Template:Stats-M2: Difference between revisions
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(Messed with the colors and spacing to hopefully make it a bit easier on the eyes.) |
(Centered the table and added an icon for piercing parts.) |
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<div style="margin: 15px 0px;"> | <div style="margin: 15px 0px;"> | ||
{| class="collapsible collapsed" width=490 border="1" cellpadding="4" style="border-collapse:collapse; font-size: 100%; text-align: center; color:#000;" | {| class="collapsible collapsed" width=490 border="1" cellpadding="4" style="border-collapse:collapse; font-size: 100%; text-align: center; color:#000; margin: 0 auto;" | ||
|- | |- | ||
! style="background:#4499BB; color:#FFF;" | '''<big>Stats in Medarot 2</big>''' | ! style="background:#4499BB; color:#FFF;" | '''<big>Stats in Medarot 2</big>''' | ||
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| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-armor|}}} | | colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-armor|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-success|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-success|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-power|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-power|}}} {{#ifeq: {{{head-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-uses|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-uses|}}} | ||
|- | |- | ||
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| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-armor|}}} | | colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-armor|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-success|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-success|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-power|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-power|}}} {{#ifeq: {{{right-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-charge|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-charge|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-cooldown|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-cooldown|}}} | ||
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| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-armor|}}} | | colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-armor|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-success|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-success|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-power|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-power|}}} {{#ifeq: {{{left-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-charge|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-charge|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-cooldown|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-cooldown|}}} | ||
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* For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic) | * For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic) | ||
* For "descript", put a short description of the part or its action. | * For "descript", put a short description of the part or its action. | ||
* If the part has a pierce effect (carries damage onto other parts), | * If the part has a pierce effect (carries damage onto other parts), add a line for ''|head-pierce = yes'', ''|right-pierce = yes'', or ''|left-pierce = yes'' (depending on the part) after the power value. | ||
The rest are regular stats and should be filled in with numbers! | The rest are regular stats and should be filled in with numbers! |
Revision as of 10:52, 16 December 2014
Stats in Medarot 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Description
This is the template for Medarot stats in Medarot 2, for use on Medarot pages.
Other Stat Templates:
Medachange Templates: |
To use this template, put the following text in the Medarot 2 section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.
{{Stats-M2 | head-code = | head-name = | head-name-j = | head-attribute = | head-skill = | head-action = | head-descript = | head-armor = | head-success = | head-power = | head-uses = | right-code = | right-name = | right-name-j = | right-attribute = | right-skill = | right-action = | right-descript = | right-armor = | right-success = | right-power = | right-charge = | right-cooldown = | left-code = | left-name = | left-name-j = | left-attribute = | left-skill = | left-action = | left-descript = | left-armor = | left-success = | left-power = | left-charge = | left-cooldown = | leg-code = | leg-name = | leg-name-j = | leg-attribute = | leg-type = | leg-descript = | leg-armor = | leg-speed = | leg-mobility = | leg-fighting = | leg-shooting = | leg-scan = | leg-conceal = }}
Instructions
- For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
- For "name" sections, put the translated Japanese name of the part, rather than any English dub names. (eg. Submachinegun)
- For "name-j" sections, write the original name in Japanese text. (eg. サブマシンガン)
- For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
- For "skill", put the skill that the part uses. (eg. Snipe)
- For "action", put the action/attack the part performs. (eg. Gatling)
- For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
- For "descript", put a short description of the part or its action.
- If the part has a pierce effect (carries damage onto other parts), add a line for |head-pierce = yes, |right-pierce = yes, or |left-pierce = yes (depending on the part) after the power value.
The rest are regular stats and should be filled in with numbers!