイク
|ブレイク
|
|Uses double the Part's Accuracy.
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|-
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|
|[[Press]]
|[[Press]]
|プレス
|プレス
|
|Uses double the Part's Accuracy.
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|
|[[Sacrifice]]
|[[Sacrifice]]
|サクリファイス
|サクリファイス
|
|Used Part is Broken after usage.
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|-
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|[[Vacuum]]
|[[Vacuum]]
|バキューム
|バキューム
|
|May pull foe 1 square forward.
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|}
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|[[Anti-Air]]
|[[Anti-Air]]
|アンチエア
|アンチエア
|
|Deals great damage to Flying foes.
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|-
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|
|[[Anti-Sea]]
|[[Anti-Sea]]
|アンチシー
|アンチシー
|
|Deals great damage to Aquatic foes.
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|}
|}
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|[[Boost Charge]]
|[[Boost Charge]]
|ほじょチャージ
|ほじょチャージ
|
|Increases the AP the target recieves at the start of each Turn
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|
|[[Force Up]]
|[[Force Up]]
|フォースアップ
|フォースアップ
|
|Increase target's Medaforce Gauge.
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|-
|
|
|[[Multi-Act]]
|[[Multi-Act]]
|れんぞくこうどう
|れんぞくこうどう
|
|Allows selected Ally to Act a second time after their next Action.
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|}
|}
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|[[Defend]]
|[[Defend]]
|ぼうぎょ
|ぼうぎょ
||Take hits in place of allies in Range.
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|-
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|
|[[Lesser Defense]]
|[[Lesser Defense]]
|みまんぼうぎょ
|みまんぼうぎょ
|
|Take hits in place of allies in Range, nullfying damage under certain amounts.
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|-
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|[[Scan]]
|[[Scan]]
|さくてき
|さくてき
|
|Increase the Success Rate of allies in Range.
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|-
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|
|[[Conceal]]
|[[Conceal]]
|いんペい
|いんペい
|
|Increase user's Evasion.
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|-
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|
|[[Regroup]]
|[[Regroup]]
|ぜんいんしゅうごう
|ぜんいんしゅうごう
|
|Draws allies near user.
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|-
|
|
|[[ZOC Effect Up]]
|[[ZOC Effect Up]]
|ZOCきょうか
|ZOCきょうか
|
|Increases enemy's AP consumption in adjacent zones.
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|}
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|[[Melee Trap]]
|[[Melee Trap]]
|かくとうトラップ
|かくとうトラップ
|
|Sets a Trap to ally that damages foes that use Melee Parts against that ally.
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|-
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|
|[[Shooting Trap]]
|[[Shooting Trap]]
|しゃげきトラップ
|しゃげきトラップ
|
|Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
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|-
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|[[Shot Clear]]
|[[Shot Clear]]
|たんぱつクリア
|たんぱつクリア
|
|Sets a Trap to target ally that prevents the action of the next enemy that targets them.
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|-
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|
|[[Cross Attack Set]]
|[[Cross Attack Set]]
|クロス攻撃セット
|クロス攻撃セット
|
|Sets Cross Attack Set trap to ally in preparation for Cross Attack Fire
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|-
|
|
|[[Cross Attack Fire]]
|[[Cross Attack Fire]]
|クロス攻撃ファイア
|クロス攻撃ファイア
|
|Launches a powerful attack if user user had the Cross Attack Set trap beforehand.
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|-
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|[[Force Plant]]
|[[Force Plant]]
|フォースプラント
|フォースプラント
|
|Sets Trap to Ally that fills their Medaforce Gauge before each of their Actions.
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|-
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|
|[[First Aid]]
|[[First Aid]]
|ファーストエイド
|ファーストエイド
|
|Sets a Trap to ally that will automatically revive an ally's broken part once its their time to Act.
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|-
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|
|[[Perfect Cover]]
|[[Perfect Cover]]
|かんぜんいんペい
|かんぜんいんペい
|
|Sets a Trap to self, making the user unnable to be the Target of any other Action until they move.
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|}
|}
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|[[Repair]]
|[[Repair]]
|かいふく
|かいふく
|
|Repairs damage to one or more of an ally's unbroken parts.
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|-
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|
|[[Revive]]
|[[Revive]]
|ふっかつ
|ふっかつ
|
|Restores one or more of an ally's broken parts.
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|-
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|
|[[Resurrect]]
|[[Resurrect]]
|そせい
|そせい
|
|Revives a fallen ally.
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|-
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|
|[[Minus Clear]]
|[[Minus Clear]]
|マイナス症状クリア
|マイナス症状クリア
|
|Remove any Negative Status from target.
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|
|[[Trap Clear]]
|[[Trap Clear]]
|トラップクリア
|トラップクリア
|
|Removes Traps in target. Damages traps that are could not be removed.
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|-
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|
|[[Level Drain]]
|[[Level Drain]]
|レベルドレイン
|レベルドレイン
|
|Drain's foe's Medal Level.
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|-
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|
|[[Force Control]]
|[[Force Control]]
|フォースせいぎょ
|フォースせいぎょ
|
|Disables Medaforce usage.
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|
|[[Generator Up]]
|[[Generator Up]]
|ジェネレータアップ
|ジェネレータアップ
|
|Increases the AP obtained at the start of Turns for both sides.
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|-
|}
|}
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|[[Disable]]
|[[Disable]]
|使用ふのう
|使用ふのう
|
|Disables a foe's specific Part from being used.
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|-
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|
|[[Confuse]]
|[[Confuse]]
|こんらん
|こんらん
|
|Confuses target, randomizing its Actions and making it potentially attack allies.
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|[[Ammo Drain]]
|[[Ammo Drain]]
|回数ドレイン
|回数ドレイン
|
|Drains foe's Head Part usages.
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|
|[[Force Drain]]
|[[Force Drain]]
|フォースドレイン
|フォースドレイン
|
|Drain foe's Medaforce Gauge.
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|-
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|
|[[No Dodge]]
|[[No Dodge]]
|かいひふのう
|かいひふのう
|
|Foe cannot Dodge attacks.
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|-
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|
|[[No Defend]]
|[[No Defend]]
|ぼうぎょふのう
|ぼうぎょふのう
|
|Foe cannot Defend from attacks.
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|-
|
|
|[[Plus Clear]]
|[[Plus Clear]]
|プラス症状クリア
|プラス症状クリア
|
|Remove Positive Status from foe.
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|-
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|
|[[Lock In]]
|[[Lock In]]
|はんい内こてい
|はんい内こてい
|
|Foe cannot move over a certain distance away from user.
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|-
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|
|[[Lock Out]]
|[[Lock Out]]
|はんい外こてい
|はんい外こてい
|
|Foe cannot move over a certain distance close to user.
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|}
|}
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|[[Counter]]
|[[Counter]]
|はんげき
|はんげき
|
|Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength.
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|-
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|
|[[Auto-Repair]]
|[[Auto-Repair]]
|けいぞくリペア
|けいぞくリペア
|
|Part's HP is automatically Restored as Turns pass.
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|-
|
|
|[[Negate Optical]]
|[[Negate Optical]]
|こうがくむこう
|こうがくむこう
|
|Take hits in place of allies in Range.
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|-
|
|
|[[Negate Gunpowder]]
|[[Negate Gunpowder]]
|かやくむこう
|かやくむこう
|
|Take hits in place of allies in Range.
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|-
|
|
|[[Negate Gravity]]
|[[Negate Gravity]]
|じゅうリょくむこう
|じゅうリょくむこう
|
|Take hits in place of allies in Range.
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|-
|
|
|[[Generator Down]]
|[[Generator Down]]
|ジェネレータダウン
|ジェネレータダウン
|
|Decreases the AP obtained at the start of Turns for both sides.
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|}
|}
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|ブースター
|ブースター
|Strike
|Strike
|Boosts Power of other Melee attacks if user Moves before attacking.
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|-
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|スコープ
|スコープ
|Shoot
|Shoot
|
|Boosts Accuracy of other Shooting attacks if user does not Move before attacking.
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|チャージ
|チャージ
|Support
|Support
|
|Increases user's maximum AP value received each Turn.
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|
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|ヘんか
|ヘんか
|Support
|Support
|
|Before the user can Act, transforms the part into a random other part.
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|ヘんか(そくど)
|ヘんか(そくど)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Speed Attribute.
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|ヘんか(いリょく)
|ヘんか(いリょく)
|Support
|Support
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|Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
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|ヘんか(症状)
|ヘんか(症状)
|Support
|Support
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|Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
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|ヘんか(えんご)
|ヘんか(えんご)
|Support
|Support
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|Before the user can Act each turn, transforms the part into a random other part of the Defense Attribute.
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|ヘんか(かいふく)
|ヘんか(かいふく)
|Support
|Support
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|Before the user can Act each turn, transforms the part into a random other part of the Recovery Attribute.
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|ヘんか(しえん)
|ヘんか(しえん)
|Support
|Support
|
|Before the user can Act each turn, transforms the part into a random other part of the Support Attribute.
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|てきえいかんち
|てきえいかんち
|Special
|Special
|
|Passively boosts the Power and Accuracy of other Parts/Drives.
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|重力せいぎょ
|重力せいぎょ
|Special
|Special
|The AP cost to move 1 space is space becomes the same as the Power value of this Part.
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|}
|}

Revision as of 15:10, 11 February 2020




This is a list of attacks, actions, and part effects in Medarot Navi. There are 77 in total.

Attacks

These actions use the Strike, Berserk, Shoot, Snipe, and Protect skills.

Strike / Berserk

# Name Japanese Effects
1 Sword ソード A basic Physical attack.
Hammer ハンマー A basic Physical attack.
Bug バグ May inflicts the "Flux" status, reducing enemy Accuracy.
Virus ウィルス May inflicts the "Flux" status, reducing enemy Accuracy.
Wave ウェーブ May inflicts the "Bind" status, increasing enemy AP costs.
Hold ホールド May inflicts the "Bind" status, increasing enemy AP costs.
Fire ファイヤー May inflicts the "Burn" status, passively dealing damage as Turns pass.
Melt メルト May inflicts the "Burn" status, passively dealing damage as Turns pass.
Thunder サンダー May inflicts the"Stop" status, decreasing enemy AP to 0 and making them unnable to defend.
Freeze フリーズ May inflicts the"Stop" status, decreasing enemy AP to 0 and making them unnable to defend.
Destroy デストロイ Completely destroys Parts of foes that cannot Defend or Evade.
Shock ショック May knock foe back 1 square.

Shoot / Snipe

# Name Japanese Effects
Rifle ライフル A basic Shooting attack.
Gatling ガトリング A basic Shooting attack.
Laser レーザー Uses double the Part's Power.
Beam ビーム Uses double the Part's Power.
Missile ミサイル Always hits and pierces Armor.
Napalm ナパーム Always hits and pierces Armor.
Break ブレイク Uses double the Part's Accuracy.
Press プレス Uses double the Part's Accuracy.
Sacrifice サクリファイス Used Part is Broken after usage.
Vacuum バキューム May pull foe 1 square forward.

Protect

# Name Japanese Effects
Anti-Air アンチエア Deals great damage to Flying foes.
Anti-Sea アンチシー Deals great damage to Aquatic foes.

Other actions

These actions use the Support, Protect, Set-up, Heal, Disrupt, and Special skills.

Support

# Name Japanese Effects
Boost Charge ほじょチャージ Increases the AP the target recieves at the start of each Turn
Force Up フォースアップ Increase target's Medaforce Gauge.
Multi-Act れんぞくこうどう Allows selected Ally to Act a second time after their next Action.

Protect

# Name Japanese Effects
Defend ぼうぎょ Take hits in place of allies in Range.
Lesser Defense みまんぼうぎょ Take hits in place of allies in Range, nullfying damage under certain amounts.
Scan さくてき Increase the Success Rate of allies in Range.
Conceal いんペい Increase user's Evasion.
Regroup ぜんいんしゅうごう Draws allies near user.
ZOC Effect Up ZOCきょうか Increases enemy's AP consumption in adjacent zones.

Set-up

# Name Japanese Effects
Melee Trap かくとうトラップ Sets a Trap to ally that damages foes that use Melee Parts against that ally.
Shooting Trap しゃげきトラップ Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
Shot Clear たんぱつクリア Sets a Trap to target ally that prevents the action of the next enemy that targets them.
Cross Attack Set クロス攻撃セット Sets Cross Attack Set trap to ally in preparation for Cross Attack Fire
Cross Attack Fire クロス攻撃ファイア Launches a powerful attack if user user had the Cross Attack Set trap beforehand.
Force Plant フォースプラント Sets Trap to Ally that fills their Medaforce Gauge before each of their Actions.
First Aid ファーストエイド Sets a Trap to ally that will automatically revive an ally's broken part once its their time to Act.
Perfect Cover かんぜんいんペい Sets a Trap to self, making the user unnable to be the Target of any other Action until they move.

Heal

# Name Japanese Effects
Repair かいふく Repairs damage to one or more of an ally's unbroken parts.
Revive ふっかつ Restores one or more of an ally's broken parts.
Resurrect そせい Revives a fallen ally.
Minus Clear マイナス症状クリア Remove any Negative Status from target.
Trap Clear トラップクリア Removes Traps in target. Damages traps that are could not be removed.
Level Drain レベルドレイン Drain's foe's Medal Level.
Force Control フォースせいぎょ Disables Medaforce usage.
Generator Up ジェネレータアップ Increases the AP obtained at the start of Turns for both sides.

Disrupt

# Name Japanese Effects
Disable 使用ふのう Disables a foe's specific Part from being used.
Confuse こんらん Confuses target, randomizing its Actions and making it potentially attack allies.
Ammo Drain 回数ドレイン Drains foe's Head Part usages.
Force Drain フォースドレイン Drain foe's Medaforce Gauge.
No Dodge かいひふのう Foe cannot Dodge attacks.
No Defend ぼうぎょふのう Foe cannot Defend from attacks.
Plus Clear プラス症状クリア Remove Positive Status from foe.
Lock In はんい内こてい Foe cannot move over a certain distance away from user.
Lock Out はんい外こてい Foe cannot move over a certain distance close to user.

Special

# Name Japanese Effects
Counter はんげき Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength.
Auto-Repair けいぞくリペア Part's HP is automatically Restored as Turns pass.
Negate Optical こうがくむこう Take hits in place of allies in Range.
Negate Gunpowder かやくむこう Take hits in place of allies in Range.
Negate Gravity じゅうリょくむこう Take hits in place of allies in Range.
Generator Down ジェネレータダウン Decreases the AP obtained at the start of Turns for both sides.

Equip effects

These equip effects have passive effects, but do nothing when selected in battle:

# Name Japanese Skill Effects
Booster ブースター Strike Boosts Power of other Melee attacks if user Moves before attacking.
Scope スコープ Shoot Boosts Accuracy of other Shooting attacks if user does not Move before attacking.
Constant Charge
(a.k.a. Charge)
チャージ Support Increases user's maximum AP value received each Turn.
Transform ヘんか Support Before the user can Act, transforms the part into a random other part.
Transform (Speed) ヘんか(そくど) Support Before the user can Act each turn, transforms the part into a random other part of the Speed Attribute.
Transform (Power) ヘんか(いリょく) Support Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
Transform (Status) ヘんか(症状) Support Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
Transform (Defense) ヘんか(えんご) Support Before the user can Act each turn, transforms the part into a random other part of the Defense Attribute.
Transform (Recovery) ヘんか(かいふく) Support Before the user can Act each turn, transforms the part into a random other part of the Recovery Attribute.
Transform (Support) ヘんか(しえん) Support Before the user can Act each turn, transforms the part into a random other part of the Support Attribute.
Enemy Detection てきえいかんち Special Passively boosts the Power and Accuracy of other Parts/Drives.
Status Clear 症状クリア Special Makes the user immune to all status effects.
Gravity Control 重力せいぎょ Special The AP cost to move 1 space is space becomes the same as the Power value of this Part.

These actions provide additional passive effects:

# Name Japanese Skill Effects
Negate Optical こうがくむこう Special Prevents damage to the user from Laser or Beam attacks.
Negate Gunpowder かやくむこう Special Prevents damage to the user from Missile or Napalm attacks.
Negate Gravity じゅうリょくむこう Special Prevents damage to the user from Break or Press attacks.