Anti-Air: Difference between revisions
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'''Anti-Air''' (<span style="cursor: help;" title="taikuu">たいくう</span> or <span style="cursor: help;" title="anchieaa">アンチエアー</span>, "Anti-air") is a type of [[attacks|attack]] present in almost all Medarot games. | '''Anti-Air''' (<span style="cursor: help;" title="taikuu">たいくう</span> or <span style="cursor: help;" title="anchieaa">アンチエアー</span>, "Anti-air") is a type of [[attacks|attack]] present in almost all Medarot games. | ||
Anti-Air attacks do extra damage to [[Medarot]]s with [[Flying (leg type)|Flying]]-type leg parts. It's often depicted as a type of missile attack, and works similarly to [[Anti-Sea]]. | |||
== In Medarot 1, 2, and R == | |||
In the first few games, Anti-Air is an equip-effect given to any parts with the Anti-Air attribute, regardless of the attack they perform. Equipiing one Anti-Air part gives all of that Medarot's attacks the Anti-Air effect until the part that gives Anti-Air is destroyed (meaning it can be used with both [[Ranged attack|ranged]] and [[physical attack]]s). Medarots with Anti-Air parts have improved accuracy and power against flying Medarots. | |||
In the first few games, Anti-Air is an equip-effect given to any parts with the Anti-Air attribute, regardless of the attack they perform. Equipiing one Anti-Air part gives all of that Medarot's attacks the Anti-Air effect until the part that gives Anti-Air is destroyed (meaning it can be used with both [[ | |||
Since it depends on the attack you use, it technically works with any attacking skill ([[Shoot]], [[Snipe]], [[Strike]], or [[Berserk]]). The [[Bat Medal]] is compatible with the Anti-Air attribute. | Since it depends on the attack you use, it technically works with any attacking skill ([[Shoot]], [[Snipe]], [[Strike]], or [[Berserk]]). The [[Bat Medal]] is compatible with the Anti-Air attribute. | ||
== In Medarot 3 onwards == | |||
In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational. | In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational. | ||
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Anti-Air attacks generally use the ranged attacking skills ([[Shoot]] and [[Snipe]]), but occasionally use [[Protect]] instead. In [[Medarot 2 Core]] and [[Shingata Medarot]], Anti-Air attacks set off [[Shooting Trap]]s. | Anti-Air attacks generally use the ranged attacking skills ([[Shoot]] and [[Snipe]]), but occasionally use [[Protect]] instead. In [[Medarot 2 Core]] and [[Shingata Medarot]], Anti-Air attacks set off [[Shooting Trap]]s. | ||
{{Navbox Attack}} | |||
[[Category:Attacks]] | [[Category:Attacks]] |
Revision as of 13:48, 14 October 2011
Anti-Air (たいくう or アンチエアー, "Anti-air") is a type of attack present in almost all Medarot games.
Anti-Air attacks do extra damage to Medarots with Flying-type leg parts. It's often depicted as a type of missile attack, and works similarly to Anti-Sea.
In Medarot 1, 2, and R
In the first few games, Anti-Air is an equip-effect given to any parts with the Anti-Air attribute, regardless of the attack they perform. Equipiing one Anti-Air part gives all of that Medarot's attacks the Anti-Air effect until the part that gives Anti-Air is destroyed (meaning it can be used with both ranged and physical attacks). Medarots with Anti-Air parts have improved accuracy and power against flying Medarots.
Since it depends on the attack you use, it technically works with any attacking skill (Shoot, Snipe, Strike, or Berserk). The Bat Medal is compatible with the Anti-Air attribute.
In Medarot 3 onwards
In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational.
Anti-Air attacks generally use the ranged attacking skills (Shoot and Snipe), but occasionally use Protect instead. In Medarot 2 Core and Shingata Medarot, Anti-Air attacks set off Shooting Traps.
Attacks View - Edit |
GB and GBA-era Attacks | ||
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Attacks (List) |
Normal attacks | Rifle / Gatling - Sword / Hammer - Laser / Beam - Missile / Napalm - Press / Break - Anti-Sea / Anti-Air Shock / Vacuum - Time Attack - Count Attack - Ghost - Combination attacks |
Direct attacks | Destroy - Sacrifice - Assassin - Static - Homesick - Countdown | |
Status attacks | Hold / Wave - Fire / Melt - Bug / Virus - Thunder / Freeze - Homesick - Countdown | |
Related topics | Actions - Equip effects - Attributes - Skills - Stats - Critical hits - Pierce effect - Traps |
DS and 3DS-era Attacks | ||
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Added in Medarot DS | Tornado - Slip - Panic - Defense Seal - Evasion Seal - Double Seal - Canceller | |
Added in Medarot 7 | Normal attacks | Heavy Rifle - Mega Gatling - Hyper Beam - Beam Sword - Thunder Shot / Freeze Shot Break Hammer - Flash - Charge Buster |
CF attacks | CF Rifle / CF Gatling - CF Sword / CF Hammer - CF Laser / CF Beam - CF Missile CF Press / CF Break - CF Flash | |
Added in Medarot Dual / Medarot 8 | Hyper Laser - Claw - Deathlock - Charge Blade - Fire Shot - Ghost Shot - Anti-Charge - Recharge Charge Drain - Level Drain - Effect Clear - MF Seal - Microwave |