Editing Medarot (franchise)
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===Gameplay=== | ===Gameplay=== | ||
====Format==== | ====Format==== | ||
The mainline Medarot games are turn-based role playing games. Gameplay is divided in two phases: overworld and battles. On the overworld, players control a human [[Medarotter]] from an overhead view where they can move around, talk to NPCs, interact with objects and manage their Medarot roster. Stories are typically linear in nature, although the games often incorporate sidequests and | The mainline Medarot games are turn-based role playing games. Gameplay is divided in two phases: overworld and battles. On the overworld, players control a human [[Medarotter]] from an overhead view where they can move around, talk to NPCs, interact with objects and manage their Medarot roster. Stories are typically linear in nature, although the games often incorporate sidequests and earlier installments include hidden romancing mechanics where the player can end up between one of two women based on their actions and dialogue options selected throughout the game, with different events and parts rewarded for their choices. | ||
Most Medarot games are released in dual [[Kabuto]] and [[Kuwagata]] versions, with their own starter robots and set of parts and medals. Kabuto starters are typically yellow, modeled after Japanese rhinoceros beetles and focused on shooting attack, while Kuwagata-type starters are white, based on stag beatles and focused on melee attacks. Players are encouraged to trade with players owning the other version to be able to acquire a full set of parts, and early releases also had supplemental Parts Collections games, short plot-light sidegames that provide an alternate way to collect all parts for their parent titles. | Most Medarot games are released in dual [[Kabuto]] and [[Kuwagata]] versions, with their own starter robots and set of parts and medals. Kabuto starters are typically yellow, modeled after Japanese rhinoceros beetles and focused on shooting attack, while Kuwagata-type starters are white, based on stag beatles and focused on melee attacks. Players are encouraged to trade with players owning the other version to be able to acquire a full set of parts, and early releases also had supplemental Parts Collections games, short plot-light sidegames that provide an alternate way to collect all parts for their parent titles. | ||
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===Interim era=== | ===Interim era=== | ||
[[File:Shingata Medarot Kabuto Box.jpg|thumb|Cover of Shingata Medarot]] | [[File:Shingata Medarot Kabuto Box.jpg|thumb|Cover of Shingata Medarot]] | ||
[[Medarot 5]] launched late in 2001 for the Game Boy Color, bringing another major shake up with a new cast, setting and roster of Medarots. Its plot stars schoolboy [[Koishimaru Tensan]] as he moves into a new town and acquires an abandoned Medarotch. Though Medarot 5 is the only RPG title to start Koishimaru, | [[Medarot 5]] launched late in 2001 for the Game Boy Color, bringing another major shake up with a new cast, setting and roster of Medarots. Its plot stars schoolboy [[Koishimaru Tensan]] as he moves into a new town and acquires an abandoned Medarotch. Though Medarot 5 is the only RPG title to start Koishimaru, the story of Medarot 5 is continued in the fighting game spin-off [[Medarot G]]. | ||
2004 would mark the first entry to developed internally at Imagineer with [[Shingata Medarot]] (lit "True Type Medarot") for the Game Boy Advance. Ostensibly a remake of the first Medarot, Shingata takes a much looser to remaking its parent title than Perfect Edition, featuring a brand roster of Medarots and a overhauled art style. The game was criticized for its art style and lack of innovation and sold very poorly which, along with a trend of declining sales for Medarot games, marked the end of the franchise for a time. | 2004 would mark the first entry to developed internally at Imagineer with [[Shingata Medarot]] (lit "True Type Medarot") for the Game Boy Advance. Ostensibly a remake of the first Medarot, Shingata takes a much looser to remaking its parent title than Perfect Edition, featuring a brand roster of Medarots and a overhauled art style. The game was criticized for its art style and lack of innovation and sold very poorly which, along with a trend of declining sales for Medarot games, marked the end of the franchise for a time. | ||
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===Later 3DS games=== | ===Later 3DS games=== | ||
2014's [[Medarot 8]] takes place in a new | 2014's [[Medarot 8]] takes place in a brand new universe, centering its plotline around new protagonist [[Salt]], who is part of a detective agency investigating odd occurences in town. The game makes many changes to the core battle system which would be carried over in future titles. | ||
[[Medarot 9]] is another shake-up, set in another | [[Medarot 9]] is another shake-up, set in another brand new continuity as its protagonist [[Tenma]] enters a prestigious academy. New additions to the formula include the ability to select which parts the player wants to claim after winning a battle, and the ability to dynamically swap a part on the Leader Medarot once per battle. | ||
===Current era=== | ===Current era=== |