Editing Missile
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'''Missile''' ({{r|ミサイル|Misairu}}) is an [[Attacks|attack]] present in every Medarot game. | '''Missile''' ({{r|ミサイル|Misairu}}) is an [[Attacks|attack]] present in every Medarot game. | ||
Missile is | Missile is a gunpowder-based attack that fires a seeking missile that explodes on contact with the enemy, causing damage. In terms of mechanics, it works similarly to the other gunpowder-based attack, [[Napalm]]. | ||
== General effects == | == General effects == | ||
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Missile attacks are always ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have a piercing/chain effect (meaning damage will carry over onto other parts if the part it hits is destroyed). They are also 100% accurate in most games after Medarot 3. | Missile attacks are always ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have a piercing/chain effect (meaning damage will carry over onto other parts if the part it hits is destroyed). They are also 100% accurate in most games after Medarot 3. | ||
Similar to optical or gravity-based attacks, | Similar to optical or gravity-based attacks, gunpowder attacks like Missile can be countered by using parts with [[Negate Gunpowder]] or [[Gunpowder Guard]]. | ||
In Medarot 1, 2, R, and 2 Core, Missile parts have the [[ | In Medarot 1, 2, R, and 2 Core, Missile parts have the [[Gunpowder (attribute)|Gunpowder]] attribute and are compatible with the [[Jellyfish Medal]]. | ||
== In Medarot 1 == | == In Medarot 1 == | ||
Here, Missile attacks have normal accuracy, but have a chance of still causing damage if they miss their target (called blast damage). When countered using Negate | Here, Missile attacks have normal accuracy, but have a chance of still causing damage if they miss their target (called blast damage). When countered using Negate Gunpowder, Missile attacks can be completely negated, while the damage from Napalm attacks can only be reduced by 3/4. | ||
== In Medarot 2 / R == | == In Medarot 2 / R == |