Editing Medal
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=== Medal stats and properties === | === Medal stats and properties === | ||
[[image:2 core medal stats.png|frame|The Medal stats screen from [[Medarot 2 Core]] (English version), showing the Medal's [[level]], [[attribute]], [[compatibility|compatibility bonus]], and [[target]].]] | [[image:2 core medal stats.png|frame|The Medal stats screen from [[Medarot 2 Core]] (English version), showing the Medal's [[level]], [[attribute]], [[compatibility|compatibility bonus]], and [[target]].]] | ||
The exact way that Medal stats are handled has undergone many changes througout the series. That said, most of the RPG games give Medals the following basic parameters: | The exact way that Medal stats are handled has undergone many changes througout the series. That said, most of the RPG games give Medals the following basic parameters: | ||
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* '''[[Nature]]''' or '''[[Target]]''' - Decides which Medarots or parts the Medal is more likely to aim for. In [[Medarot 7]], some natures have added passive efects, such as increasing damage or reducing charge time. | * '''[[Nature]]''' or '''[[Target]]''' - Decides which Medarots or parts the Medal is more likely to aim for. In [[Medarot 7]], some natures have added passive efects, such as increasing damage or reducing charge time. | ||
* '''[[Level]]''' - Levels are usually gained by collecting experience points from battles. The Medal's level affects its base accuracy and damage, as well as deciding when the Medal's image changes and when it learns its [[Medaforce]] abilities. Some games (such as Medarot DS) do not use experience points, and instead | * '''[[Level]]''' - Levels are usually gained by collecting experience points from battles. The Medal's level affects its base accuracy and damage, as well as deciding when the Medal's image changes and when it learns its [[Medaforce]] abilities. Some games (such as Medarot DS) do not use experience points, and instead calculate the overall level as the combined levels of all of the Medal's skills. | ||
* '''[[Skills|Skill levels]]''' - A set of 3-10 numbers that represent how good the Medal is at performing certain [[actions]]. Each in-battle action has a skill associated with it, and the Medal's level in that skill affects the action's success rate. Skill levels are raised by repeatedly using actions that use the skill. Some games (Medarot 3, 4, Navi, DS, and 7) only allow a Medal to naturally gain levels in specified skills. | * '''[[Skills|Skill levels]]''' - A set of 3-10 numbers that represent how good the Medal is at performing certain [[actions]]. Each in-battle action has a skill associated with it, and the Medal's level in that skill affects the action's success rate. Skill levels are raised by repeatedly using actions that use the skill. Some games (Medarot 3, 4, Navi, DS, and 7) only allow a Medal to naturally gain levels in specified skills. | ||
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Other features are less universal, and are only present in some of the games: | Other features are less universal, and are only present in some of the games: | ||
* '''[[Medaforce]]''' or '''[[Medaskill]]s''' - First added in [[Medarot 2]]. Each Medal has one to three Medaforce abilities that it can use in battle, which are unlocked when it reaches specific levels. Using Medaforce abilities requires a certain amount of Medaforce points, which can be charged up during the battle. (Medaforce is known as "Medaskill" in | * '''[[Medaforce]]''' or '''[[Medaskill]]s''' - First added in [[Medarot 2]]. Each Medal has one to three Medaforce abilities that it can use in battle, which are unlocked when it reaches specific levels. Using Medaforce abilities requires a certain amount of Medaforce points, which can be charged up during the battle. (Medaforce is known as "Medaskill" in Medarot 5.) | ||
* '''[[Leader Skill]]s''' - Present in Medarot 5 only. These are powerful extra effects that affect the entire team when the Medal is chosen as the leader Medarot. Leader Skills are unlocked when the Medal is used as the leader Medarot in 100 battles. | * '''[[Leader Skill]]s''' - Present in Medarot 5 only. These are powerful extra effects that affect the entire team when the Medal is chosen as the leader Medarot. Leader Skills are unlocked when the Medal is used as the leader Medarot in 100 battles. | ||
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* '''[[Medalia]]s''' - Present in Medarot 3, 4, DS, and 7. These are small jewels placed in slots in the Medal to increase its abilities, either by raising its skills or adding other effects. | * '''[[Medalia]]s''' - Present in Medarot 3, 4, DS, and 7. These are small jewels placed in slots in the Medal to increase its abilities, either by raising its skills or adding other effects. | ||
* '''[[Rotation]]''' - Added in Medarot 3, and present in all later games excluding Medarot DS. Allows the player to pre-program a set of commands for when the Medarot is set to [[Auto-battle]]. The commands can include arm or head actions, Medaforce, Medachange, and movement (in | * '''[[Rotation]]''' - Added in Medarot 3, and present in all later games excluding Medarot DS. Allows the player to pre-program a set of commands for when the Medarot is set to [[Auto-battle]]. The commands can include arm or head actions, Medaforce, Medachange, and movement (in Medarot Navi). If no rotation is set, the Medarot will use random commands in Auto-battle mode. | ||
* '''Other stats''' - | * '''Other stats''' - Medarot 1 features three additional Medal stats (Attack, Defense, and Special) that are used to determine the Medal's [[nature]]. The stats can be altered by the player by changing which types of parts the Medarot has equipped. (See [[Medal stats]] for more information.) | ||
== See also == | == See also == |