Template:Stats-M1: Difference between revisions
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==Description== | ==Description== | ||
This is the template for parts that appear in [[Medarot 1]], for use on Medarot pages. | This is the template for parts that appear in [[Medarot 1]], for use on Medarot pages. | ||
{{Stat template links}} | |||
To use this template, put the following text in the | To use this template, put the following text in the Medarot 1 section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???. | ||
<pre><nowiki> | <pre><nowiki> | ||
{{ | {{Stats-M1 | ||
| head-code = | | head-code = | ||
| head-name = | | head-name = | ||
Line 177: | Line 178: | ||
* For "skill", put the skill that the part uses. (eg. Snipe) | * For "skill", put the skill that the part uses. (eg. Snipe) | ||
* For "action", put the action/attack the part performs. (eg. Gatling) | * For "action", put the action/attack the part performs. (eg. Gatling) | ||
* For "descript", put a short description of the part or its action | * For "descript", put a short description of the part or its action. It should be fine to copy what it sats in the game. | ||
* If the part has a pierce effect (carries damage onto other parts), mark this with a @ sign after the number for "power". | |||
The rest are stats and should be filled in with numbers! | The rest are regular stats and should be filled in with numbers! | ||
[[Category:Medarot page | [[Category:Medarot page templates]] | ||
</noinclude> | </noinclude> |
Revision as of 18:47, 6 March 2012
Stats in Medarot 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Description
This is the template for parts that appear in Medarot 1, for use on Medarot pages.
Other Stat Templates:
Medachange Templates: |
To use this template, put the following text in the Medarot 1 section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.
{{Stats-M1 | head-code = | head-name = | head-name-j = | head-attribute = | head-skill = | head-action = | head-descript = | head-armor = | head-success = | head-power = | head-uses = | right-code = | right-name = | right-name-j = | right-attribute = | right-skill = | right-action = | right-descript = | right-armor = | right-success = | right-power = | right-charge = | right-cooldown = | left-code = | left-name = | left-name-j = | left-attribute = | left-skill = | left-action = | left-descript = | left-armor = | left-success = | left-power = | left-charge = | left-cooldown = | leg-code = | leg-name = | leg-name-j = | leg-attribute = | leg-type = | leg-descript = | leg-armor = | leg-speed = | leg-mobility = | leg-fighting = | leg-shooting = | leg-scanning = }}
Sections
- For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
- For "name" sections, put the translated japanese name of the part, rather than any english dub names. (eg. Submachinegun)
- For "name-j" sections, write the original name in japanese text. (eg. サブマシンガン)
- For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
- For "skill", put the skill that the part uses. (eg. Snipe)
- For "action", put the action/attack the part performs. (eg. Gatling)
- For "descript", put a short description of the part or its action. It should be fine to copy what it sats in the game.
- If the part has a pierce effect (carries damage onto other parts), mark this with a @ sign after the number for "power".
The rest are regular stats and should be filled in with numbers!