Leg abilities in Medarot 8: Difference between revisions

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'''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. There are 58 in total.
This is a complete list of [[leg abilities]] in [[Medarot 8]]. There are 58 in total.


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{| class="wikitable sortable" width=800 style="text-align:center; background:white;"
{| class="wikitable sortable" width=800 style="text-align:center; background:white;"
|-
|-
! #
! width=100 | Name
! width=100 | Name
! width=100 | Japanese
! width=100 | Japanese
! Description
! Description
|-
|-
|1
|Land Cruiser
|Land Cruiser
|ランドクルーザー
|ランドクルーザー
|Improves compatibility on flat terrain.
|Improves compatibility on flat terrain.
|-
|-
|2
|Forester
|Forester
|フォレスター
|フォレスター
|Improves compatibility on forest terrain.
|Improves compatibility on forest terrain.
|-
|-
|3
|Climber
|Climber
|クライマー
|クライマー
|Improves compatibility on mountain terrain.
|Improves compatibility on mountain terrain.
|-
|-
|4
|Desert Type
|Desert Type
|デザートタイプ
|デザートタイプ
|Improves compatibility on desert terrain.
|Improves compatibility on desert terrain.
|-
|-
|5
|Snow Type
|Snow Type
|スノータイプ
|スノータイプ
|Improves compatibility on snowy terrain.
|Improves compatibility on snowy terrain.
|-
|-
|6
|Explorer
|Explorer
|エクスプローラー
|エクスプローラー
|Improves compatibility on indoor (hall) terrain.
|Improves compatibility on indoor (hall) terrain.
|-
|-
|7
|Mariner
|Mariner
|マリナー
|マリナー
|Improves compatibility on water terrain.
|Improves compatibility on water terrain.
|-
|-
|8
|Adapter
|Adapter
|アダプター
|アダプター
|Eliminates the effects of poor leg-terrain compatibility.
|Eliminates the effects of poor leg-terrain compatibility.
|-
|-
|9
|G-Control
|G-Control
|Gコントロール
|Gコントロール
|All terrain match-ups are +6 while at 100% charge.
|All terrain match-ups are +6 while at 100% charge.
|-
|-
|10
|Accel
|Accel
|アクセル
|アクセル
|Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
|Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
|-
|-
|11
|Barrier
|Barrier
|ケッカイ
|ケッカイ
|Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
|Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
|-
|-
|2
|Rumbling
|Rumbling
|ランブリング
|ランブリング
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge.  
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge.  
|-
|-
|3
|Assail
|Assail
|アセイル
|アセイル
|Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
|Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
|-
|-
|14
|Generator
|Generator
|ジェネレーター
|ジェネレーター
|Applies "Heater" to itself once per battle upon reaching 100% charge.
|Applies "Heater" to itself once per battle upon reaching 100% charge.
|-
|-
|15
|Radiator
|Radiator
|ラジエーター
|ラジエーター
|Applies "Cooler" to itself once per battle upon reaching 100% charge.
|Applies "Cooler" to itself once per battle upon reaching 100% charge.
|-
|-
|16
|Righteous
|Righteous
|ハジャ
|ハジャ
|Applies "Status Clear" to itself once per battle upon reaching 100% charge.
|Applies "Status Clear" to itself once per battle upon reaching 100% charge.
|-
|-
|17
|Brilliance
|Brilliance
|ブリリアンス
|ブリリアンス
|Applies "Super Repair" to itself once per battle upon reaching 100% charge.
|Applies "Super Repair" to itself once per battle upon reaching 100% charge.
|-
|-
|18
|Ruffian
|Ruffian
|ブライ
|ブライ
|Applies "Desperate" to itself once per battle upon reaching 100% charge.
|Applies "Desperate" to itself once per battle upon reaching 100% charge.
|-
|-
|19
|Clairvoyance
|Clairvoyance
|クレアボイアンス
|クレアボイアンス
|Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
|Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
|-
|-
|20
|Illusion
|Illusion
|イリュージョン
|イリュージョン
|Applies "Stealth" to itself once per battle upon reaching 100% charge.
|Applies "Stealth" to itself once per battle upon reaching 100% charge.
|-
|-
|21
|Charge Shot
|Charge Shot
|チャージショット
|チャージショット
|Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
|Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
|-
|-
|22
|Charge Fight
|Charge Fight
|チャージファイト
|チャージファイト
|Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
|Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
|-
|-
|23
|M-Charger
|M-Charger
|Mチャージャー
|Mチャージャー
|Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
|Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
|-
|-
|24
|F-Charger
|F-Charger
|Fチャージャー
|Fチャージャー
|Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.
|Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.
|-
|-
|25
|S-Charger
|S-Charger
|Sチャージャー
|Sチャージャー
|Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
|Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
|-
|-
|26
|Protect Plus
|Protect Plus
|まもるプラス
|まもるプラス
|Charge stat when using Protect actions is increased by 10.
|Charge stat when using Protect actions is increased by 10.
|-
|-
|27
|Heal Plus
|Heal Plus
|なおすプラス
|なおすプラス
|Charge stat when using Heal actions is increased by 10.
|Charge stat when using Heal actions is increased by 10.
|-
|-
|28
|Support Plus
|Support Plus
|たすけるプラス
|たすけるプラス
|Charge stat when using Support actions is increased by 10.
|Charge stat when using Support actions is increased by 10.
|-
|-
|29
|Set-up Plus
|Set-up Plus
|しかけるプラス
|しかけるプラス
|Charge stat when using Set-up actions is increased by 10.
|Charge stat when using Set-up actions is increased by 10.
|-
|-
|30
|Breakneck
|Breakneck
|ブレイクネック
|ブレイクネック
|Mobility stat is +10 during the charge phase and execution of an action.
|Mobility stat is +10 during the charge phase and execution of an action.
|-
|-
|31
|Assault
|Assault
|アサルト
|アサルト
|Mobility stat is +15 during the charge phase of Berserk attacks.
|Mobility stat is +15 during the charge phase of Berserk attacks.
|-
|-
|32
|Abscond
|Abscond
|アプスコンド
|アプスコンド
|Mobility stat is +15 during cooldown.
|Mobility stat is +15 during cooldown.
|-
|-
|33
|Acrobatics
|Acrobatics
|アクロバティクス
|アクロバティクス
|Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
|Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
|-
|-
|34
|Carnage
|Carnage
|シュラ
|シュラ
|Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
|Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
|-
|-
|35
|Artillery
|Artillery
|アーティラリー
|アーティラリー
|Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
|Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
|-
|-
|36
|Weapon Master
|Weapon Master
|ウェポンマスター
|ウェポンマスター
|Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.
|Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.
|-
|-
|37
|Quick Attack
|Quick Attack
|クイックアタック
|クイックアタック
|Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
|Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
|-
|-
|38
|Quick Fire
|Quick Fire
|クイックファイア
|クイックファイア
|Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
|Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
|-
|-
|39
|Endurance
|Endurance
|エンデュランス
|エンデュランス
|Gains charge % equal to 1/5 of the damage when damage is taken while charging.
|Gains charge % equal to 1/5 of the damage when damage is taken while charging.
|-
|-
|40
|Auto-Charge
|Auto-Charge
|オートチャージ
|オートチャージ
|Adds 5% to the charge gauge after each action.
|Adds 5% to the charge gauge after each action.
|-
|-
|41
|Auto-Repair
|Auto-Repair
|オートリペア
|オートリペア
|Recovers HP on all parts equal to the % gained when charge % increases.
|Recovers HP on all parts equal to the % gained when charge % increases.
|-
|-
|42
|Fortress
|Fortress
|フォートレス
|フォートレス
|Damage taken when defending is reduced by 10%.
|Damage taken when defending is reduced by 10%.
|-
|-
|43
|Pillbox
|Pillbox
|トーチカ
|トーチカ
|Damage taken is reduced by 20% during CF attack standby.
|Damage taken is reduced by 20% during CF attack standby.
|-
|-
|44
|Pupa
|Pupa
|プーパ
|プーパ
|Damage taken is reduced by 20% when at 50% charge or higher.
|Damage taken is reduced by 20% when at 50% charge or higher.
|-
|-
|45
|Charm
|Charm
|チャーム
|チャーム
|Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
|Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
|-
|-
|46
|Continual-P
|Continual-P
|コンテニュアルP
|コンテニュアルP
|Increases Mobility stat by 1 for every action performed (maximum is +10).
|Increases Mobility stat by 1 for every action performed (maximum is +10).
|-
|-
|47
|Emergency
|Emergency
|エマージェンシー
|エマージェンシー
|Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10).
|Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10).
|-
|-
|48
|Dead Or Alive
|Dead Or Alive
|デッドオアライブ
|デッドオアライブ
|Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
|Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
|-
|-
|49
|Trigger Happy  
|Trigger Happy  
|トリガーハッピー
|トリガーハッピー
|Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
|Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
|-
|-
|50
|Bloodstain
|Bloodstain
|ブラッドステイン
|ブラッドステイン
|Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
|Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
|-
|-
|51
|Extra Ammo
|Extra Ammo
|ついかだんそう
|ついかだんそう
|Increases head part uses by 1.
|Increases head part uses by 1.
|-
|-
|52
|Shooter
|Shooter
|シューター
|シューター
|Increases the accuracy of sniping attacks by 10%.
|Increases the accuracy of sniping attacks by 10%.
|-
|-
|53
|Carrier
|Carrier
|キャリアー
|キャリアー
|May randomly inflict one of its own negative status effects on the opponent when attacking.
|May randomly inflict one of its own negative status effects on the opponent when attacking.
|-
|-
|54
|Super Armor
|Super Armor
|スーパーアーマー
|スーパーアーマー
|Negates the effects of Thunder, Freeze, and Tornado.
|Negates the effects of Thunder, Freeze, and Tornado.
|-
|-
|55
|Intercept
|Intercept
|インターセプト
|インターセプト
|Counters by attacking first when targeted during CF attack standby.
|Counters by attacking first when targeted during CF attack standby.
|-
|-
|56
|Waylay
|Waylay
|ウェイレイ
|ウェイレイ
|Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
|Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
|-
|-
|57
|Fairy Charge
|Fairy Charge
|フェアリチャージ
|フェアリチャージ
|Gains 2% charge for each level of trap/plant placed on the field after performing an action.
|Gains 2% charge for each level of trap/plant placed on the field after performing an action.
|-
|-
|58
|Trap Buster
|Trap Buster
|トラップバスター
|トラップバスター
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Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:
Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:


{| class="wikitable" width=850 style="text-align:center; background:white;"
{| class="wikitable" width=800 style="text-align:center; background:white;"
|-
|-
!  width=100 | Name
!  width=100 | Name
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|}
|}


[[Category:Game mechanics]]
[[Category:Lists]]

Latest revision as of 15:29, 28 January 2016




This is a complete list of leg abilities in Medarot 8. There are 58 in total.

List of leg abilities[edit]

# Name Japanese Description
1 Land Cruiser ランドクルーザー Improves compatibility on flat terrain.
2 Forester フォレスター Improves compatibility on forest terrain.
3 Climber クライマー Improves compatibility on mountain terrain.
4 Desert Type デザートタイプ Improves compatibility on desert terrain.
5 Snow Type スノータイプ Improves compatibility on snowy terrain.
6 Explorer エクスプローラー Improves compatibility on indoor (hall) terrain.
7 Mariner マリナー Improves compatibility on water terrain.
8 Adapter アダプター Eliminates the effects of poor leg-terrain compatibility.
9 G-Control Gコントロール All terrain match-ups are +6 while at 100% charge.
10 Accel アクセル Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
11 Barrier ケッカイ Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
2 Rumbling ランブリング Applies "Fight Boost" to itself once per battle upon reaching 100% charge.
3 Assail アセイル Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
14 Generator ジェネレーター Applies "Heater" to itself once per battle upon reaching 100% charge.
15 Radiator ラジエーター Applies "Cooler" to itself once per battle upon reaching 100% charge.
16 Righteous ハジャ Applies "Status Clear" to itself once per battle upon reaching 100% charge.
17 Brilliance ブリリアンス Applies "Super Repair" to itself once per battle upon reaching 100% charge.
18 Ruffian ブライ Applies "Desperate" to itself once per battle upon reaching 100% charge.
19 Clairvoyance クレアボイアンス Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
20 Illusion イリュージョン Applies "Stealth" to itself once per battle upon reaching 100% charge.
21 Charge Shot チャージショット Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
22 Charge Fight チャージファイト Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
23 M-Charger Mチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
24 F-Charger Fチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.
25 S-Charger Sチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
26 Protect Plus まもるプラス Charge stat when using Protect actions is increased by 10.
27 Heal Plus なおすプラス Charge stat when using Heal actions is increased by 10.
28 Support Plus たすけるプラス Charge stat when using Support actions is increased by 10.
29 Set-up Plus しかけるプラス Charge stat when using Set-up actions is increased by 10.
30 Breakneck ブレイクネック Mobility stat is +10 during the charge phase and execution of an action.
31 Assault アサルト Mobility stat is +15 during the charge phase of Berserk attacks.
32 Abscond アプスコンド Mobility stat is +15 during cooldown.
33 Acrobatics アクロバティクス Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
34 Carnage シュラ Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
35 Artillery アーティラリー Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
36 Weapon Master ウェポンマスター Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.
37 Quick Attack クイックアタック Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
38 Quick Fire クイックファイア Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
39 Endurance エンデュランス Gains charge % equal to 1/5 of the damage when damage is taken while charging.
40 Auto-Charge オートチャージ Adds 5% to the charge gauge after each action.
41 Auto-Repair オートリペア Recovers HP on all parts equal to the % gained when charge % increases.
42 Fortress フォートレス Damage taken when defending is reduced by 10%.
43 Pillbox トーチカ Damage taken is reduced by 20% during CF attack standby.
44 Pupa プーパ Damage taken is reduced by 20% when at 50% charge or higher.
45 Charm チャーム Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
46 Continual-P コンテニュアルP Increases Mobility stat by 1 for every action performed (maximum is +10).
47 Emergency エマージェンシー Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10).
48 Dead Or Alive デッドオアライブ Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
49 Trigger Happy トリガーハッピー Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
50 Bloodstain ブラッドステイン Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
51 Extra Ammo ついかだんそう Increases head part uses by 1.
52 Shooter シューター Increases the accuracy of sniping attacks by 10%.
53 Carrier キャリアー May randomly inflict one of its own negative status effects on the opponent when attacking.
54 Super Armor スーパーアーマー Negates the effects of Thunder, Freeze, and Tornado.
55 Intercept インターセプト Counters by attacking first when targeted during CF attack standby.
56 Waylay ウェイレイ Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
57 Fairy Charge フェアリチャージ Gains 2% charge for each level of trap/plant placed on the field after performing an action.
58 Trap Buster トラップバスター Can destroy enemy traps instead of triggering them.

Version 1.0 differences[edit]

Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:

Name Japanese Description Difference
Abscond アプスコンド Mobility stat is +10 during cooldown. Changed to +15.
Endurance エンデュランス Gains charge % equal to 1/2 of the damage when damage is taken while charging. Changed to 1/5