Editing Stats in Medarot S

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This is a list of stats, parameters, and in-battle effects that appear in [[Medarot S: Unlimited Nova]].  
This is a list of stats, status effects, traps, and other parameters that appear in [[Medarot S: Unlimited Nova]].  


(For descriptions of the actions or attacks that parts perform, see [[Actions in Medarot S]]. For the stat values on individual parts, see [[Parts in Medarot S]].)
(For descriptions of the actions or attacks that parts perform, see [[Actions in Medarot S]].)


== Player stats ==
== Player stats ==


{| class="wikitable" width=800 style="background:#fbfbfb" |  
{| class="wikitable" width=640 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=100 | '''Player level'''
| style="background:#eee;" width=80 | '''Player level'''
| style="background:#eee;" width=100 | プレイヤー <br/> レベル
| style="background:#eee;" width=70 | プレイヤーレベル
|rowspan=2 |  
|rowspan=2 |  
* This is a representation of how much you've played the game.  
* This is a representation of how much you've played the game.  
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|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" | '''Energy'''
| style="background:#eee;" width=80 | '''Energy'''
| style="background:#eee;" | [[Image:MS Energy icon.png|15px]] エナジー
| style="background:#eee;" width=70 | [[Image:MS Energy icon.png|15px]] エナジー
|rowspan=2 |  
|rowspan=2 |  
* This is your "stamina" for playing story missions and event battles.  
* This is your "stamina" for playing story missions and event battles.  
* It takes between 10 and 60 energy to start a battle (depending on the level/difficulty).  
* It takes between 10 and 40 energy to start a battle (depending on the level/difficulty).  
* Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level.  
* Energy recharges at a rate of 1 per minute, and the maximum energy you can hold depends on your player level.  
* If it runs out, it can be fully refilled every 6 hours by watching a video ad, or any time by spending a Ruby or an "Energy EX" item. You can also use "Energy Half" item to recover half of your maximum energy.
* It can be fully recharged every 6 hours by watching a video ad, or any time by spending a Ruby or an "Energy EX" item. You can also use "Energy Half" item to recover half of your max energy.
* Whenever energy is refilled by items, ads, or leveling up, it can be stored above your max energy, and simply won't recharge over time until the number goes back below your maximum.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" | '''Friend Points (FP)'''
| style="background:#eee;" width=80 | '''Friend Points (FP)'''
| style="background:#eee;" | [[Image:MS FP icon.png|15px]] フレンド <br/> ポイント
| style="background:#eee;" width=60 | [[Image:MS FP icon.png|15px]] フレンドポイント
|rowspan=2 |  
|rowspan=2 |  
* FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team.
* FP are points you receive for using other people's Medarots instead of your own as the third Medarot on your team.
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=== All parts ===
=== All parts ===


{| class="wikitable" width=800 style="background:#fbfbfb" |  
{| class="wikitable" width=640 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=100 | '''Part Level'''  
| style="background:#eee;" width=80 | '''Part Level'''  
| style="background:#eee;" width=100 | パーツLv.
| style="background:#eee;" width=60 | パーツLv.
|rowspan=2 |  
|rowspan=2 |  
* New to this game, parts can now be levelled up using Booster items.  
* New to this game, parts can now be levelled up using Booster items.  
* Levelling up a part significantly improves its stats, making it a very important aspect of raising your Medarot.  
* Levelling up a part directly increases all of its numeric stats, making it a very important aspect of raising your Medarot.  
* A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.
* A part's maximum level depends on its rank, and the rank can only be increased once it reaches its maximum level.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" | '''Rank'''  
| style="background:#eee;" width=80 | '''Rank'''  
| style="background:#eee;" | ランク  
| style="background:#eee;" width=60 | ランク  
|rowspan=2 |  
|rowspan=2 |  
* This is the "star level" of the part (ranging from 1-5 stars).  
* This is the "star level" of the part (ranging from 1-5 stars).  
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Research Points'''
| style="background:#eee;" width=80 | '''Research Points'''
| style="background:#eee;" | 研究pt.  
| style="background:#eee;" width=60 | 研究pt.  
|rowspan=2 |  
|rowspan=2 |  
* This is a resource used for ranking up parts.
* This is a resource used for ranking up parts.
* Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, 20 for 2 star, and 100 for 3 star).
* Research Points are tracked on a per-part basis, and points are earned every time you obtain a duplicate copy of the part (5 points for 1 star parts, 25 for 2 star, and 100 for 3 star).
* If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
* If you don't have enough Research Points collected, you can supplement the number with "Research Data ROM" items that count for 1 Research Point each.
* 1000 points total are required to upgrade a part from 1 star to 5 star.
* 1000 points total are required to upgrade a part from 1 star to 5 star.
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=== Head and arm parts ===
=== Head and arm parts ===


{| class="wikitable" width=800 style="background:#fbfbfb" |  
{| class="wikitable" width=640 style="background:#fbfbfb" |  
|-
|-
| style="background:#eee;" width=100 | '''Armor'''
| style="background:#eee;" width=80 | '''Armor'''
| style="background:#eee;" width=100 | 装甲  
| style="background:#eee;" width=60 | 装甲  
|rowspan=2 |  
|rowspan=2 |  
* This is the part's HP in battle.  
* This is the part's HP in battle.  
* When the armor reaches 0 by taking damage, the part is destroyed. When arm parts are destroyed, they can no longer be used. When the head part is destroyed, the Medarot shuts down.
* When the armor reaches 0 by taking damage, the part is destroyed.  
* Armor and broken parts are automatically replenished at the end of every battle.  
* Armor is automatically replenished at the end of every battle.
|-
|-
|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Success'''
| style="background:#eee;" width=80 | '''Success'''
| style="background:#eee;" | 成功  
| style="background:#eee;" width=60 | 成功  
|rowspan=2 |  
|rowspan=2 |  
* This is an attacking part's accuracy.  
* This is an attacking part's accuracy.  
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Power'''
| style="background:#eee;" width=80 | '''Power'''
| style="background:#eee;" | 威力  
| style="background:#eee;" width=60 | 威力  
|rowspan=2 |  
|rowspan=2 |  
* This decides how much damage an attacking part does.
* This decides how much damage an attacking part does.
* For attacks with the [[Image:MS Scatter effect icon.png|20px]] Scatter or [[Image:MS Full effect icon.png|20px]] Full effects, the power value is divided between each hit/part damaged.
* For scatter/full body attacks, the power value is divided between each hit/part damaged.
* For non-attacking actions, this value is blank.
* For non-attacking actions, this value is blank.
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
|-
|-
| style="background:#eee;" | '''Charge'''
| style="background:#eee;" width=80 | '''Charge'''
| style="background:#eee;" | 充填  
| style="background:#eee;" width=60 | 充填  
|rowspan=2 |  
|rowspan=2 |  
* This is how fast the Medarot reaches the center line after selecting the part.
* This is how fast the Medarot reaches the center line after selecting the part.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Cooldown'''
| style="background:#eee;" width=80 | '''Cooldown'''
| style="background:#eee;" | 冷却  
| style="background:#eee;" width=60 | 冷却  
|rowspan=2 |  
|rowspan=2 |  
* This is how fast the Medarot returns to the command line after performing the part's action.
* This is how fast the Medarot returns to the command line after performing the part's action.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Ammo / Uses'''
| style="background:#eee;" width=80 | '''Ammo / Uses'''
| style="background:#eee;" | 回数  
| style="background:#eee;" width=60 | 回数  
|rowspan=2 |  
|rowspan=2 |  
* This is how many times the part can be used per-battle.
* This is how many times the part can be used per-battle.
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|colspan=2| <br/>
|colspan=2| <br/>
|-
|-
| style="background:#eee;" | '''Skill'''
| style="background:#eee;" width=80 | '''Skill'''
| style="background:#eee;" | スキル  
| style="background:#eee;" width=60 | スキル  
|rowspan=2 |  
|rowspan=2 |  
* This is the category the part's action falls under.
* This is the category the part's action falls under.
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|colspan=2| <br/><br/><br/><br/><br/><br/>
|colspan=2| <br/><br/><br/><br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Action'''
| style="background:#eee;" width=80 | '''Action'''
| style="background:#eee;" | 行動  
| style="background:#eee;" width=60 | 行動  
|rowspan=2 |  
|rowspan=2 |  
* This is the attack or move the part performs when selected in battle.
* This is the attack or move the part performs when selected in battle.
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|colspan=2| <br/><br/><br/>
|colspan=2| <br/><br/><br/>
|-
|-
| style="background:#eee;" | '''Heavy'''
| style="background:#eee;" width=80 | '''Heavy'''
| style="background:#eee;" | [[File:MS Heavy icon.png|30px]] Hv  
| style="background:#eee;" width=60 | [[File:MS Heavy icon.png|30px]] Hv  
|rowspan=2 |  
|rowspan=2 |  
* This blue icon marks the part as a "Heavy" part.
* This blue icon marks the part as a "Heavy" part.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Heavy parts are usually more powerful, but leg parts have varying limits on how many can be equipped at once.
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* Equipping more Heavy parts than your legs can support gives your Medarot a major penalty to its stats (so try to avoid it).
* Medarots using heavy parts also take more damage from gravity-based attacks ([[Press]], [[Break]], and [[Break Hammer]]).
* They also take more damage from gravity-based attacks, like [[Press]] and [[Break]].
|-
|-
|colspan=2| <br/><br/>
|colspan=2| <br/><br/>
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=== Leg parts ===
=== Leg parts ===


{| class="wikitable" width=800 style="background:#fbfbfb" |
Armor 装甲
|-
 
| style="background:#eee;" width=100 | '''Armor'''
Melee Resist 格耐
| style="background:#eee;" width=100 | 装甲  
 
|rowspan=2 |
Shoot Resist 射耐
* This is the part's HP in battle.
 
* When the armor reaches 0 by taking damage, the part is destroyed. When leg parts are destroyed, they no longer provide stat bonuses to the Medarot.
Evasion 回避
* Armor and broken parts are automatically replenished at the end of every battle.
 
|-
Speed 充冷
|colspan=2| <br/>
 
|-
Leg type 脚部タイプ
| style="background:#eee;" | '''Melee Resist'''
 
| style="background:#eee;" | 格耐
Heavy Limit Hvリミット
|rowspan=2 |
 
* ...
Leg ability 特性 - Currently not implemented in the game. All leg parts display "No ability" (特性なし).  
|-
* In the future, each leg part will (probably) have a passive ability like in Medarot 8 and 9.
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Shoot Resist'''
| style="background:#eee;" | 射耐
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Evasion'''
| style="background:#eee;" | 回避
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Speed'''
| style="background:#eee;" | 充冷
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Leg type'''
| style="background:#eee;" | 脚部タイプ
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Heavy Limit'''
| style="background:#eee;" | Hvリミット
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Leg ability'''
| style="background:#eee;" | 特性
|rowspan=2 |
* Currently not implemented in the game. All leg parts display "No ability" (特性なし).  
* In the future, each leg part may (possibly) have a passive ability like in Medarot 8 and 9.
|-
|colspan=2| <br/>
|-
|}


== Medal stats ==
== Medal stats ==


Medals are traditionally the part of the Medarot that levels up and becomes specialized in using different parts.
Medal Level メダルLv - This is the Medal's overall level. It's a combined total of the Medal's skill levels.


{| class="wikitable" width=800 style="background:#fbfbfb" |
Skill levels スキルレベル
|-
 
| style="background:#eee;" width=100 | '''Medal Level'''
Nature 性格
| style="background:#eee;" width=100 |  メダルLv
 
|rowspan=2 |
Preferred leg types 得意脚部
* This is the Medal's overall level. It's a combined total of the Medal's skill levels.
 
* ...
Medaforces メダフォース
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Skill levels'''
| style="background:#eee;" | スキルレベル
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Nature'''
| style="background:#eee;" | 性格
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Preferred leg types'''
| style="background:#eee;" | 得意脚部
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
| style="background:#eee;" | '''Medaforces'''
| style="background:#eee;" | メダフォース
|rowspan=2 |
* ...
|-
|colspan=2| <br/>
|-
|}


=== Medal natures ===
=== Medal natures ===
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== Medarotter stats ==
== Medarotter stats ==


{| class="wikitable" width=800 style="background:#fbfbfb" |  
Medarotter level
 
Medarotter bonuses
 
Medarotter ability - Not currently implemented or confirmed.
* Much like with leg abilities, there is some framework in the game's code for these to be added later, but no indication of when they might be.
* In the future, Medarotters may (possibly) give unique effects or bonuses to the Medarot they are equipped to.
 
== Traps and plants ==
 
There are slots for one trap and one plant on both sides of the battlefield.
 
Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field.
 
=== Traps ===
 
{| class=wikitable style="text-align:center;"
|-
! Name
! Japanese
! Caused by
! Description
|-
|Melee Trap
|かくとうトラップ
|Action
|
|-
|Shooting Trap
|しゃげきトラップ
|Action
|
|-
|Support Trap
|たすけるトラップ
|Action
|
|-
|Heal Trap
|なおすトラップ
|Action
|
|-
|Leg Trap
|きゃくぶトラップ
|Action
|
|-
|Disturbance
|ディスターバンス
|Action
|
|-
|-
| style="background:#eee;" width=100 | '''Medarotter level'''
|Charge Trap
| style="background:#eee;" width=100 | メダロッターLv.
|チャージトラップ
|rowspan=2 |
|Action
* ...
|
|-
|-
|colspan=2| <br/>
|Head Trap
|あたまトラップ
|Action
|(currently unused)
|-
|-
| style="background:#eee;" width=100 | '''Stat bonuses'''
|Protect Trap
| style="background:#eee;" width=100 | 支援効果
|まもるトラップ
|rowspan=2 |
|Action
* ...
|(currently unused)
|-
|-
|colspan=2| <br/>
|Set-up Trap
|しかけるトラップ
|Action
|(currently unused)
|-
|-
| style="background:#eee;" width=100 | '''Medarotter skill'''
|Attack Trap
| style="background:#eee;" width=100 | ?
|こうげきトラップ
|rowspan=2 |
|Medaforce
* Not currently implemented or confirmed. Like with leg abilities, there is some framework in the game's code for these to be added later, but no indication of when they might be.
|
* In the future, Medarotters may (possibly) give unique effects or bonuses to the Medarot they are equipped to.
|-
|-
|colspan=2| <br/>
|Assist Trap
|しえんトラップ
|Medaforce
|
|-
|-
|}
|}


== Other stats ==
=== Plants ===


Charge gauge (CG).
{| class=wikitable style="text-align:center;"
|-
! Name
! Japanese
! Caused by
! Description
|-
|Heater Plant
|ヒータープラント
|Action
|
|-
|Cooler Plant
|クーラープラント
|Action
|
|-
|Charge Plant
|チャージプラント
|Action
|
|-
|Repair Plant
|リペアプラント
|Action
|
|-
|First Aid
|ファーストエイド
|Action
|(currently unused)
|-
|Fight Drone
|ファイトドローン
|Action
|(currently unused)
|-
|Shoot Drone
|シュートドローン
|Action
|(currently unused)
|-
|Guard Plant
|ガードプラント
|Action
|(currently unused)
|-
|Down Plant
|ダウンプラント
|Medaforce
|
|-
|Wonder Plant
|ワンダープラント
|Medaforce
|
|-
|S. Repair Plant
|Sリペアプラント
|Medaforce
|
|-
|Charge Absorber
|Cアブソーバー
|Medaforce
|
|-
|}


== Status effects ==
== Status effects ==
Line 698: Line 745:
|Float
|Float
|フロート
|フロート
|Medaforce
|
|-
|}
== Traps and plants ==
There are slots for one trap and one plant on both sides of the battlefield.
Traps cause damage when a Medarot uses a certain kind of part and are set on the enemy's side of the field, while plants typically have positive effects and are set on the user's side of the field.
=== Traps ===
{| class=wikitable style="text-align:center;"
|-
! Name
! Japanese
! Caused by
! Description
|-
|Melee Trap
|かくとうトラップ
|Action
|
|-
|Shooting Trap
|しゃげきトラップ
|Action
|
|-
|Support Trap
|たすけるトラップ
|Action
|
|-
|Heal Trap
|なおすトラップ
|Action
|
|-
|Leg Trap
|きゃくぶトラップ
|Action
|
|-
|Disturbance
|ディスターバンス
|Action
|
|-
|Charge Trap
|チャージトラップ
|Action
|
|-
|Head Trap
|あたまトラップ
|Action
|(currently unused)
|-
|Protect Trap
|まもるトラップ
|Action
|(currently unused)
|-
|Set-up Trap
|しかけるトラップ
|Action
|(currently unused)
|-
|Attack Trap
|こうげきトラップ
|Medaforce
|
|-
|Assist Trap
|しえんトラップ
|Medaforce
|
|-
|}
=== Plants ===
{| class=wikitable style="text-align:center;"
|-
! Name
! Japanese
! Caused by
! Description
|-
|Heater Plant
|ヒータープラント
|Action
|
|-
|Cooler Plant
|クーラープラント
|Action
|
|-
|Charge Plant
|チャージプラント
|Action
|
|-
|Repair Plant
|リペアプラント
|Action
|
|-
|First Aid
|ファーストエイド
|Action
|(currently unused)
|-
|Fight Drone
|ファイトドローン
|Action
|(currently unused)
|-
|Shoot Drone
|シュートドローン
|Action
|(currently unused)
|-
|Guard Plant
|ガードプラント
|Action
|(currently unused)
|-
|Down Plant
|ダウンプラント
|Medaforce
|
|-
|Wonder Plant
|ワンダープラント
|Medaforce
|
|-
|S. Repair Plant
|Sリペアプラント
|Medaforce
|
|-
|Charge Absorber
|Cアブソーバー
|Medaforce
|Medaforce
|
|
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