Break: Difference between revisions

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(Fixed the description and added a list of M1 'rots that use it.)
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'''Break''' (ブレイク) is a recurring attack in the whole Medarot series. It is associated with the [[Bear Medal]] in Medarot 1, 2 and R.
'''Break''' ({{r|ブレイク|Bureiku}}) is an [[Attacks|attack]] present in every Medarot game.  
==Description==
Break is an expanding gravity attack that expands on hit. As a gravity attack, it has twice the success rate as marked, even more than [[Press]]. If Break has an increasable critical hit rate, it has a very high chance.


Just like every special attack, Break can be blocked.
Break is a gravity-based attack that expands on contact to force the enemy's parts apart. Mechanics-wise, it works similar to the other gravity-based attack, [[Press]].


If Break is a [[Shooting]] or [[Sniping]] attack, an expanding ball of gravity is shot and expands upon impact.
Gravity attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in [[Medarot 1]] the bonus to success only affects the damage caused, and not the accuracy of the attack.)


But if Break is a [[Striking]] or [[Berserking]] attack, the user runs and summons a fist of expanding gravity that expands upon impact.
Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]]. In [[Medarot 1]] (and possibly other games), Break attacks will be completely negated, but the damage from [[Press]] attacks can only reduced by 3/4.


BER-types have this trademark attack, among other Medarots.
In Medarot 1, 2, R, and 2 Core, gravity attacks are compatible with the [[Bear Medal]].
==See also==
 
*[[Press]]
{| class="wikitable collapsible collapsed" width=650 style="text-align:center;"
*[[Gravity Block]]
|-
*[[Bear Medal]]
! colspan=11 style="background:#DDDDDD;" | Medarots with Break in Medarot 1
[[Category:Attacks]]
|- style="font-size:11px;"
! #
! Medarot
! Parts
! Attribute
! Skill
! HP
! Success
! Power
! Uses/Charge
! Cooldown
! -
|-
| 25
| [[A-Burage]]
| Head
| Gravity
| Shoot
| 40
| 44
| 10
| 10 use
| -
| {{gen|M}}
|-
| 51
| [[Mad Muscle]]
| Right
| Gravity
| Shoot
| 20
| 66
| 0
| 14
| 10
| {{gen|M}}
|-
|rowspan=3| 56
|rowspan=3| [[Yuchitang]]
| Head
| Gravity
| Shoot
| 40
| 54
| 5
| 3 use
| -
|rowspan=3| {{gen|M}}
|-
| Right
| Gravity
| Shoot
| 10
| 54
| 5
| 12
| 7
|-
| Left
| Gravity
| Snipe
| 10
| 66
| 0
| 14
| 8
|-
|}
 
{{Navbox-Attack}}

Revision as of 11:59, 18 August 2012

Break (ブレイク) is an attack present in every Medarot game.

Break is a gravity-based attack that expands on contact to force the enemy's parts apart. Mechanics-wise, it works similar to the other gravity-based attack, Press.

Gravity attacks are usually ranged (using the Shoot and Snipe skills) and have the special effect of using twice the part's reported success rate. This can make gravity attacks more accurate, damaging, and likely to be critical, although the exact mechanics vary between each game. (For example, in Medarot 1 the bonus to success only affects the damage caused, and not the accuracy of the attack.)

Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with Negate Gravity. In Medarot 1 (and possibly other games), Break attacks will be completely negated, but the damage from Press attacks can only reduced by 3/4.

In Medarot 1, 2, R, and 2 Core, gravity attacks are compatible with the Bear Medal.

Attacks View - Edit
GB and GBA-era Attacks
Attacks
(List)
Normal attacks Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air
Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks
Direct attacks Destroy - Sacrifice - Assassin - Static - Homesick - Countdown
Status attacks Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown
Related topics Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps