Leg abilities in Medarot 8: Difference between revisions

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(Filled in the rest of the effects.)
(Re-organized the list and made it sortable.)
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{{game list links|Medarot 8|Medaforces|Medalias|Leg abilities}}
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{{game list links|Medarot 8|Medaforces|Medalias|Leg abilities|DLC}}
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'''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle.
'''Leg abilities''' are a new game mechanic added in [[Medarot 8]]. In addition to deciding the Medarot's [[leg type]] and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. There are 58 in total.


__TOC__
__TOC__
== List of leg abilities ==
== List of leg abilities ==


{| class="wikitable" width=800 style="text-align:center; background:white;"
{| class="wikitable sortable" width=800 style="text-align:center; background:white;"
|-
|-
! width=100 | Name
! width=100 | Name
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! Description
! Description
|-
|-
|F-Charger
|Land Cruiser
|Fチャージャー
|ランドクルーザー
|Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.  
|Improves compatibility on flat terrain.
|-
|Forester
|フォレスター
|Improves compatibility on forest terrain.
|-
|Climber
|クライマー
|Improves compatibility on mountain terrain.
|-
|Desert Type
|デザートタイプ
|Improves compatibility on desert terrain.
|-
|Snow Type
|スノータイプ
|Improves compatibility on snowy terrain.
|-
|Explorer
|エクスプローラー
|Improves compatibility on indoor (hall) terrain.
|-
|Mariner
|マリナー
|Improves compatibility on water terrain.
|-
|Adapter
|アダプター
|Eliminates the effects of poor leg-terrain compatibility.
|-
|-
|G-Control
|G-Control
|Gコントロール
|Gコントロール
|All terrain match-ups are +6 while at 100% charge.
|All terrain match-ups are +6 while at 100% charge.
|-
|M-Charger
|Mチャージャー
|Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
|-
|S-Charger
|Sチャージャー
|Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
|-
|Artillery
|アーティラリー
|Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
|-
|-
|Accel
|Accel
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|Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
|Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
|-
|-
|Acrobatics
|Barrier
|アクロバティクス
|ケッカイ
|Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
|Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
|-
|-
|Assault
|Rumbling
|アサルト
|ランブリング
|Gains +15 to its Mobility stat during the charge phase of Berserk attacks.
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge.  
|-
|-
|Assail
|Assail
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|Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
|Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
|-
|-
|Adapter
|Generator
|アダプター
|ジェネレーター
|Eliminates the effects of poor leg-terrain compatibility.
|Applies "Heater" to itself once per battle upon reaching 100% charge.
|-
|Radiator
|ラジエーター
|Applies "Cooler" to itself once per battle upon reaching 100% charge.
|-
|Righteous
|ハジャ
|Applies "Status Clear" to itself once per battle upon reaching 100% charge.
|-
|Brilliance
|ブリリアンス
|Applies "Super Repair" to itself once per battle upon reaching 100% charge.
|-
|Ruffian
|ブライ
|Applies "Desperate" to itself once per battle upon reaching 100% charge.
|-
|-
|Abscond
|Clairvoyance
|アプスコンド
|クレアボイアンス
|Mobility is +15 during cooldown.
|Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
|-
|-
|Illusion
|Illusion
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|Applies "Stealth" to itself once per battle upon reaching 100% charge.
|Applies "Stealth" to itself once per battle upon reaching 100% charge.
|-
|-
|Intercept
|Charge Shot
|インターセプト
|チャージショット
|Counters by attacking first when targeted during CF attack standby.
|Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
|-
|-
|Waylay
|Charge Fight
|ウェイレイ
|チャージファイト
|Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
|Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
|-
|-
|Weapon Master
|M-Charger
|ウェポンマスター
|Mチャージャー
|Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.  
|Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
|-
|-
|Explorer
|F-Charger
|エクスプローラー
|Fチャージャー
|Improves compatibility on indoor (hall) terrain.
|Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.
|-
|-
|Emergency
|S-Charger
|エマージェンシー
|Sチャージャー
|Increases Mobility stat by 2 when an ally Medarot part is destroyed (maximum is +10).
|Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
|-
|-
|Endurance
|Protect Plus
|エンデュランス
|まもるプラス
|Gains charge % equal to 1/5 of the damage when damage is taken while charging.
|Charge stat when using Protect actions is increased by 10.
|-
|-
|Auto-Charge
|Heal Plus
|オートチャージ
|なおすプラス
|Adds 5% to the charge gauge after each action.
|Charge stat when using Heal actions is increased by 10.
|-
|-
|Auto-Repair
|Support Plus
|オートリペア
|たすけるプラス
|Recovers HP on all parts equal to the % gained when charge % increases.
|Charge stat when using Support actions is increased by 10.
|-
|-
|Carrier
|Set-up Plus
|キャリアー
|しかけるプラス
|May randomly inflict one of its own negative status effects on the opponent when attacking.
|Charge stat when using Set-up actions is increased by 10.
|-
|-
|Quick Attack
|Breakneck
|クイックアタック
|ブレイクネック
|Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
|Mobility stat is +10 during the charge phase and execution of an action.
|-
|-
|Quick Fire
|Assault
|クイックファイア
|アサルト
|Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
|Mobility stat is +15 during the charge phase of Berserk attacks.
|-
|-
|Climber
|Abscond
|クライマー
|アプスコンド
|Improves compatibility on mountain terrain.
|Mobility stat is +15 during cooldown.
|-
|-
|Clairvoyance
|Acrobatics
|クレアボイアンス
|アクロバティクス
|Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
|Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
|-
|-
|Barrier
|Carnage
|ケッカイ
|シュラ
|Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
|Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
|-
|-
|Continual-P
|Artillery
|コンテニュアルP
|アーティラリー
|Increases Mobility stat by 1 for every action performed (maximum is +10).
|Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
|-
|-
|Generator
|Weapon Master
|ジェネレーター
|ウェポンマスター
|Applies "Heater" to itself once per battle upon reaching 100% charge.
|Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.
|-
|-
|Set-up Plus
|Quick Attack
|しかけるプラス
|クイックアタック
|Charge stat when using Set-up actions is increased by 10.
|Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
|-
|-
|Carnage
|Quick Fire
|シュラ
|クイックファイア
|Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
|Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
|-
|-
|Shooter
|Endurance
|シューター
|エンデュランス
|Increases the accuracy of sniping attacks by 10%.
|Gains charge % equal to 1/5 of the damage when damage is taken while charging.
|-
|-
|Super Armor
|Auto-Charge
|スーパーアーマー
|オートチャージ
|Negates the effects of Thunder, Freeze, and Tornado.
|Adds 5% to the charge gauge after each action.
|-
|-
|Snow Type
|Auto-Repair
|スノータイプ
|オートリペア
|Improves compatibility on snowy terrain.
|Recovers HP on all parts equal to the % gained when charge % increases.
|-
|-
|Support Plus
|Fortress
|たすけるプラス
|フォートレス
|Charge stat when using Support actions is increased by 10.
|Damage taken when defending is reduced by 10%.
|-
|-
|Charge Shot
|Pillbox
|チャージショット
|トーチカ
|Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
|Damage taken is reduced by 20% during CF attack standby.
|-
|-
|Charge Fight
|Pupa
|チャージファイト
|プーパ
|Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
|Damage taken is reduced by 20% when at 50% charge or higher.
|-
|-
|Charm
|Charm
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|Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
|Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
|-
|-
|Extra Ammo
|Continual-P
|ついかだんそう
|コンテニュアルP
|Increases head part uses by 1.
|Increases Mobility stat by 1 for every action performed (maximum is +10).
|-
|-
|Desert Type
|Emergency
|デザートタイプ
|エマージェンシー
|Improves compatibility on desert terrain.
|Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10).
|-
|-
|Dead Or Alive
|Dead Or Alive
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|Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
|Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
|-
|-
|Pillbox
|Trigger Happy  
|トーチカ
|Damage taken during CF attack standby is reduced by 20%
|-
|Trap Buster
|トラップバスター
|Can destroy enemy traps instead of triggering them.
|-
|Trigger Happy
|トリガーハッピー
|トリガーハッピー
|Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
|Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
|-
|Heal Plus
|なおすプラス
|Charge stat when using Heal actions is increased by 10.
|-
|Righteous
|ハジャ
|Applies "Status Clear" to itself once per battle upon reaching 100% charge.
|-
|Pupa
|プーパ
|Damage taken is reduced by 20% when at 50% charge or higher.
|-
|Fairy Charge
|フェアリチャージ
|Gains 2% charge for each level of trap/plant placed on the field after performing an action.
|-
|Fortress
|フォートレス
|Damage taken when defending is reduced by 10%.
|-
|Forester
|フォレスター
|Improves compatibility on forest terrain.
|-
|Ruffian
|ブライ
|Applies "Desperate" to itself once per battle upon reaching 100% charge.
|-
|-
|Bloodstain
|Bloodstain
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|Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
|Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
|-
|-
|Brilliance
|Extra Ammo
|ブリリアンス
|ついかだんそう
|Applies "Super Repair" to itself once per battle upon reaching 100% charge.
|Increases head part uses by 1.
|-
|Shooter
|シューター
|Increases the accuracy of sniping attacks by 10%.
|-
|-
|Breakneck
|Carrier
|ブレイクネック
|キャリアー
|Increases Mobility stat by 10 during the charge phase and execution of an action.
|May randomly inflict one of its own negative status effects on the opponent when attacking.
|-
|-
|Protect Plus
|Super Armor
|まもるプラス
|スーパーアーマー
|Charge stat when using Protect actions is increased by 10.
|Negates the effects of Thunder, Freeze, and Tornado.
|-
|-
|Mariner
|Intercept
|マリナー
|インターセプト
|Improves compatibility on water terrain.
|Counters by attacking first when targeted during CF attack standby.
|-
|-
|Radiator
|Waylay
|ラジエーター
|ウェイレイ
|Applies "Cooler" to itself once per battle upon reaching 100% charge.
|Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
|-
|-
|Land Cruiser
|Fairy Charge
|ランドクルーザー
|フェアリチャージ
|Improves compatibility on flat terrain.
|Gains 2% charge for each level of trap/plant placed on the field after performing an action.
|-
|-
|Rumbling
|Trap Buster
|ランブリング
|トラップバスター
|Applies "Fight Boost" to itself once per battle upon reaching 100% charge.
|Can destroy enemy traps instead of triggering them.
|-
|-
|}
|}
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|Abscond
|Abscond
|アプスコンド
|アプスコンド
|Mobility is +10 during cooldown.
|Mobility stat is +10 during cooldown.  
|Changed to +15.
|Changed to +15.
|-
|-
|Endurance
|Endurance
|エンデュランス
|エンデュランス
|Gains charge % equal to 1/2 of the damage when damage is taken while charging.
|Gains charge % equal to 1/2 of the damage when damage is taken while charging.  
|Changed to 1/5
|Changed to 1/5
|-
|-

Revision as of 23:28, 20 January 2016




Leg abilities are a new game mechanic added in Medarot 8. In addition to deciding the Medarot's leg type and certain stats, all leg parts now have an "ability" (とくせい) that provides a passive effect in battle. There are 58 in total.

List of leg abilities

Name Japanese Description
Land Cruiser ランドクルーザー Improves compatibility on flat terrain.
Forester フォレスター Improves compatibility on forest terrain.
Climber クライマー Improves compatibility on mountain terrain.
Desert Type デザートタイプ Improves compatibility on desert terrain.
Snow Type スノータイプ Improves compatibility on snowy terrain.
Explorer エクスプローラー Improves compatibility on indoor (hall) terrain.
Mariner マリナー Improves compatibility on water terrain.
Adapter アダプター Eliminates the effects of poor leg-terrain compatibility.
G-Control Gコントロール All terrain match-ups are +6 while at 100% charge.
Accel アクセル Applies "Mobile Boost" to itself once per battle upon reaching 100% charge.
Barrier ケッカイ Applies "Guard Boost" to itself once per battle upon reaching 100% charge.
Rumbling ランブリング Applies "Fight Boost" to itself once per battle upon reaching 100% charge.
Assail アセイル Applies "Shoot Boost" to itself once per battle upon reaching 100% charge.
Generator ジェネレーター Applies "Heater" to itself once per battle upon reaching 100% charge.
Radiator ラジエーター Applies "Cooler" to itself once per battle upon reaching 100% charge.
Righteous ハジャ Applies "Status Clear" to itself once per battle upon reaching 100% charge.
Brilliance ブリリアンス Applies "Super Repair" to itself once per battle upon reaching 100% charge.
Ruffian ブライ Applies "Desperate" to itself once per battle upon reaching 100% charge.
Clairvoyance クレアボイアンス Applies "Radar Sight" to itself once per battle upon reaching 100% charge.
Illusion イリュージョン Applies "Stealth" to itself once per battle upon reaching 100% charge.
Charge Shot チャージショット Gains +5 to its Shooting and Power stats (shooting parts only) while at 100% charge.
Charge Fight チャージファイト Gains +5 to its Melee and Power stats (melee parts only) while at 100% charge.
M-Charger Mチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Mobility stat.
F-Charger Fチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Melee stat.
S-Charger Sチャージャー Adds 1/10th of the value on the charge gauge to the Medarot's Shooting stat.
Protect Plus まもるプラス Charge stat when using Protect actions is increased by 10.
Heal Plus なおすプラス Charge stat when using Heal actions is increased by 10.
Support Plus たすけるプラス Charge stat when using Support actions is increased by 10.
Set-up Plus しかけるプラス Charge stat when using Set-up actions is increased by 10.
Breakneck ブレイクネック Mobility stat is +10 during the charge phase and execution of an action.
Assault アサルト Mobility stat is +15 during the charge phase of Berserk attacks.
Abscond アプスコンド Mobility stat is +15 during cooldown.
Acrobatics アクロバティクス Gains +5 to its Mobility stat for each non-destroyed arm part (maximum is +10 for both arms).
Carnage シュラ Gains +5 to its Power stats when an arm part is destroyed (maximum is +10 for both arms).
Artillery アーティラリー Gains +5 to Power and Success when attacking if no attacks hit it during its charge phase.
Weapon Master ウェポンマスター Adds half of the Melee stat to Shooting during shooting attacks, and half of the Shooting stat to Melee during melee attacks.
Quick Attack クイックアタック Gives melee parts with a Power stat under 40 the "Rapid-Fire" ability.
Quick Fire クイックファイア Gives shooting parts with a Power stat under 40 the "Rapid-Fire" ability.
Endurance エンデュランス Gains charge % equal to 1/5 of the damage when damage is taken while charging.
Auto-Charge オートチャージ Adds 5% to the charge gauge after each action.
Auto-Repair オートリペア Recovers HP on all parts equal to the % gained when charge % increases.
Fortress フォートレス Damage taken when defending is reduced by 10%.
Pillbox トーチカ Damage taken is reduced by 20% during CF attack standby.
Pupa プーパ Damage taken is reduced by 20% when at 50% charge or higher.
Charm チャーム Damage taken is reduced by 20% if the attacker is using an opposite gender Tinpet.
Continual-P コンテニュアルP Increases Mobility stat by 1 for every action performed (maximum is +10).
Emergency エマージェンシー Increases Mobility stat by 2 when an ally Medarot's part is destroyed (maximum is +10).
Dead Or Alive デッドオアライブ Increases Melee stat by 2 for every critical melee attack performed (maximum is +10).
Trigger Happy トリガーハッピー Increases Shooting stat by 2 for every critical shooting attack performed (maximum is +10).
Bloodstain ブラッドステイン Increases Power stat by 3 for every enemy part destroyed (maximum is +15).
Extra Ammo ついかだんそう Increases head part uses by 1.
Shooter シューター Increases the accuracy of sniping attacks by 10%.
Carrier キャリアー May randomly inflict one of its own negative status effects on the opponent when attacking.
Super Armor スーパーアーマー Negates the effects of Thunder, Freeze, and Tornado.
Intercept インターセプト Counters by attacking first when targeted during CF attack standby.
Waylay ウェイレイ Gains +1 to its Melee and Shooting stats for each level of trap/plant placed on the field.
Fairy Charge フェアリチャージ Gains 2% charge for each level of trap/plant placed on the field after performing an action.
Trap Buster トラップバスター Can destroy enemy traps instead of triggering them.

Version 1.0 differences

Two leg abilities were rebalanced in the 1.1 update patch. These were their effects prior to the update:

Name Japanese Description Difference
Abscond アプスコンド Mobility stat is +10 during cooldown. Changed to +15.
Endurance エンデュランス Gains charge % equal to 1/2 of the damage when damage is taken while charging. Changed to 1/5