Actions in Medarot Navi: Difference between revisions

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| prev  = Actions in Medarot 4 | prevname = Medarot 4
| prev  = Actions in Medarot 4 | prevname = Medarot 4
| next  = Actions in Medarot 5 | nextname = Medarot 5
| next  = Actions in Medarot 5 | nextname = Medarot 5
| title = {{b|Lists of Actions|Attack / Action Lists}} }}
| title = {{b|Lists of actions|Attack / Action Lists}} }}
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{{game list links|Medarot Navi|Medaforces}}
{{game list links|Medarot Navi|Medaforces}}
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== Attacks ==
== Attacks ==


These actions use the Strike, Berserk, Shoot, Snipe, and Protect skills.
These actions use the Strike, Reckless, Shoot, Snipe, and Protect skills.


=== Strike / Berserk ===
=== Strike / Reckless ===


{| class=wikitable style="text-align:center;" width=700px
{| class=wikitable style="text-align:center;" width=700px
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|[[Bug]]
|[[Bug]]
|バグ
|バグ
|May inflicts the "[[Flux]]" status, reducing enemy Accuracy.
|Inflicts the "[[Flux]]" status, reducing enemy Accuracy.
|-
|-
|
|
|[[Virus]]
|[[Virus]]
|ウィルス
|ウィルス
|May inflicts the "[[Flux]]" status, reducing enemy Accuracy.
|Inflicts the "[[Flux]]" status, reducing enemy Accuracy.
|-
|-
|
|
|[[Wave]]
|[[Wave]]
|ウェーブ
|ウェーブ
|May inflicts the "[[Bind]]" status, increasing enemy AP costs.
|Inflicts the "[[Bind]]" status, increasing enemy AP costs.
|-
|-
|
|
|[[Hold]]
|[[Hold]]
|ホールド
|ホールド
|May inflicts the "[[Bind]]" status, increasing enemy AP costs.
|Inflicts the "[[Bind]]" status, increasing enemy AP costs.
|-
|-
|
|
|[[Fire]]
|[[Fire]]
|ファイヤー
|ファイヤー
|May inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
|Inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
|-
|-
|
|
|[[Melt]]
|[[Melt]]
|メルト
|メルト
|May inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
|Inflicts the "[[Burn]]" status, passively dealing damage as Turns pass.
|-
|-
|
|
|[[Thunder]]
|[[Thunder]]
|サンダー
|サンダー
|May inflicts the "[[Stop]]" status, decreasing enemy AP to 0 and making them unnable to defend.
|Inflicts the "[[Stop]]" status, making them unnable to defend and greatly reducing their max AP.
|-
|-
|
|
|[[Freeze]]
|[[Freeze]]
|フリーズ
|フリーズ
|May inflicts the "[[Stop]]" status, decreasing enemy AP to 0 and making them unnable to defend.
|Inflicts the "[[Stop]]" status, making them unnable to defend and greatly reducing their max AP.
|-
|-
|
|
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|[[Shock]]
|[[Shock]]
|ショック
|ショック
|May knock foe back 1 square.
|May knock foe back 1 square away from user.
|-
|-
|}
|}
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|[[Sacrifice]]
|[[Sacrifice]]
|サクリファイス
|サクリファイス
|Used Part is Broken after usage.
|A powerful attack that self-destructs the part.
|-
|-
|
|
|[[Vacuum]]
|[[Vacuum]]
|バキューム
|バキューム
|May pull foe 1 square forward.
|May pull foe 1 square towards user.
|-
|-
|}
|}
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|[[Boost Charge]]
|[[Boost Charge]]
|ほじょチャージ
|ほじょチャージ
|Increases the AP the target recieves at the start of each Turn
|Increases the AP the target receives at the start of each Turn.
|-
|-
|
|
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|[[Multi-Act]]
|[[Multi-Act]]
|れんぞくこうどう
|れんぞくこうどう
|Allows selected Ally to Act a second time after their next Action.
|Allows an Ally to Act a second time after their next Action.
|-
|-
|}
|}
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|[[Conceal]]
|[[Conceal]]
|いんペい
|いんペい
|Increase user's Evasion.
|Improves the user's evasion rate.
|-
|-
|
|
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|-
|-
|
|
|[[Melee Trap]]
|[[Fight Trap]]
|かくとうトラップ
|かくとうトラップ
|Sets a Trap to ally that damages foes that use Melee Parts against that ally.
|Sets a Trap to ally that damages foes that use Melee Parts against that ally.
|-
|-
|
|
|[[Shooting Trap]]
|[[Shoot Trap]]
|しゃげきトラップ
|しゃげきトラップ
|Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
|Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
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|[[Resurrect]]
|[[Resurrect]]
|そせい
|そせい
|Revives a fallen ally.
|Reactivates an ally Medarot that was shut down.
|-
|-
|
|
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|[[Trap Clear]]
|[[Trap Clear]]
|トラップクリア
|トラップクリア
|Removes Traps in target. Damages traps that are could not be removed.
|Attempts to remove Traps in target. Damages traps that could not be removed.
|-
|-
|
|
|[[Level Drain]]
|[[Level Drain]]
|レベルドレイン
|レベルドレイン
|Drain's foe's Medal Level.
|Decrease an enemy Medarot's Level while increasing your own.
|-
|-
|
|
|[[Force Control]]
|[[Force Control]]
|フォースせいぎょ
|フォースせいぎょ
|Disables Medaforce usage.
|Makes both teams unable to use Medaforce.
|-
|-
|
|
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|[[Disable]]
|[[Disable]]
|使用ふのう
|使用ふのう
|Disables a foe's specific Part from being used.
|Inflicts the "Disable" status on an enemy Medarot, making them unable to use one of their parts.
|-
|-
|
|
|[[Confuse]]
|[[Confuse]]
|こんらん
|こんらん
|Confuses target, randomizing its Actions and making it potentially attack allies.
|Inflicts the "Confuse" status on an enemy Medarot, randomizing the actions they select and their targets.
|-
|-
|
|
|[[Ammo Drain]]
|[[Ammo Drain]]
|回数ドレイン
|回数ドレイン
|Drains foe's Head Part usages.
|Decreases an enemy Medarot's remaining head part uses while increasing its own.
|-
|-
|
|
|[[Force Drain]]
|[[Force Drain]]
|フォースドレイン
|フォースドレイン
|Drain foe's Medaforce Gauge.
|Decreases the value on an enemy Medarot's Medaforce gauge while increasing its own.
|-
|-
|
|
|[[No Dodge]]
|[[No Dodge]]
|かいひふのう
|かいひふのう
|Foe cannot Dodge attacks.
|Inflicts the "No Dodge" status on an enemy Medarot, making them unable to evade attacks.
|-
|-
|
|
|[[No Defend]]
|[[No Defend]]
|ぼうぎょふのう
|ぼうぎょふのう
|Foe cannot Defend from attacks.
|Inflicts the "No Defend" status on an enemy Medarot, making them unable to defend against attacks.
|-
|-
|
|
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|[[Lock In]]
|[[Lock In]]
|はんい内こてい
|はんい内こてい
|Foe cannot move over a certain distance away from user.
|Inflicts the "Lock In" status, preventing the foe from getting away from the user more than a certain range.
|-
|-
|
|
|[[Lock Out]]
|[[Lock Out]]
|はんい外こてい
|はんい外こてい
|Foe cannot move over a certain distance close to user.
|Inflicts th "Lock Out" status, preventing the foe from approaching the user more than a certain range.
|-
|-
|}
|}
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|-
|-
|
|
|[[Negate Gunpowder]]
|[[Negate Explosive]]
|かやくむこう
|かやくむこう
|Take hits in place of allies in Range.
|Take hits in place of allies in Range.
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|チャージ
|チャージ
|Support
|Support
|Increases user's maximum AP value received each Turn.
|Increases user's maximum AP that they receive each turn.
|-
|-
|
|
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|ヘんか(症状)
|ヘんか(症状)
|Support
|Support
|Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
|Before the user can Act each turn, transforms the part into a random other part of the Status Attribute.
|-
|-
|
|
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|てきえいかんち
|てきえいかんち
|Special
|Special
|Passively boosts the Power and Accuracy of other Parts/Drives.
|Passively boosts the Power and Accuracy of other attacks.
|-
|-
|
|
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|-
|-
|
|
|[[Negate Gunpowder]]
|[[Negate Explosive]]
|かやくむこう
|かやくむこう
|Special
|Special

Latest revision as of 10:47, 20 December 2023




This is a list of attacks, actions, and part effects in Medarot Navi. There are 77 in total.

Attacks[edit]

These actions use the Strike, Reckless, Shoot, Snipe, and Protect skills.

Strike / Reckless[edit]

# Name Japanese Effects
1 Sword ソード A basic Physical attack.
Hammer ハンマー A basic Physical attack.
Bug バグ Inflicts the "Flux" status, reducing enemy Accuracy.
Virus ウィルス Inflicts the "Flux" status, reducing enemy Accuracy.
Wave ウェーブ Inflicts the "Bind" status, increasing enemy AP costs.
Hold ホールド Inflicts the "Bind" status, increasing enemy AP costs.
Fire ファイヤー Inflicts the "Burn" status, passively dealing damage as Turns pass.
Melt メルト Inflicts the "Burn" status, passively dealing damage as Turns pass.
Thunder サンダー Inflicts the "Stop" status, making them unnable to defend and greatly reducing their max AP.
Freeze フリーズ Inflicts the "Stop" status, making them unnable to defend and greatly reducing their max AP.
Destroy デストロイ Completely destroys Parts of foes that cannot Defend or Evade.
Shock ショック May knock foe back 1 square away from user.

Shoot / Snipe[edit]

# Name Japanese Effects
Rifle ライフル A basic Shooting attack.
Gatling ガトリング A basic Shooting attack.
Laser レーザー Uses double the Part's Power.
Beam ビーム Uses double the Part's Power.
Missile ミサイル Always hits and pierces Armor.
Napalm ナパーム Always hits and pierces Armor.
Break ブレイク Uses double the Part's Accuracy.
Press プレス Uses double the Part's Accuracy.
Sacrifice サクリファイス A powerful attack that self-destructs the part.
Vacuum バキューム May pull foe 1 square towards user.

Protect[edit]

# Name Japanese Effects
Anti-Air アンチエア Deals great damage to Flying foes.
Anti-Sea アンチシー Deals great damage to Aquatic foes.

Other actions[edit]

These actions use the Support, Protect, Set-up, Heal, Disrupt, and Special skills.

Support[edit]

# Name Japanese Effects
Boost Charge ほじょチャージ Increases the AP the target receives at the start of each Turn.
Force Up フォースアップ Increase target's Medaforce Gauge.
Multi-Act れんぞくこうどう Allows an Ally to Act a second time after their next Action.

Protect[edit]

# Name Japanese Effects
Defend ぼうぎょ Take hits in place of allies in Range.
Lesser Defense みまんぼうぎょ Take hits in place of allies in Range, nullfying damage under certain amounts.
Scan さくてき Increase the Success Rate of allies in Range.
Conceal いんペい Improves the user's evasion rate.
Regroup ぜんいんしゅうごう Draws allies near user.
ZOC Effect Up ZOCきょうか Increases enemy's AP consumption in adjacent zones.

Set-up[edit]

# Name Japanese Effects
Fight Trap かくとうトラップ Sets a Trap to ally that damages foes that use Melee Parts against that ally.
Shoot Trap しゃげきトラップ Sets a Trap to ally that damages foes that use Shooting Parts against that ally.
Shot Clear たんぱつクリア Sets a Trap to target ally that prevents the action of the next enemy that targets them.
Cross Attack Set クロス攻撃セット Sets Cross Attack Set trap to ally in preparation for Cross Attack Fire
Cross Attack Fire クロス攻撃ファイア Launches a powerful attack if user user had the Cross Attack Set trap beforehand.
Force Plant フォースプラント Sets Trap to Ally that fills their Medaforce Gauge before each of their Actions.
First Aid ファーストエイド Sets a Trap to ally that will automatically revive an ally's broken part once its their time to Act.
Perfect Cover かんぜんいんペい Sets a Trap to self, making the user unnable to be the Target of any other Action until they move.

Heal[edit]

# Name Japanese Effects
Repair かいふく Repairs damage to one or more of an ally's unbroken parts.
Revive ふっかつ Restores one or more of an ally's broken parts.
Resurrect そせい Reactivates an ally Medarot that was shut down.
Minus Clear マイナス症状クリア Remove any Negative Status from target.
Trap Clear トラップクリア Attempts to remove Traps in target. Damages traps that could not be removed.
Level Drain レベルドレイン Decrease an enemy Medarot's Level while increasing your own.
Force Control フォースせいぎょ Makes both teams unable to use Medaforce.
Generator Up ジェネレータアップ Increases the AP obtained at the start of Turns for both sides.

Disrupt[edit]

# Name Japanese Effects
Disable 使用ふのう Inflicts the "Disable" status on an enemy Medarot, making them unable to use one of their parts.
Confuse こんらん Inflicts the "Confuse" status on an enemy Medarot, randomizing the actions they select and their targets.
Ammo Drain 回数ドレイン Decreases an enemy Medarot's remaining head part uses while increasing its own.
Force Drain フォースドレイン Decreases the value on an enemy Medarot's Medaforce gauge while increasing its own.
No Dodge かいひふのう Inflicts the "No Dodge" status on an enemy Medarot, making them unable to evade attacks.
No Defend ぼうぎょふのう Inflicts the "No Defend" status on an enemy Medarot, making them unable to defend against attacks.
Plus Clear プラス症状クリア Remove Positive Status from foe.
Lock In はんい内こてい Inflicts the "Lock In" status, preventing the foe from getting away from the user more than a certain range.
Lock Out はんい外こてい Inflicts th "Lock Out" status, preventing the foe from approaching the user more than a certain range.

Special[edit]

# Name Japanese Effects
Counter はんげき Temporarily prevents attacks to the user and reflects damage back at the attacker, but only for attacks over a certain strength.
Auto-Repair けいぞくリペア Part's HP is automatically Restored as Turns pass.
Negate Optical こうがくむこう Take hits in place of allies in Range.
Negate Explosive かやくむこう Take hits in place of allies in Range.
Negate Gravity じゅうリょくむこう Take hits in place of allies in Range.
Generator Down ジェネレータダウン Decreases the AP obtained at the start of Turns for both sides.

Equip effects[edit]

These equip effects have passive effects, but do nothing when selected in battle:

# Name Japanese Skill Effects
Booster ブースター Strike Boosts Power of other Melee attacks if user Moves before attacking.
Scope スコープ Shoot Boosts Accuracy of other Shooting attacks if user does not Move before attacking.
Constant Charge
(a.k.a. Charge)
チャージ Support Increases user's maximum AP that they receive each turn.
Transform ヘんか Support Before the user can Act, transforms the part into a random other part.
Transform (Speed) ヘんか(そくど) Support Before the user can Act each turn, transforms the part into a random other part of the Speed Attribute.
Transform (Power) ヘんか(いリょく) Support Before the user can Act each turn, transforms the part into a random other part of the Power Attribute.
Transform (Status) ヘんか(症状) Support Before the user can Act each turn, transforms the part into a random other part of the Status Attribute.
Transform (Defense) ヘんか(えんご) Support Before the user can Act each turn, transforms the part into a random other part of the Defense Attribute.
Transform (Recovery) ヘんか(かいふく) Support Before the user can Act each turn, transforms the part into a random other part of the Recovery Attribute.
Transform (Support) ヘんか(しえん) Support Before the user can Act each turn, transforms the part into a random other part of the Support Attribute.
Enemy Detection てきえいかんち Special Passively boosts the Power and Accuracy of other attacks.
Status Clear 症状クリア Special Makes the user immune to all status effects.
Gravity Control 重力せいぎょ Special The AP cost to move 1 space becomes the same as the Power value of this Part, regardless of Terrain.

These actions provide additional passive effects:

# Name Japanese Skill Effects
Negate Optical こうがくむこう Special Prevents damage to the user from Laser or Beam attacks.
Negate Explosive かやくむこう Special Prevents damage to the user from Missile or Napalm attacks.
Negate Gravity じゅうリょくむこう Special Prevents damage to the user from Break or Press attacks.