Stats in Medarot S: Difference between revisions

From Medapedia
Jump to navigationJump to search
(Added more information, still not finished though.)
(Added some more icons and info.)
Line 50: Line 50:
=== Head and arm parts ===
=== Head and arm parts ===


{| class="wikitable" width=600 style="background:#fbfbfb" |  
{| class="wikitable" width=640 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=80 | '''Armor'''
| style="background:#eee;" width=80 | '''Armor'''
Line 75: Line 75:
|rowspan=2 |  
|rowspan=2 |  
* This decides how much damage an attacking part does.
* This decides how much damage an attacking part does.
* For scattershot/full body attacks, the power value is divided between each hit/part damaged.
* For scatter/full body attacks, the power value is divided between each hit/part damaged.
* For non-attacking actions, this value is blank.
* For non-attacking actions, this value is blank.
|-
|-
Line 128: Line 128:
* Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
* Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
* In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.
* In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.
* Certain attacks have special effects that change how they target parts, shown beneath the action name on the part stats screen. These are:
: [[Image:MS Scatter effect icon.png|20px]] Scatter (乱撃) - Hits 3 times, with the second and third hits hitting random parts. It uses 1/3 of the power for each individual hit. (Example: [[Gatling]])
: [[Image:MS Pierce effect icon.png|20px]] Pierce (貫通) - Hits a single part, but any remaining damage after destroying a part is carried over onto the head part. (Example: [[Hyper Beam]])
: [[Image:MS Full effect icon.png|20px]] Full (全体) - Hits all 4 parts (or all remaining parts) with the damage spread evenly between them. (Example: [[Hammer]])
|-
|-
|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" width=80 | '''Heavy'''
| style="background:#eee;" width=80 | '''Heavy'''
| style="background:#eee;" width=60 | Hv  
| style="background:#eee;" width=60 | [[File:MS Heavy icon.png|30px]] Hv  
|rowspan=2 |  
|rowspan=2 |  
* This blue icon marks the part as a "Heavy" part.
* This blue icon marks the part as a "Heavy" part.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* They also take more damage from gravity-based attacks, like [[Press]] and [[Break]].
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>

Revision as of 03:27, 16 February 2020




This is a list of stats and parameters that appear in Medarot S: Unlimited Nova.

Part stats

Each part in the game has a set of stats that determines its effects in battle.

All parts

Part Level パーツLv.
  • New to this game, parts can now be levelled up using Booster items.
  • Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot.
  • A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.


Rank ランク
  • This is the "star level" of the part (ranging from 1-5 stars).
  • Rank can be increased by using Research Points and items (Cyplasium Alloy and NFRP) once the part is at max level.
  • Increasing the rank increases the maximum level for the part as well as improving the effects of its actions (see Actions in Medarot S for the differences).
  • Different Medarots come with different starting Ranks (between 1 and 3 stars), but all of them have the ability to reach 5 stars.



Research Points 研究pt.
  • This is a resource used for ranking up parts.
  • Research Points are tracked on a per-part basis, and 5 points are earned every time you obtain a duplicate copy of the part.
  • If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
  • 1000 points total are required to upgrade a part from 1 star to 5 star.




Head and arm parts

Armor 装甲
  • This is the part's HP in battle.
  • When the armor reaches 0 by taking damage, the part is destroyed.
  • Armor is automatically replenished at the end of every battle.

Success 成功
  • This is an attacking part's accuracy.
  • The higher this number is, the lower the chance the enemy dodging the attack (or it being a grazing/カスリ hit that does less damage).
  • It also increases the chance of a critical hit, and has a minor impact on the amount of damage dealt by the attack.
  • For non-attacking actions, this value is blank.



Power 威力
  • This decides how much damage an attacking part does.
  • For scatter/full body attacks, the power value is divided between each hit/part damaged.
  • For non-attacking actions, this value is blank.


Charge 充填
  • This is how fast the Medarot reaches the center line after selecting the part.
  • Higher numbers = faster.

Cooldown 冷却
  • This is how fast the Medarot returns to the command line after performing the part's action.
  • Higher numbers = faster.

Ammo / Uses 回数
  • This is how many times the part can be used per-battle.
  • Only present on head parts.
  • The "Reload" Medaforce can restore these mid-battle.

Skill スキル
  • This is the category the part's action falls under.
  • If the Medal is compatible with the part's skill, it will get a bonus to speed and/or attack power based on its skill level, as well as giving experience in that skill level every time you use the part.
  • Possible Skills are:
Melee (かくとう) - Physical attacks
Shooting (しゃげき) - Ranged attacks
Support (たすける) - Actions that give positive stat bonuses
Heal (なおす) - Actions that recover armor or restore parts
Protect (まもる) - Actions that defend ally Medarots
Set-up (しかける) - Actions that set traps or plants
Special (特殊) - Used for other actions (currently only Full Charge)






Action 行動
  • This is the attack or move the part performs when selected in battle.
  • There are many possible actions, see Actions in Medarot S for a list!
  • Many actions have downsides, such as not letting you evade or defend against attacks until you return to the command line.
  • In Medarot S, every action gets a stat bonus or a change in its effects depending on the part's rank.
  • Certain attacks have special effects that change how they target parts, shown beneath the action name on the part stats screen. These are:
Scatter (乱撃) - Hits 3 times, with the second and third hits hitting random parts. It uses 1/3 of the power for each individual hit. (Example: Gatling)
Pierce (貫通) - Hits a single part, but any remaining damage after destroying a part is carried over onto the head part. (Example: Hyper Beam)
Full (全体) - Hits all 4 parts (or all remaining parts) with the damage spread evenly between them. (Example: Hammer)



Heavy Hv
  • This blue icon marks the part as a "Heavy" part.
  • Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
  • Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
  • They also take more damage from gravity-based attacks, like Press and Break.


Leg parts

Armor 装甲

Melee Resist 格耐

Shoot Resist 射耐

Evasion 回避

Speed 充冷

Leg type 脚部タイプ

Heavy Limit Hvリミット

Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability". In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.

Medal stats

Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.

Skill levels スキルレベル

Nature 性格

Preferred leg types 得意脚部

Medaforces メダフォース

Medal natures

In this game, a Medal's nature determines which parts it's most likely to target, what passive stat bonuses it receives, and how it fills its charge gauge.

There are 6 possible natures:

Name Effects
Power
パワー
  Preferred target: Leg parts with low charge/cooldown stats
  Part stat bonus: Power +150
  Charge ability: +5% when damaging the enemy
Speed
スピード
  Preferred target: Arm parts with high charge/cooldown stats
  Part stat bonus: Charge +40, Cooldown +40, Evade +80
  Charge ability: +20% when evading or hit with a graze attack
Sniper
スナイパー
  Preferred target: Arm parts with low armor
  Part stat bonus: Success +80, Power +50
  Charge ability: +15% for destroying enemy parts by attacking
Hunter
ハンター
  Preferred target: Leg parts with low armor
  Part stat bonus: Success +50, Power +80
  Charge ability: +15% for destroying enemy parts by attacking
Assist
アシスト
  Preferred target: Arm parts with low charge/cooldown stats
  Part stat bonus: Armor +360
  Charge ability: +3% for executing an action
Guard
ガード
  Preferred target: Leg parts with high charge/cooldown stats
  Part stat bonus: Melee Resist +120, Shooting Resist +120
  Charge ability: +5% when defending or guarding

Other stats

Player level

Energy

FP

Medarotter level

Medarotter bonuses

Stat effects in summary

Medarot action speed is affected by: Part's charge/cooldown values, legs' speed value, leg-terrain compatibility, skill levels, overall Medal level, Medal nature bonuses (charge/cooldown), Medarotter bonuses (charge/cooldown)

Attack damage is affected by: Attack type, part's power value, part's success value, skill levels, target's leg melee/shooting resistance values, Medal nature bonuses (power/success), Medarotter bonuses (power/success)

This is according to currently observed information.