Template:Stats-M2C: Difference between revisions
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| style="background:#BBEEFF; border:1px solid #55AABB;" | [[Power (stat)|<span style="color:black;">Power</span>]] | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Power (stat)|<span style="color:black;">Power</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[Charge (stat)|<span style="color:black;">Charge</span>]] | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Charge (stat)|<span style="color:black;">Charge</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[ | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Radiation (stat)|<span style="color:black;">Radiation</span>]] | ||
|- | |- | ||
| style="background:#77CCDD; border:1px solid #55AABB;" | <small>Skill:</small> | | style="background:#77CCDD; border:1px solid #55AABB;" | <small>Skill:</small> | ||
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| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-power|}}} {{#ifeq: {{{right-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-power|}}} {{#ifeq: {{{right-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-charge|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-charge|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right- | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{right-radiation|}}} | ||
|- | |- | ||
| style="background:#77CCDD; border:1px solid #55AABB;" | <small>Action:</small> | | style="background:#77CCDD; border:1px solid #55AABB;" | <small>Action:</small> | ||
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| style="background:#BBEEFF; border:1px solid #55AABB;" | [[Power (stat)|<span style="color:black;">Power</span>]] | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Power (stat)|<span style="color:black;">Power</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[Charge (stat)|<span style="color:black;">Charge</span>]] | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Charge (stat)|<span style="color:black;">Charge</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[ | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Radiation (stat)|<span style="color:black;">Radiation</span>]] | ||
|- | |- | ||
| style="background:#77CCDD; border:1px solid #55AABB;" | <small>Skill:</small> | | style="background:#77CCDD; border:1px solid #55AABB;" | <small>Skill:</small> | ||
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| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-power|}}} {{#ifeq: {{{left-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-power|}}} {{#ifeq: {{{left-pierce|}}} | yes | [[Image:Pierce-Icon.gif|This action can pierce multiple parts.]]}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-charge|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-charge|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left- | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{left-radiation|}}} | ||
|- | |- | ||
| style="background:#77CCDD; border:1px solid #55AABB;" | <small>Action:</small> | | style="background:#77CCDD; border:1px solid #55AABB;" | <small>Action:</small> | ||
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|- | |- | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[Armor (stat)|<span style="color:black;">Armor</span>]] | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Armor (stat)|<span style="color:black;">Armor</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[ | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Propulsion (stat)|<span style="color:black;">Propulsion</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[ | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Evasion (stat)|<span style="color:black;">Evasion</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[ | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Defense (stat)|<span style="color:black;">Defense</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[ | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Proximity (stat)|<span style="color:black;">Proximity</span>]] | ||
| style="background:#BBEEFF; border:1px solid #55AABB;" | [[ | | style="background:#BBEEFF; border:1px solid #55AABB;" | [[Remoteness (stat)|<span style="color:black;">Remoteness</span>]] | ||
|- | |- | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg-armor|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg-armor|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg- | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg-propulsion|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg-evasion|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg-evasion|}}} | ||
| style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg-defense|}}} | | style="background:#EEFFFF; border:1px solid #55AABB;" | {{{leg-defense|}}} | ||
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== Description == | == Description == | ||
This is the template for Medarot stats in [[Medarot 2 | This is the template for Medarot stats in [[Medarot 2 Core]], for use on Medarot pages. | ||
{{Stat template links}} | {{Stat template links}} | ||
To use this template, put the following text in the Medarot 2 | To use this template, put the following text in the Medarot 2 Core section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???. | ||
<pre><nowiki> | <pre><nowiki> | ||
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| right-power = | | right-power = | ||
| right-charge = | | right-charge = | ||
| right- | | right-radiation = | ||
| left-code = | | left-code = | ||
| Line 167: | Line 166: | ||
| left-power = | | left-power = | ||
| left-charge = | | left-charge = | ||
| left- | | left-radiation = | ||
| leg-code = | | leg-code = | ||
| Line 176: | Line 175: | ||
| leg-descript = | | leg-descript = | ||
| leg-armor = | | leg-armor = | ||
| leg- | | leg-propulsion = | ||
| leg-evasion = | | leg-evasion = | ||
| leg-defense = | | leg-defense = | ||
Latest revision as of 19:26, 18 May 2025
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Description[edit]
This is the template for Medarot stats in Medarot 2 Core, for use on Medarot pages.
Other Stat Templates:
Medachange Templates: |
To use this template, put the following text in the Medarot 2 Core section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.
{{Stats-M2C
| head-code =
| head-name =
| head-name-j =
| head-attribute =
| head-skill =
| head-action =
| head-descript =
| head-armor =
| head-success =
| head-power =
| head-uses =
| right-code =
| right-name =
| right-name-j =
| right-attribute =
| right-skill =
| right-action =
| right-descript =
| right-armor =
| right-success =
| right-power =
| right-charge =
| right-radiation =
| left-code =
| left-name =
| left-name-j =
| left-attribute =
| left-skill =
| left-action =
| left-descript =
| left-armor =
| left-success =
| left-power =
| left-charge =
| left-radiation =
| leg-code =
| leg-name =
| leg-name-j =
| leg-attribute =
| leg-type =
| leg-descript =
| leg-armor =
| leg-propulsion =
| leg-evasion =
| leg-defense =
| leg-proximity =
| leg-remoteness =
}}
Instructions[edit]
- For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
- For "name" sections, put the translated Japanese name of the part, rather than any English dub names. (eg. Submachinegun)
- For "name-j" sections, write the original name in Japanese text. (eg. サブマシンガン)
- For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
- For "skill", put the skill that the part uses. (eg. Snipe)
- For "action", put the action/attack the part performs. (eg. Gatling)
- For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
- For "descript", put a short description of the part or its action.
- If the part has a pierce effect (carries damage onto other parts), add a line for |head-pierce = yes, |right-pierce = yes, or |left-pierce = yes (depending on the part) after the power value.
The rest are regular stats and should be filled in with numbers!