Stats in Medarot S: Difference between revisions

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(Added status effect, trap/plant, and terrain translations, as well as a bit more info.)
(Changed the formatting and added a bit more info, still a lot missing though.)
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This is a list of stats, status effects, traps, and other parameters that appear in [[Medarot S: Unlimited Nova]].  
This is a list of stats, parameters, and in-battle effects that appear in [[Medarot S: Unlimited Nova]].  


(For descriptions of the actions or attacks that parts perform, see [[Actions in Medarot S]].)
(For descriptions of the actions or attacks that parts perform, see [[Actions in Medarot S]]. For the stat values on individual parts, see [[Parts in Medarot S]].)


== Player stats ==
== Player stats ==


{| class="wikitable" width=640 style="background:#fbfbfb" |  
{| class="wikitable" width=800 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=80 | '''Player level'''
| style="background:#eee;" width=100 | '''Player level'''
| style="background:#eee;" width=70 | プレイヤーレベル
| style="background:#eee;" width=100 | プレイヤー <br/> レベル
|rowspan=2 |  
|rowspan=2 |  
* This is a representation of how much you've played the game.  
* This is a representation of how much you've played the game.  
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|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Energy'''
| style="background:#eee;" | '''Energy'''
| style="background:#eee;" width=70 | [[Image:MS Energy icon.png|15px]] エナジー
| style="background:#eee;" | [[Image:MS Energy icon.png|15px]] エナジー
|rowspan=2 |  
|rowspan=2 |  
* This is your "stamina" for playing story missions and event battles.  
* This is your "stamina" for playing story missions and event battles.  
* It takes between 10 and 40 energy to start a battle (depending on the level/difficulty).  
* It takes between 10 and 60 energy to start a battle (depending on the level/difficulty).  
* Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level.  
* Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level.  
* It can be fully recharged every 6 hours by watching a video ad, or any time by spending a Ruby or an "Energy EX" item. You can also use "Energy Half" item to recover half of your max energy.
* If it runs out, it can be fully refilled every 6 hours by watching a video ad, or any time by spending a Ruby or an "Energy EX" item. You can also use "Energy Half" item to recover half of your maximum energy.
* Whenever energy is refilled by items, ads, or leveling up, it can be stored above your max energy, and simply won't recharge over time until the number goes back below your maximum.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Friend Points (FP)'''
| style="background:#eee;" | '''Friend Points (FP)'''
| style="background:#eee;" width=60 | [[Image:MS FP icon.png|15px]] フレンドポイント
| style="background:#eee;" | [[Image:MS FP icon.png|15px]] フレンド <br/> ポイント
|rowspan=2 |  
|rowspan=2 |  
* FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team.
* FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team.
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=== All parts ===
=== All parts ===


{| class="wikitable" width=640 style="background:#fbfbfb" |  
{| class="wikitable" width=800 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=80 | '''Part Level'''  
| style="background:#eee;" width=100 | '''Part Level'''  
| style="background:#eee;" width=60 | パーツLv.
| style="background:#eee;" width=100 | パーツLv.
|rowspan=2 |  
|rowspan=2 |  
* New to this game, parts can now be levelled up using Booster items.  
* New to this game, parts can now be levelled up using Booster items.  
* Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot.  
* Levelling up a part significantly improves its stats, making it a very important aspect of raising your Medarot.  
* A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.
* A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Rank'''  
| style="background:#eee;" | '''Rank'''  
| style="background:#eee;" width=60 | ランク  
| style="background:#eee;" | ランク  
|rowspan=2 |  
|rowspan=2 |  
* This is the "star level" of the part (ranging from 1-5 stars).  
* This is the "star level" of the part (ranging from 1-5 stars).  
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Research Points'''
| style="background:#eee;" | '''Research Points'''
| style="background:#eee;" width=60 | 研究pt.  
| style="background:#eee;" | 研究pt.  
|rowspan=2 |  
|rowspan=2 |  
* This is a resource used for ranking up parts.
* This is a resource used for ranking up parts.
* Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, 25 for 2 star, and 100 for 3 star).
* Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, 20 for 2 star, and 100 for 3 star).
* If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
* If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
* 1000 points total are required to upgrade a part from 1 star to 5 star.
* 1000 points total are required to upgrade a part from 1 star to 5 star.
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=== Head and arm parts ===
=== Head and arm parts ===


{| class="wikitable" width=640 style="background:#fbfbfb" |  
{| class="wikitable" width=800 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=80 | '''Armor'''
| style="background:#eee;" width=100 | '''Armor'''
| style="background:#eee;" width=60 | 装甲  
| style="background:#eee;" width=100 | 装甲  
|rowspan=2 |  
|rowspan=2 |  
* This is the part's HP in battle.  
* This is the part's HP in battle.  
* When the armor reaches 0 by taking damage, the part is destroyed.  
* When the armor reaches 0 by taking damage, the part is destroyed. When arm parts are destroyed, they can no longer be used. When the head part is destroyed, the Medarot shuts down.
* Armor is automatically replenished at the end of every battle.
* Armor and broken parts are automatically replenished at the end of every battle.  
|-
|-
|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" width=80 | '''Success'''
| style="background:#eee;" | '''Success'''
| style="background:#eee;" width=60 | 成功  
| style="background:#eee;" | 成功  
|rowspan=2 |  
|rowspan=2 |  
* This is an attacking part's accuracy.  
* This is an attacking part's accuracy.  
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Power'''
| style="background:#eee;" | '''Power'''
| style="background:#eee;" width=60 | 威力  
| style="background:#eee;" | 威力  
|rowspan=2 |  
|rowspan=2 |  
* This decides how much damage an attacking part does.
* This decides how much damage an attacking part does.
* For scatter/full body attacks, the power value is divided between each hit/part damaged.
* For attacks with the [[Image:MS Scatter effect icon.png|20px]] Scatter or [[Image:MS Full effect icon.png|20px]] Full effects, the power value is divided between each hit/part damaged.
* For non-attacking actions, this value is blank.
* For non-attacking actions, this value is blank.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Charge'''
| style="background:#eee;" | '''Charge'''
| style="background:#eee;" width=60 | 充填  
| style="background:#eee;" | 充填  
|rowspan=2 |  
|rowspan=2 |  
* This is how fast the Medarot reaches the center line after selecting the part.
* This is how fast the Medarot reaches the center line after selecting the part.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" width=80 | '''Cooldown'''
| style="background:#eee;" | '''Cooldown'''
| style="background:#eee;" width=60 | 冷却  
| style="background:#eee;" | 冷却  
|rowspan=2 |  
|rowspan=2 |  
* This is how fast the Medarot returns to the command line after performing the part's action.
* This is how fast the Medarot returns to the command line after performing the part's action.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" width=80 | '''Ammo / Uses'''
| style="background:#eee;" | '''Ammo / Uses'''
| style="background:#eee;" width=60 | 回数  
| style="background:#eee;" | 回数  
|rowspan=2 |  
|rowspan=2 |  
* This is how many times the part can be used per-battle.
* This is how many times the part can be used per-battle.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" width=80 | '''Skill'''
| style="background:#eee;" | '''Skill'''
| style="background:#eee;" width=60 | スキル  
| style="background:#eee;" | スキル  
|rowspan=2 |  
|rowspan=2 |  
* This is the category the part's action falls under.
* This is the category the part's action falls under.
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|colspan=2| <br/><br/><br/><br/><br/><br/>
|colspan=2| <br/><br/><br/><br/><br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Action'''
| style="background:#eee;" | '''Action'''
| style="background:#eee;" width=60 | 行動  
| style="background:#eee;" | 行動  
|rowspan=2 |  
|rowspan=2 |  
* This is the attack or move the part performs when selected in battle.
* This is the attack or move the part performs when selected in battle.
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Heavy'''
| style="background:#eee;" | '''Heavy'''
| style="background:#eee;" width=60 | [[File:MS Heavy icon.png|30px]] Hv  
| style="background:#eee;" | [[File:MS Heavy icon.png|30px]] Hv  
|rowspan=2 |  
|rowspan=2 |  
* This blue icon marks the part as a "Heavy" part.
* This blue icon marks the part as a "Heavy" part.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* They also take more damage from gravity-based attacks, like [[Press]] and [[Break]].
* Medarots using heavy parts also take more damage from gravity-based attacks ([[Press]], [[Break]], and [[Break Hammer]]).
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
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=== Leg parts ===
=== Leg parts ===


Armor 装甲
{| class="wikitable" width=800 style="background:#fbfbfb" |
 
|-
Melee Resist 格耐
| style="background:#eee;" width=100 | '''Armor'''
 
| style="background:#eee;" width=100 | 装甲  
Shoot Resist 射耐
|rowspan=2 |
 
* This is the part's HP in battle.
Evasion 回避
* When the armor reaches 0 by taking damage, the part is destroyed. When leg parts are destroyed, they no longer provide stat bonuses to the Medarot.
 
* Armor and broken parts are automatically replenished at the end of every battle.
Speed 充冷
|-
 
|colspan=2| <br/>
Leg type 脚部タイプ
|-
 
| style="background:#eee;" | '''Melee Resist'''
Heavy Limit Hvリミット
| style="background:#eee;" | 格耐
 
|rowspan=2 |
Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability" (特性なし).  
* ...
* In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Shoot Resist'''
| style="background:#eee;" | 射耐
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Evasion'''
| style="background:#eee;" | 回避
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Speed'''
| style="background:#eee;" | 充冷
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Leg type'''
| style="background:#eee;" | 脚部タイプ
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Heavy Limit'''
| style="background:#eee;" | Hvリミット
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Leg ability'''
| style="background:#eee;" | 特性
|rowspan=2 |
* Currently not implemented in the game. All leg parts display "No ability" (特性なし).  
* In the future, each leg part may (possibly) have a passive ability like in Medarot 8 and 9.
|-
|colspan=2| <br/>
|-
|}


== Medal stats ==
== Medal stats ==


Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.
Medals are traditionally the part of the Medarot that levels up and becomes specialized in using different parts.


Skill levels スキルレベル
{| class="wikitable" width=800 style="background:#fbfbfb" |
 
|-
Nature 性格
| style="background:#eee;" width=100 | '''Medal Level'''
 
| style="background:#eee;" width=100 |  メダルLv
Preferred leg types 得意脚部
|rowspan=2 |
 
* This is the Medal's overall level. It's a combined total of the Medal's skill levels.
Medaforces メダフォース
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Skill levels'''
| style="background:#eee;" | スキルレベル
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Nature'''
| style="background:#eee;" | 性格
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Preferred leg types'''
| style="background:#eee;" | 得意脚部
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Medaforces'''
| style="background:#eee;" | メダフォース
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
|}


=== Medal natures ===
=== Medal natures ===
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== Medarotter stats ==
== Medarotter stats ==


Medarotter level
{| class="wikitable" width=800 style="background:#fbfbfb" |
 
Medarotter bonuses
 
Medarotter ability - Not currently implemented or confirmed.
* Much like with leg abilities, there is some framework in the game's code for these to be added later, but no indication of when they might be.
* In the future, Medarotters may (possibly) give unique effects or bonuses to the Medarot they are equipped to.
 
== Traps and plants ==
 
There are slots for one trap and one plant on both sides of the battlefield.
 
Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field.
 
=== Traps ===
 
{| class=wikitable style="text-align:center;"
|-
|-
! Name
| style="background:#eee;" width=100 | '''Medarotter level'''
! Japanese
| style="background:#eee;" width=100 | メダロッターLv.
! Caused by
|rowspan=2 |
! Description
* ...
|-
|-
|Melee Trap
|colspan=2| <br/>
|かくとうトラップ
|Action
|
|-
|-
|Shooting Trap
| style="background:#eee;" width=100 | '''Stat bonuses'''
|しゃげきトラップ
| style="background:#eee;" width=100 | 支援効果
|Action
|rowspan=2 |
|
* ...
|-
|-
|Support Trap
|colspan=2| <br/>
|たすけるトラップ
|Action
|
|-
|-
|Heal Trap
| style="background:#eee;" width=100 | '''Medarotter skill'''
|なおすトラップ
| style="background:#eee;" width=100 | ?
|Action
|rowspan=2 |
|
* Not currently implemented or confirmed. Like with leg abilities, there is some framework in the game's code for these to be added later, but no indication of when they might be.
* In the future, Medarotters may (possibly) give unique effects or bonuses to the Medarot they are equipped to.
|-
|-
|Leg Trap
|colspan=2| <br/>
|きゃくぶトラップ
|Action
|
|-
|Disturbance
|ディスターバンス
|Action
|
|-
|Charge Trap
|チャージトラップ
|Action
|
|-
|Head Trap
|あたまトラップ
|Action
|(currently unused)
|-
|Protect Trap
|まもるトラップ
|Action
|(currently unused)
|-
|Set-up Trap
|しかけるトラップ
|Action
|(currently unused)
|-
|Attack Trap
|こうげきトラップ
|Medaforce
|
|-
|Assist Trap
|しえんトラップ
|Medaforce
|
|-
|-
|}
|}


=== Plants ===
== Other stats ==


{| class=wikitable style="text-align:center;"
Charge gauge (CG).
|-
! Name
! Japanese
! Caused by
! Description
|-
|Heater Plant
|ヒータープラント
|Action
|
|-
|Cooler Plant
|クーラープラント
|Action
|
|-
|Charge Plant
|チャージプラント
|Action
|
|-
|Repair Plant
|リペアプラント
|Action
|
|-
|First Aid
|ファーストエイド
|Action
|(currently unused)
|-
|Fight Drone
|ファイトドローン
|Action
|(currently unused)
|-
|Shoot Drone
|シュートドローン
|Action
|(currently unused)
|-
|Guard Plant
|ガードプラント
|Action
|(currently unused)
|-
|Down Plant
|ダウンプラント
|Medaforce
|
|-
|Wonder Plant
|ワンダープラント
|Medaforce
|
|-
|S. Repair Plant
|Sリペアプラント
|Medaforce
|
|-
|Charge Absorber
|Cアブソーバー
|Medaforce
|
|-
|}


== Status effects ==
== Status effects ==
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|Float
|Float
|フロート
|フロート
|Medaforce
|
|-
|}
== Traps and plants ==
There are slots for one trap and one plant on both sides of the battlefield.
Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field.
=== Traps ===
{| class=wikitable style="text-align:center;"
|-
! Name
! Japanese
! Caused by
! Description
|-
|Melee Trap
|かくとうトラップ
|Action
|
|-
|Shooting Trap
|しゃげきトラップ
|Action
|
|-
|Support Trap
|たすけるトラップ
|Action
|
|-
|Heal Trap
|なおすトラップ
|Action
|
|-
|Leg Trap
|きゃくぶトラップ
|Action
|
|-
|Disturbance
|ディスターバンス
|Action
|
|-
|Charge Trap
|チャージトラップ
|Action
|
|-
|Head Trap
|あたまトラップ
|Action
|(currently unused)
|-
|Protect Trap
|まもるトラップ
|Action
|(currently unused)
|-
|Set-up Trap
|しかけるトラップ
|Action
|(currently unused)
|-
|Attack Trap
|こうげきトラップ
|Medaforce
|
|-
|Assist Trap
|しえんトラップ
|Medaforce
|
|-
|}
=== Plants ===
{| class=wikitable style="text-align:center;"
|-
! Name
! Japanese
! Caused by
! Description
|-
|Heater Plant
|ヒータープラント
|Action
|
|-
|Cooler Plant
|クーラープラント
|Action
|
|-
|Charge Plant
|チャージプラント
|Action
|
|-
|Repair Plant
|リペアプラント
|Action
|
|-
|First Aid
|ファーストエイド
|Action
|(currently unused)
|-
|Fight Drone
|ファイトドローン
|Action
|(currently unused)
|-
|Shoot Drone
|シュートドローン
|Action
|(currently unused)
|-
|Guard Plant
|ガードプラント
|Action
|(currently unused)
|-
|Down Plant
|ダウンプラント
|Medaforce
|
|-
|Wonder Plant
|ワンダープラント
|Medaforce
|
|-
|S. Repair Plant
|Sリペアプラント
|Medaforce
|
|-
|Charge Absorber
|Cアブソーバー
|Medaforce
|Medaforce
|
|

Revision as of 16:35, 15 March 2020




This is a list of stats, parameters, and in-battle effects that appear in Medarot S: Unlimited Nova.

(For descriptions of the actions or attacks that parts perform, see Actions in Medarot S. For the stat values on individual parts, see Parts in Medarot S.)

Player stats

Player level プレイヤー
レベル
  • This is a representation of how much you've played the game.
  • You earn player experience by using energy (10 energy = 10 experience).
  • Player level determines the maximum energy you can hold (increases by 5 every level), as well as how many friends you can have on your friend list.
  • You can view the amount of experience needed for the next level by tapping the number at the top left of the main menu screen.
  • Leveling up fully restores your energy.


Energy エナジー
  • This is your "stamina" for playing story missions and event battles.
  • It takes between 10 and 60 energy to start a battle (depending on the level/difficulty).
  • Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level.
  • If it runs out, it can be fully refilled every 6 hours by watching a video ad, or any time by spending a Ruby or an "Energy EX" item. You can also use "Energy Half" item to recover half of your maximum energy.
  • Whenever energy is refilled by items, ads, or leveling up, it can be stored above your max energy, and simply won't recharge over time until the number goes back below your maximum.


Friend Points (FP) フレンド
ポイント
  • FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team.
  • You receive 50 points for using a stranger's Medarot, 100 points for using a friend's, and 200 points for using a story character's (only available on certain story missions).
  • FP can be spent on the FP Gacha, which dispenses power up items, 1 star Medarots, and Medarotters.


Part stats

Each part in the game has a set of stats that determines its effects in battle.

All parts

Part Level パーツLv.
  • New to this game, parts can now be levelled up using Booster items.
  • Levelling up a part significantly improves its stats, making it a very important aspect of raising your Medarot.
  • A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.


Rank ランク
  • This is the "star level" of the part (ranging from 1-5 stars).
  • Rank can be increased by using Research Points and items (Cyplasium Alloy and NFRP) once the part is at max level.
  • Increasing the rank increases the maximum level for the part as well as improving the effects of its actions (see Actions in Medarot S for the differences).
  • Different Medarots come with different starting Ranks (between 1 and 3 stars), but all of them have the ability to reach 5 stars.



Research Points 研究pt.
  • This is a resource used for ranking up parts.
  • Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, 20 for 2 star, and 100 for 3 star).
  • If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
  • 1000 points total are required to upgrade a part from 1 star to 5 star.




Head and arm parts

Armor 装甲
  • This is the part's HP in battle.
  • When the armor reaches 0 by taking damage, the part is destroyed. When arm parts are destroyed, they can no longer be used. When the head part is destroyed, the Medarot shuts down.
  • Armor and broken parts are automatically replenished at the end of every battle.

Success 成功
  • This is an attacking part's accuracy.
  • The higher this number is, the lower the chance the enemy dodging the attack (or it being a grazing/カスリ hit that does less damage).
  • It also increases the chance of a critical hit, and has a minor impact on the amount of damage dealt by the attack.
  • For non-attacking actions, this value is blank.



Power 威力
  • This decides how much damage an attacking part does.
  • For attacks with the Scatter or Full effects, the power value is divided between each hit/part damaged.
  • For non-attacking actions, this value is blank.


Charge 充填
  • This is how fast the Medarot reaches the center line after selecting the part.
  • Higher numbers = faster.

Cooldown 冷却
  • This is how fast the Medarot returns to the command line after performing the part's action.
  • Higher numbers = faster.

Ammo / Uses 回数
  • This is how many times the part can be used per-battle.
  • Only present on head parts.
  • The "Reload" Medaforce can restore these mid-battle.

Skill スキル
  • This is the category the part's action falls under.
  • If the Medal is compatible with the part's skill, it will get a bonus to speed and/or attack power based on its skill level, as well as giving experience in that skill level every time you use the part.
  • Possible Skills are:
Melee (かくとう) - Physical attacks
Shooting (しゃげき) - Ranged attacks
Support (たすける) - Actions that give positive stat bonuses
Heal (なおす) - Actions that recover armor or restore parts
Protect (まもる) - Actions that defend ally Medarots
Set-up (しかける) - Actions that set traps or plants
Special (特殊) - Used for other actions (currently only Full Charge)






Action 行動
  • This is the attack or move the part performs when selected in battle.
  • There are many possible actions, see Actions in Medarot S for a list!
  • Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
  • In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.
  • Certain attacks have special effects that change how they target parts, shown beneath the action name on the part stats screen. These are:
Scatter (乱撃) - Hits 3 times, with the second and third hits hitting random parts. It uses 1/3 of the power for each individual hit. (Example: Gatling)
Pierce (貫通) - Hits a single part, but any remaining damage after destroying a part is carried over onto the head part. (Example: Hyper Beam)
Full (全体) - Hits all 4 parts (or all remaining parts) with the damage spread evenly between them. (Example: Hammer)



Heavy Hv
  • This blue icon marks the part as a "Heavy" part.
  • Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
  • Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
  • Medarots using heavy parts also take more damage from gravity-based attacks (Press, Break, and Break Hammer).


Leg parts

Armor 装甲
  • This is the part's HP in battle.
  • When the armor reaches 0 by taking damage, the part is destroyed. When leg parts are destroyed, they no longer provide stat bonuses to the Medarot.
  • Armor and broken parts are automatically replenished at the end of every battle.

Melee Resist 格耐
  • ...

Shoot Resist 射耐
  • ...

Evasion 回避
  • ...

Speed 充冷
  • ...

Leg type 脚部タイプ
  • ...

Heavy Limit Hvリミット
  • ...

Leg ability 特性
  • Currently not implemented in the game. All leg parts display "No ability" (特性なし).
  • In the future, each leg part may (possibly) have a passive ability like in Medarot 8 and 9.

Medal stats

Medals are traditionally the part of the Medarot that levels up and becomes specialized in using different parts.

Medal Level メダルLv
  • This is the Medal's overall level. It's a combined total of the Medal's skill levels.
  • ...

Skill levels スキルレベル
  • ...

Nature 性格
  • ...

Preferred leg types 得意脚部
  • ...

Medaforces メダフォース
  • ...

Medal natures

In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge.

There are 6 possible natures:

Name Effects
Power
パワー
  Preferred target: Leg parts with low charge/cooldown stats
  Part stat bonus: Power +150
  Charge ability: +5% when damaging the enemy
Speed
スピード
  Preferred target: Arm parts with high charge/cooldown stats
  Part stat bonus: Charge +40, Cooldown +40, Evade +80
  Charge ability: +20% when evading or hit with a graze attack
Sniper
スナイパー
  Preferred target: Arm parts with low armor
  Part stat bonus: Success +80, Power +50
  Charge ability: +15% for destroying enemy parts by attacking
Hunter
ハンター
  Preferred target: Leg parts with low armor
  Part stat bonus: Success +50, Power +80
  Charge ability: +15% for destroying enemy parts by attacking
Assist
アシスト
  Preferred target: Arm parts with low charge/cooldown stats
  Part stat bonus: Armor +360
  Charge ability: +3% for executing an action
Guard
ガード
  Preferred target: Leg parts with high charge/cooldown stats
  Part stat bonus: Melee Resist +120, Shooting Resist +120
  Charge ability: +5% when defending or guarding

Medarotter stats

Medarotter level メダロッターLv.
  • ...

Stat bonuses 支援効果
  • ...

Medarotter skill ?
  • Not currently implemented or confirmed. Like with leg abilities, there is some framework in the game's code for these to be added later, but no indication of when they might be.
  • In the future, Medarotters may (possibly) give unique effects or bonuses to the Medarot they are equipped to.

Other stats

Charge gauge (CG).

Status effects

These are temporary states in battles that raise/lower a Medarot's stats or have other effects.

They can be negative (typically inflicted on the enemy team by using certain attacks) or positive (applied to the user's team with support actions).

Negative effects

Name Japanese Caused by Description
Fire ファイア Action
Melt メルト Action
Thunder サンダー Action
Freeze フリーズ Action
Bug バグ Action
Virus ウィルス Action
Flash フラッシュ Action
Wave ウェーブ Action
Hold ホールド Action
Deathlock デスロック Action
Defense Seal 防御シール Action
Evasion Seal 回避シール Action (currently unused)
MF Seal MFシール Action (currently unused)
Canceler キャンセラー Action (currently unused)
Countdown カウントダウン Action (currently unused)
Level Drain レベルドレイン Action (currently unused)
Provoke プロヴォーク Action (currently unused)
Tornado トルネード Action (currently unused)
Hobbility ホビリティ Medaforce
Survival サバイバル Medaforce
Level Lost レベルロスト Medaforce
Non-Evasive ノンイバーシブ Medaforce

Positive effects

Name Japanese Caused by Description
Stealth ステルス Action
Conceal コンシール Action
Radar Sight レーダーサイト Action
Heater ヒーター Action
Cooler クーラー Action
Mobile Boost モビルブースト Action
Guard Boost ガードブースト Action
Shoot Boost シュートブースト Action
Fight Boost ファイトブースト Action
Snipe スナイプ Action
Disruption Clear 妨害クリア Action (currently unused)
Desperate デスパレート Action (currently unused)
Reckless レックレス Action (currently unused)
Field Control 対地制御 Action (currently unused)
Power Link パワーリンク Action (currently unused)
Invasion インベーション Medaforce
Protection プロテクション Medaforce
Power Up パワーアップ Medaforce
Burn バーン Medaforce
Bind バインド Medaforce
Stasis ステイシス Medaforce
Optical オプチカル Medaforce
Gravity グラビティ Medaforce
Explosive エクスプロシブ Medaforce
Impregnable インプレグナブル Medaforce
Overdrive オーバードライブ Medaforce
Shinobi Action シノビアクション Medaforce
Hyper Repair ハイパーリペア Medaforce
Berserk バーサーク Medaforce
High Mobility ハイモビリティ Medaforce
Super Search スーパーサーチ Medaforce
High Defense ハイディフェンス Medaforce
Float フロート Medaforce

Traps and plants

There are slots for one trap and one plant on both sides of the battlefield.

Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field.

Traps

Name Japanese Caused by Description
Melee Trap かくとうトラップ Action
Shooting Trap しゃげきトラップ Action
Support Trap たすけるトラップ Action
Heal Trap なおすトラップ Action
Leg Trap きゃくぶトラップ Action
Disturbance ディスターバンス Action
Charge Trap チャージトラップ Action
Head Trap あたまトラップ Action (currently unused)
Protect Trap まもるトラップ Action (currently unused)
Set-up Trap しかけるトラップ Action (currently unused)
Attack Trap こうげきトラップ Medaforce
Assist Trap しえんトラップ Medaforce

Plants

Name Japanese Caused by Description
Heater Plant ヒータープラント Action
Cooler Plant クーラープラント Action
Charge Plant チャージプラント Action
Repair Plant リペアプラント Action
First Aid ファーストエイド Action (currently unused)
Fight Drone ファイトドローン Action (currently unused)
Shoot Drone シュートドローン Action (currently unused)
Guard Plant ガードプラント Action (currently unused)
Down Plant ダウンプラント Medaforce
Wonder Plant ワンダープラント Medaforce
S. Repair Plant Sリペアプラント Medaforce
Charge Absorber Cアブソーバー Medaforce

Terrain

Name Japanese Image
Badlands 荒野
Desert 砂漠
Foothills 山地
Mountain 岩山
Grassland 草原
Forest 森林
City 市街地
Arena アリーナ
Snow 凍土
Waterside 水辺
Cyber サイバー

(Images and compatibility table TBA)