Template:Stats-Navi: Difference between revisions

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! style="background:#449955; color:#FFF;" | '''<big>Stats in Medarot Navi</big>'''
! style="background:#449955; color:#FFF;" | '''<big>Stats in Medarot Navi</big>'''

Revision as of 15:56, 14 September 2015

Description

This is the template for Medarot stats in Medarot Navi, for use on Medarot pages.

Other Stat Templates:

Medachange Templates:

To use this template, put the following text in the Medarot Navi section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.

{{Stats-Navi
| head-code       = 
| head-name       = 
| head-name-j     = 
| head-attribute  = 
| head-skill      = 
| head-action     = 
| head-descript   = 
| head-armor      = 
| head-success    = 
| head-power      = 
| head-target     = 
| head-range      = 
| head-uses       = 
 
| right-code      = 
| right-name      = 
| right-name-j    = 
| right-attribute = 
| right-skill     = 
| right-action    = 
| right-descript  = 
| right-armor     = 
| right-success   = 
| right-power     = 
| right-target    = 
| right-range     = 
| right-AP        = 

| left-code       = 
| left-name       = 
| left-name-j     = 
| left-attribute  = 
| left-skill      = 
| left-action     = 
| left-descript   = 
| left-armor      = 
| left-success    = 
| left-power      = 
| left-target     = 
| left-range      = 
| left-AP         = 

| leg-code        = 
| leg-name        = 
| leg-name-j      = 
| leg-attribute   = 
| leg-type        = 
| leg-descript    = 
| leg-armor       = 
| leg-speed       = 
| leg-mobility    = 
| leg-defense     = 
| leg-physical    = 
| leg-ranged      = 
}}

Instructions

  • For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
  • For "name" sections, put the translated Japanese name of the part, rather than any English dub names. (eg. Submachinegun)
  • For "name-j" sections, write the original name in Japanese text. (eg. サブマシンガン)
  • For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
  • For "skill", put the skill that the part uses. (eg. Snipe)
  • For "action", put the action/attack the part performs. (eg. Gatling)
  • For "target", enter what target(s) the action affects (One enemy, One ally, One Medarot, All allies, Equip, or Field).
  • For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
  • For "descript", put a short description of the part or its action.
  • If the part has a pierce effect (carries damage onto other parts), add a line for |head-pierce = yes, |right-pierce = yes, or |left-pierce = yes (depending on the part) after the power value.

The rest are regular stats and should be filled in with numbers!