Leg abilities in Medarot 8

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This is a complete list of leg abilities in Medarot 8. There are 58 in total.

List of leg abilities[edit]

# Name Japanese Description
1 Land Cruiser ランドクルーザー Improves compatibility on flat terrain.
2 Forester フォレスター Improves compatibility on forest terrain.
3 Climber クライマー Improves compatibility on mountain terrain.
4 Desert Type デザートタイプ Improves compatibility on desert terrain.
5 Snow Type スノータイプ Improves compatibility on snowy terrain.
6 Explorer エクスプローラー Improves compatibility on indoor (hall) terrain.
7 Mariner マリナー Improves compatibility on water terrain.
8 Adapter アダプター Eliminates the effects of poor leg-terrain compatibility.
9 G-Control Gコントロール All terrain match-ups are +6 while at 100% charge.
10 Accel アクセル Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
11 Barrier ケッカイ Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
2 Rumbling ランブリング Applies "Fight Boost" to itself once per battle upon reaching 100% charge.
3 Assail アセイル Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
14 Generator ジェネレーター Applies "Heater" to itself once per battle upon reaching 100% charge.
15 Radiator ラジエーター Applies "Cooler" to itself once per battle upon reaching 100% charge.
16 Righteous ハジャ Applies "Status Clear" to itself once per battle upon reaching 100% charge.
17 Brilliance ブリリアンス Applies "Super Repair" to itself once per battle upon reaching 100% charge.
18 Ruffian ブライ Applies "Desperate" to itself once per battle upon reaching 100% charge.
19 Clairvoyance クレアボイアンス Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
20 Illusion イリュージョン Applies "Stealth" to itself once per battle upon reaching 100% charge.
21 Charge Shot チャージショット Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
22 Charge Fight チャージファイト Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
23 M-Charger Mチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
24 F-Charger Fチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.
25 S-Charger Sチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
26 Protect Plus まもるプラス Charge stat when using Protect actions is increased by 10.
27 Heal Plus なおすプラス Charge stat when using Heal actions is increased by 10.
28 Support Plus たすけるプラス Charge stat when using Support actions is increased by 10.
29 Set-up Plus しかけるプラス Charge stat when using Set-up actions is increased by 10.
30 Breakneck ブレイクネック Mobility stat is +10 during the charge phase and execution of an action.
31 Assault アサルト Mobility stat is +15 during the charge phase of Berserk attacks.
32 Abscond アプスコンド Mobility stat is +15 during cooldown.
33 Acrobatics アクロバティクス Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
34 Carnage シュラ Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
35 Artillery アーティラリー Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
36 Weapon Master ウェポンマスター Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.
37 Quick Attack クイックアタック Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
38 Quick Fire クイックファイア Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
39 Endurance エンデュランス Gains charge % equal to 1/5 of the damage when damage is taken while charging.
40 Auto-Charge オートチャージ Adds 5% to the charge gauge after each action.
41 Auto-Repair オートリペア Recovers HP on all parts equal to the % gained when charge % increases.
42 Fortress フォートレス Damage taken when defending is reduced by 10%.
43 Pillbox トーチカ Damage taken is reduced by 20% during CF attack standby.
44 Pupa プーパ Damage taken is reduced by 20% when at 50% charge or higher.
45 Charm チャーム Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
46 Continual-P コンテニュアルP Increases Mobility stat by 1 for every action performed (maximum is +10).
47 Emergency エマージェンシー Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10).
48 Dead Or Alive デッドオアライブ Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
49 Trigger Happy トリガーハッピー Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
50 Bloodstain ブラッドステイン Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
51 Extra Ammo ついかだんそう Increases head part uses by 1.
52 Shooter シューター Increases the accuracy of sniping attacks by 10%.
53 Carrier キャリアー May randomly inflict one of its own negative status effects on the opponent when attacking.
54 Super Armor スーパーアーマー Negates the effects of Thunder, Freeze, and Tornado.
55 Intercept インターセプト Counters by attacking first when targeted during CF attack standby.
56 Waylay ウェイレイ Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
57 Fairy Charge フェアリチャージ Gains 2% charge for each level of trap/plant placed on the field after performing an action.
58 Trap Buster トラップバスター Can destroy enemy traps instead of triggering them.

Version 1.0 differences[edit]

Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:

Name Japanese Description Difference
Abscond アプスコンド Mobility stat is +10 during cooldown. Changed to +15.
Endurance エンデュランス Gains charge % equal to 1/2 of the damage when damage is taken while charging. Changed to 1/5