Actions in Medarot DS: Difference between revisions

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m (Corrected description for Shooting Guard and tweaked Repair description.)
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|[[Sword]]
|[[Sword]]
|ソード
|ソード
|
|Normal physical attack.
|-
|-
|2
|2
|[[Hammer]]
|[[Hammer]]
|ハンマー
|ハンマー
|
|Increasing damage dealt to defending part.
|-
|-
|3
|3
|[[Bug]]
|[[Bug]]
|バグ
|バグ
|
|A physical attack that inflicts the Flux status effect, causing the target to have lower success stat for a period of time.
|-
|-
|4
|4
|[[Virus]]
|[[Virus]]
|ウィルス
|ウィルス
|
|A physical attack that inflicts the Flux status effect, causing the target to have lower success stat for a period of time.
|-
|-
|5
|5
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|[[Hold]]
|[[Hold]]
|ホールド
|ホールド
|
|A physical attack that inflicts the Hold status effect, causing the target to have reduced charge and cooldown performance.
|-
|-
|8
|8
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|[[Sacrifice]]
|[[Sacrifice]]
|サクリファイス
|サクリファイス
|
|A physical attack that destroys the users part in exchange for damage. Remaining part health points are added to the total damage done.
|-
|-
|12
|12
|[[Assassin]]
|[[Assassin]]
|アサッシン
|アサッシン
|
|Guarantee of hit and critical.
|-
|-
|13
|13
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|[[Laser]]
|[[Laser]]
|レーザー
|レーザー
|
|Double the amount of power, has chance to miss.
|-
|-
|19
|19
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|[[Missile]]
|[[Missile]]
|ミサイル
|ミサイル
|
|Guarantee of hit.
|-
|-
|21
|21
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|[[Anti-Air]]
|[[Anti-Air]]
|アンチエア
|アンチエア
|Fires a projectile that is strong against Flying-type Medarots.
|Fires a projectile that deals 3x damage against Flying-type Medarots.
|-
|-
|25
|25
|[[Anti-Sea]]
|[[Anti-Sea]]
|アンチシー
|アンチシー
|
|Fires a projectile that deals 3x damage against Aquatic-type Medarots.
|-
|-
|26
|26
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|[[Sacrifice]]
|[[Sacrifice]]
|サクリファイス
|サクリファイス
|
|A ranged attack that destroys the users part in exchange for damage. Remaining part health points are added to the total damage done.
|-
|-
|28
|28
|[[Static]]
|[[Static]]
|スタティック
|スタティック
|
|Reduce target part armor point(s) to 1/4.
|-
|-
|29
|29
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|[[Canceler]]
|[[Canceler]]
|キャンセラー
|キャンセラー
|
|Disable target part for a period of time.
|-
|-
|32
|32
|[[Defense Seal]]
|[[Defense Seal]]
|ぼうぎょシール
|ぼうぎょシール
|
|Fires a projectile that makes the target unable to defend or use defensive techniques for a period of time.
|-
|-
|}
|}
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|[[Drive Boost]]
|[[Drive Boost]]
|ドライブブースト
|ドライブブースト
|
|Increase movement value for a period of time.
|-
|-
|39
|39
|[[Mobile Boost]]
|[[Mobile Boost]]
|モビルブースト
|モビルブースト
|
|Increase dodge value for a period of time.
|-
|-
|40
|40
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|[[Change]]
|[[Change]]
|チェンジ
|チェンジ
|
|Changes the right arm, left arm and leg parts into any random parts. Ignores tinpet gender part restrictions.
|-
|-
|}
|}
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|[[Guard]]
|[[Guard]]
|ガード
|ガード
|
|Protects the team from opponents attacks.
|-
|-
|44
|44
|[[Lesser Guard]]
|[[Lesser Guard]]
|みまんガード
|みまんガード
|
|Protects the team from opponents attacks and negates damage under 50 points.
|-
|-
|45
|45
|[[Melee Guard]]
|[[Fight Guard]]
|かくとうガード
|かくとうガード
|Protects the team from opponents attacks and becomes immune to physical techniques.
|Protects the team from opponents attacks and becomes immune to physical techniques.
|-
|-
|46
|46
|[[Shooting Guard]]
|[[Shoot Guard]]
|しゃげきガード
|しゃげきガード
|Protects the team from opponents attacks and becomes immune to shooting techniques.  
|Protects the team from opponents attacks and becomes immune to shooting techniques.  
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|-
|-
|48
|48
|[[Gunpowder Guard]]
|[[Explosive Guard]]
|かやくガード
|かやくガード
|Protects the team from opponents attacks and becomes immune to Missile and Napalm techniques.
|Protects the team from opponents attacks and becomes immune to Missile and Napalm techniques.
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|[[Mirror Guard]]
|[[Mirror Guard]]
|ミラーガード
|ミラーガード
|
|Protects the team from opponents attacks and reflects shooting techniques.
|-
|-
|}
|}
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|-
|-
|61
|61
|[[Melee Trap]]
|[[Fight Trap]]
|かくとうトラップ
|かくとうトラップ
|Places a trap on the field that damages opponents using physical attacks. Stacking it increases the trap damage.
|Places a trap on the field that damages opponents using physical techniques. Stacking it increases the trap damage.
|-
|-
|62
|62
|[[Shooting Trap]]
|[[Shoot Trap]]
|しゃげきトラップ
|しゃげきトラップ
|Places a trap on the field that damages opponents using shooting attacks. Stacking it increases the trap damage.
|Places a trap on the field that damages opponents using shooting techniques. Stacking it increases the trap damage.
|-
|-
|63
|63
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|[[Heater Plant]]
|[[Heater Plant]]
|ヒータープラント
|ヒータープラント
|
|Places a trap on the friendly field that decrease charge time. Effect stacks.
|-
|-
|67
|67

Latest revision as of 09:49, 20 December 2023




This is a list of attacks and actions in Medarot DS. There are 68 in total.

This game overhauled and renamed most of the non-attacking actions, as well as introducing several new attacks.

Attacks[edit]

These actions use the Strike, Berserk, Shoot and Snipe skills.

Strike and Berserk (なぐる and がむしゃら):

# Name Japanese Effects
1 Sword ソード Normal physical attack.
2 Hammer ハンマー Increasing damage dealt to defending part.
3 Bug バグ A physical attack that inflicts the Flux status effect, causing the target to have lower success stat for a period of time.
4 Virus ウィルス A physical attack that inflicts the Flux status effect, causing the target to have lower success stat for a period of time.
5 Thunder サンダー A physical attack that inflicts the Stop status effect, causing the target to stop temporarily and become unable to defend.
6 Freeze フリーズ
7 Hold ホールド A physical attack that inflicts the Hold status effect, causing the target to have reduced charge and cooldown performance.
8 Wave ウェーブ
9 Fire ファイア A physical attack that inflicts the Burn status effect, causing the target to take damage over time.
10 Melt メルト
11 Sacrifice サクリファイス A physical attack that destroys the users part in exchange for damage. Remaining part health points are added to the total damage done.
12 Assassin アサッシン Guarantee of hit and critical.
13 Panic パニック A physical attack that inflicts the Panic status effect, causing the target to chose actions randomly and have a chance to fail protecting teammates.
14 Evasion Seal かいひシール A physical attack that disables evasion.
15 Double Seal ダブルシール A physical attack that disables evasion and defense.

Shoot and Snipe (うつ and ねらいうつ):

# Name Japanese Effects
16 Rifle ライフル Fires a precise shot.
17 Gatling ガトリング Fires a barrage of bullets. Damage varies for each hit.
18 Laser レーザー Double the amount of power, has chance to miss.
19 Beam ビーム Fires a powerful beam that has high success and power.
20 Missile ミサイル Guarantee of hit.
21 Napalm ナパーム Fires a projectile that has 100% accuracy and deals 1.2x pierce damage.
22 Break ブレイク Fires a projectile that double the parts success value. High chance for critical hit.
23 Press プレス Fires a projectile that double the parts success value. High chance for critical hit.
24 Anti-Air アンチエア Fires a projectile that deals 3x damage against Flying-type Medarots.
25 Anti-Sea アンチシー Fires a projectile that deals 3x damage against Aquatic-type Medarots.
26 Destroy デストロイ Completely destroys parts, but only if the target is in its cooldown phase.
27 Sacrifice サクリファイス A ranged attack that destroys the users part in exchange for damage. Remaining part health points are added to the total damage done.
28 Static スタティック Reduce target part armor point(s) to 1/4.
29 Tornado トルネード Deals double damage when the battle is on desert terrain.
30 Slip スリップ Fires a damaging card that causes the target to forget its action and return to the command line.
31 Canceler キャンセラー Disable target part for a period of time.
32 Defense Seal ぼうぎょシール Fires a projectile that makes the target unable to defend or use defensive techniques for a period of time.

Other actions[edit]

These actions use the Support, Protect, Heal, and Set-up skills.

Support (たすける):

# Name Japanese Effects
33 Radar Sight レーダーサイト Performs a radar scan that increase teams success stat for a period of time.
34 Stealth ステルス Increases the teams evasion stat for a period of time.
35 Commander コマンダー
36 Heater ヒーター Performs an action that reduce teams charge time for a period of time.
37 Cooler クーラー Performs an action that reduce teams cooldown time for a period of time.
38 Drive Boost ドライブブースト Increase movement value for a period of time.
39 Mobile Boost モビルブースト Increase dodge value for a period of time.
40 Hit Promise ヒットプロミス Grants 100% chance to hit the next attack by your team, canceled with Evade Promise.
41 Evade Promise かいひプロミス Grants 100% chance to dodge the next attack dealt to the friendly team.
42 Change チェンジ Changes the right arm, left arm and leg parts into any random parts. Ignores tinpet gender part restrictions.

Protect (まもる):

# Name Japanese Effects
43 Guard ガード Protects the team from opponents attacks.
44 Lesser Guard みまんガード Protects the team from opponents attacks and negates damage under 50 points.
45 Fight Guard かくとうガード Protects the team from opponents attacks and becomes immune to physical techniques.
46 Shoot Guard しゃげきガード Protects the team from opponents attacks and becomes immune to shooting techniques.
47 Perfect Guard かんぜんガード Protects the team from opponents attacks and becomes immune to all damage.
48 Explosive Guard かやくガード Protects the team from opponents attacks and becomes immune to Missile and Napalm techniques.
49 Optical Guard こうがくガード Protects the team from opponents attacks and becomes immune to Laser and Beam techniques.
50 Gravity Guard じゅう力ガード Protects the team from opponents attacks and becomes immune to Break and Press techniques.
51 Mirror Guard ミラーガード Protects the team from opponents attacks and reflects shooting techniques.

Heal (なおす):

# Name Japanese Effects
52 Repair リペア Repairs damaged parts on an ally Medarot.
55 All-Repair オールリペア
54 Restore レストア Brings back a single destroyed part on an ally Medarot.
56 All-Restore オールレストア Restores 1 destroyed part on all teammates.
53 Revive リバイブ Restores all destroyed parts on 1 teammate.
57 Auto-Repair けいぞくリペア
58 Self-Repair セルフリペア Repairs all damaged parts on its user.
59 Disruption Clear ぼうがいクリア Clears status effects.
60 Trap Clear トラップクリア Clears opponent traps on the field.

Set-up (しかける):

# Name Japanese Effects
61 Fight Trap かくとうトラップ Places a trap on the field that damages opponents using physical techniques. Stacking it increases the trap damage.
62 Shoot Trap しゃげきトラップ Places a trap on the field that damages opponents using shooting techniques. Stacking it increases the trap damage.
63 Head Trap あたまトラップ
64 Right Arm Trap 右うでトラップ
65 Left Arm Trap 左うでトラップ
66 Heater Plant ヒータープラント Places a trap on the friendly field that decrease charge time. Effect stacks.
67 Cooler Plant クーラープラント Places a trap on the friendly field that decrease cooldown time. Effect stacks.
68 Repair Plant リペアプラント Places a trap on the friendly field that repairs teams parts after executing an action. Effect stacks.