Template:Stats-M2: Difference between revisions

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(Messed with the colors and spacing to hopefully make it a bit easier on the eyes.)
(Centered the table and added an icon for piercing parts.)
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<div style="margin: 15px 0px;">
<div style="margin: 15px 0px;">
{| class="collapsible collapsed" width=490 border="1" cellpadding="4" style="border-collapse:collapse; font-size: 100%; text-align: center; color:#000;"
{| class="collapsible collapsed" width=490 border="1" cellpadding="4" style="border-collapse:collapse; font-size: 100%; text-align: center; color:#000; margin: 0 auto;"
|-
|-
! style="background:#4499BB; color:#FFF;" | '''<big>Stats in Medarot 2</big>'''
! style="background:#4499BB; color:#FFF;" | '''<big>Stats in Medarot 2</big>'''
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| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-armor|}}}
| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-armor|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-success|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-success|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-power|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-power|}}} {{#ifeq: {{{head-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}}  
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-uses|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{head-uses|}}}
|-
|-
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| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-armor|}}}
| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-armor|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-success|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-success|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-power|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-power|}}} {{#ifeq: {{{right-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}}  
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-charge|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-charge|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-cooldown|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-cooldown|}}}
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| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-armor|}}}
| colspan=2 style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-armor|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-success|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-success|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-power|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-power|}}} {{#ifeq: {{{left-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}}  
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-charge|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-charge|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-cooldown|}}}
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-cooldown|}}}
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* For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
* For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
* For "descript", put a short description of the part or its action.
* For "descript", put a short description of the part or its action.
* If the part has a pierce effect (carries damage onto other parts), mark this with a @ sign after the number for "power".
* If the part has a pierce effect (carries damage onto other parts), add a line for ''|head-pierce = yes'', ''|right-pierce = yes'', or ''|left-pierce = yes'' (depending on the part) after the power value.


The rest are regular stats and should be filled in with numbers!  
The rest are regular stats and should be filled in with numbers!  

Revision as of 10:52, 16 December 2014

Description

This is the template for Medarot stats in Medarot 2, for use on Medarot pages.

Other Stat Templates:

Medachange Templates:

To use this template, put the following text in the Medarot 2 section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.

{{Stats-M2
| head-code       = 
| head-name       = 
| head-name-j     = 
| head-attribute  = 
| head-skill      = 
| head-action     = 
| head-descript   = 
| head-armor      = 
| head-success    = 
| head-power      = 
| head-uses       = 
 
| right-code      = 
| right-name      = 
| right-name-j    = 
| right-attribute = 
| right-skill     = 
| right-action    = 
| right-descript  = 
| right-armor     = 
| right-success   = 
| right-power     = 
| right-charge    = 
| right-cooldown  = 

| left-code       = 
| left-name       = 
| left-name-j     = 
| left-attribute  = 
| left-skill      = 
| left-action     = 
| left-descript   = 
| left-armor      = 
| left-success    = 
| left-power      = 
| left-charge     = 
| left-cooldown   = 

| leg-code        = 
| leg-name        = 
| leg-name-j      = 
| leg-attribute   = 
| leg-type        = 
| leg-descript    = 
| leg-armor       = 
| leg-speed       = 
| leg-mobility    = 
| leg-fighting    = 
| leg-shooting    = 
| leg-scan        = 
| leg-conceal     = 
}}

Instructions

  • For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
  • For "name" sections, put the translated Japanese name of the part, rather than any English dub names. (eg. Submachinegun)
  • For "name-j" sections, write the original name in Japanese text. (eg. サブマシンガン)
  • For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
  • For "skill", put the skill that the part uses. (eg. Snipe)
  • For "action", put the action/attack the part performs. (eg. Gatling)
  • For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
  • For "descript", put a short description of the part or its action.
  • If the part has a pierce effect (carries damage onto other parts), add a line for |head-pierce = yes, |right-pierce = yes, or |left-pierce = yes (depending on the part) after the power value.

The rest are regular stats and should be filled in with numbers!