Guide:Medarot 1 What are Medarot, Medals and Parts?: Difference between revisions

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== What are Medabots ==
== What is a Medarot? ==


Medabots are highly advanced robots with endless possibilities of customising. The medabots are made up of 3 basic elements: The Tin-Pets, the medals and the parts. The Tin-Pet acts as a skeleton and will be the ones you give a name (in Medarot 1, After Medarot 2 you name the medal instead). The medal is the heart of the medabot and determine its "personality" and its "potential". Finally, the parts dictate the actions and the role that a medabot will have in combat the parts consist of a head, right and left arm and finally the legs.
Medarots are highly advanced robots with endless possibilities of customisation. A Medarot is made up of 3 basic components: The Tin-Pet, the Medal and the Parts. The Tin-Pet acts as a skeleton and will be the one you give a name (in Medarot 1, starting from Medarot 2 you name the medal instead). The medal is the heart and soul of the medarot and determine its "personality" and its "Nature". Finally, we have the parts. the parts dictate the actions and the role that a medabot will can take during Robottles. the parts consist of a head, right and left arms and the legs.


There are Tin-Pet M(ale) and F(emale). When using a Male tin-pet, you will only be able to use Male parts and vice versa for Female Tin-Pets. You will know if a part is Female part if it has a heart next to your name in the "Parts" section of the "Info" menu.
There are Male and Female Tin-Pets. When using a Male tin-pet, you will only be able to use Male parts and vice versa for Female Tin-Pets. You will know if a part is Female part if it has a heart next to the name of said in the "Parts" section of the "Info" menu.


In Medarot 1 it is possible to get up to 10 Tin-Pet but you can only carry 9.
In Medarot 1 it is possible to get up to 10 Tin-Pet, but you can only carry 9. The amount of M and the F Tin-Pets can vary depending of your choices during the game. 5 of the obtainable Tin-Pets are always Male and 2 are Female. The other 3 can be of the sex that you prefer. It should be noted that you will only find 7 Tin-Pets during the Main story and the rest can be obtained during the Post-game.
The proportion between the M and the F Tin-Pets can vary according to your choices during the game. 5 of the obtainable Tin-Pets are always Male and 2 are Female. The other 3 can be of the sex that
you want. We will be going over where to obtain which Tin-Pet later in this guide. It should be noted that you will only find 7 Tin-Pets during the Main story and the rest you will get in the Post-game.


Lastly, it is not possible to rename your Tin-Pets so be careful
Lastly, it is not possible to rename your Tin-Pets so be careful with whatever name you choose to give them.
with whatever name you choose to give them.




== Medals ==
== Medals ==


There are 28 medals in total, of which you can get 14 with a single
There are 28 medals in total, 14 of can be obtained during the events of the main story and postgame events. The other 14 medals are recieved by interacting with a player who has the opposite version.
cartridge and are earned during the events of the main story and
postgame events.


On the other hand, there are certain medals that you won't get according to the decisions you make during your playthrough.
First we have the main medals of each version: the Kabuto and Kuwagata medals, these are obtained at the start of your journey depending on the version you have chosen to play. you will also need to choose between the Devil, Dragon, Ninja and Angel medals during the game.  
 
First we have the most obvious case being the Kabuto and Kuwagata medals,these will be given yo you according to which version you have chosen. you will also need to choose between the Devil, Dragon, Ninja and Angel medals. We will talk about this later in the guide.  


The rest of the medals can only be obtained by “transforming” them in link battles against another player. But for these a mechanic is used that
The rest of the medals can only be obtained by “transforming” them in link battles against another player. But for these a mechanic is used that
consists of transforming a medal into another according to the version of the game. The medals that make up this group are:
consists of "stealing" a medal and having it transform into another according to the version of the game. The medals that make up this group are:


* Tortoise: You transform the Unicorn medal by battling the KBT version.
* Tortoise: You transform the Unicorn medal by battling the KBT version.
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The parameters are as followed:
The parameters are as followed:


'''Rank - Level:'''
* Level/Rank: This is the "age" of a medal and is increased by gaining experience defeating enemies in Robottles. Every time a medal goes up by 6 levels it’s rank is raised and sometimes modifies its appearance. In total the Rank goes up to rank 9, after that it receives an "A" on the top of the medal, this is the maximum a medal can reach in terms of level/rank. The higher it's Rank, the more the "Mobility" of the leg parts increase.
This is the "age" of a medal and is increased by gaining experience defeating enemies in combat. Every time a medal goes up by 6 levels it will raise it’s rank and sometimes modifies its appearance. In total the Rank goes in ascending order from 1 to 9 and then receives an "A" on the top of the medal,
this is the maximum a medal can reach in terms of level/rank. The higher this Rank, the more the "Mobility" of the leg part increases.


* Attribute: This shows the category of parts that are compatible with this medal. if a part is compatible an icon will appear next to the parts name when building your Medarot.


'''Attribute:'''
* Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal.
It is the category or main function of the medal. This parameter must
match the Attribute of equipped parts to gain a bonus in "Power" this is represented by a medal appearing next to the selected part in the medabot parts selection menu.  


In Medarot 1 each medal has a different attribute (except "?"
* Skill: This is the specific skill categories that a medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a berserk type skill will increase the medals berserk stat.
that does not have any), which will match with corresponding parts. For example, the "Bear" medal has a "Gravity" attribute that matches the "Betty Bear" model.




'''Bonuses:'''
Some of these will increase faster then others however, so keep this in mind.
It is the value that represents the increase in "Power" that the part receives if its "Attribute" matches that of the medal. This value is fixed for each medal.




'''Skill:'''
The various skills that a medal can have are listed below:
This is the specific Action categories that a medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a berserk type skill will increase the medals berserk stat.
 
Some of these will increase faster then others however, so keep this in mind.
The various skills are listed below:


* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until next command is received.
* [[Strike]]: Simple physical attack that targets the nearest enemy. You can not block until next command is received.


* [[Berserker]]: Powerful physical attack that targets the closest enemy. The "Power" and "Hit" increase according to the "Speed" of equipped legs. You can not block or dodge until the next command.
* [[Berserker]]: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next command.


* [[Shooting]]: Shot that fixes the target when it receives the order. There is no penalty for its use.
* [[Shoot]]: Shot that fixes to a target. There is no penalty when using this skill.


* [[Snipe]]: Shot that sets target when ordered. The "Power" is increases by the "Speed" of the legs, but cannot dodge until receiving
* [[Snipe]]: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until receiving the next command.
the next order.


* [[Support]]: Increases allies' abilities and interrupts the opponent.
* [[Support]]: Increases allies' abilities and interrupts the opponent.
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* [[Heal]]: Heals, revives parts and removes negative statuses.
* [[Heal]]: Heals, revives parts and removes negative statuses.


* [[Other]]:  Related to the transformation of pieces.
* [[Other]]:  Skills related to the transformation of parts.




== A Medals Nature ==
== A Medals Nature ==


This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. The factor values determine the trend in Nature. If one factor is greater than the others, the trend of the Nature of that considers that factor. However if the medal has two
This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and berserk, so is given the attack nature
equal factors, the Nature will be the different. In the event that all 3
factors are equal, the Nature is determined according nature which is associated with the attribute of the medal. The list of initial Nature is:


'''+ Medal: +Attribute +Nature:'''
The list of initial Natures for each medal:


A) Kuwagata Melee Attack
{| class="wikitable sortable" style="text-align:center;"
 
|- style="font-size:10px"
B) Kabuto Shooting Attack
! #
 
! Icon
C) Tortoise Optical Attack  
! Medal name
 
! Japanese
D) Jellyfish Gunpowder Attack
! Attribute
 
! Nature
E) Bear Gravity Attack  
|-
 
| A
F) Spider Set-Up Defense
| [[File:M1-Kuwagata_Medal_Mini_Icon.png|20px]]
 
| [[Kuwagata Medal|Kuwagata]]
G) Snake Flux Attack
| {{r|クワガタ|Kuwagata}}
 
| Melee
H) Queen Stop Attack  
| Attack
 
|-
I) Kraken Bind Attack
| B
 
| [[File:M1-Kabuto_Medal_Mini_icon.png|20px]]
J) Phoenix Burn Attack
| [[Kabuto Medal|Kabuto]]
 
| {{r|カブト|Kabuto}}
K) Unicorn Cancel Special
| Shooting
 
| Attack
L) Ghost Negate Special
|-
 
| C
M) Knight Defense Defense
| [[File:M1-Tortoise_Medal_Mini_Icon.png|20px]]
 
| [[Tortoise Medal|Tortoise]]
N) Mermaid Recovery Special
| {{r|トータス|Tootasu}}
 
| Optical
O) Pinguen Revival Special
| Attack
 
|-
P) Bat Anti-Air Defense
| D
 
| [[File:M1-Jellyfish_Medal_Mini Icon.png|20px]]
Q) Kappa Anti-Sea Defense
| [[Jellyfish Medal|Jellyfish]]
 
| {{r|クラゲ|Kurage}}
R) Wolf Scan Defense
| Gunpowder
 
| Attack
S) Chameleon Conceal Defense
|-
 
| E
S) Chameleon Conceal Defense
| [[File:M1-Bear_Medal_Mini Icon.png|20px]]
 
| [[Bear Medal|Bear]]
T) Rabbit Time Special
| {{r|クマ|Kuma}}
 
| Gravity
U) Monkey Uses Defense
| Attack
 
|-
V) Devil Sacrifice Attack
| F
 
| [[File:M1-Spider_Medal_Mini Icon.png|20px]]
W) Angel Love Defense
| [[Spider Medal|Spider]]
 
| {{r|クモ|Kumo}}
X) Dragon Change Special
| Set-up
 
| Defense
Y) Ninja Sneak Special
|-
 
| G
Z) Alien Transform Defense
| [[File:M1-Snake_Medal_Mini Icon.png|20px]]
 
| [[Snake Medal|Snake]]
AB) Cat Capricious Special
| {{r|ヘ・ビー|He-Bii}}
 
| Flux
?) ? None
| Attack
 
|-
{| class="wikitable"
| H
!Rowspan="3"|
| [[File:M1-Queen_Medal_Mini Icon.png|20px]]
|Medal
| [[Queen Medal|Queen]]
|Attribute
| {{r|クイーン|Kuiin}}
|Nature
| Stop
| Attack
|-
| I
| [[File:M1-Kraken_Medal_Mini Icon.png|20px]]
| [[Kraken Medal|Kraken]]
| {{r|クラーケン|Kuraaken}}
| Bind
| Attack
|-
| J
| [[File:M1-Phoenix_Medal_Mini Icon.png|20px]]
| [[Phoenix Medal|Phoenix]]
| {{r|フェニックス|Fenikkusu}}
| Burn
| Attack
|-
| K
| [[File:M1-Unicorn_Medal_Mini Icon.png|20px]]
| [[Unicorn Medal|Unicorn]]
| ユニコーン
| Cancel
| Special
|-
| L
| [[File:M1-Ghost_Medal_Mini Icon.png|20px]]
| [[Ghost Medal|Ghost]]
| ゴースト
| Negate
| Special
|-
| M
| [[File:M1-Knight_Medal_Mini Icon.png|20px]]
| [[Knight Medal|Knight]]
| ナイト
| Defense
| Defense
|-
| N
| [[File:M1-Mermaid_Medal_Mini Icon.png|20px]]
| [[Mermaid Medal|Mermaid]]
| マーメイド
| Recovery
| Special
|-
| O
| [[File:M1-Panguin_Medal_Mini Icon.png|20px]]
| [[Penguin Medal|Penguin]]
| ペンギン
| Revival
| Special
|-
| P
| [[File:M1-Bat_Medal_Mini Icon.png|20px]]
| [[Bat Medal|Bat]]
| コウモリ
| Anti-Air
| Defense
|-
| Q
| [[File:M1-Kappa_Medal_Mini Icon.png|20px]]
| [[Kappa Medal|Kappa]]
| カッパ
| Anti-Sea
| Defense
|-
| R
| [[File:M1-Wolf_Medal_Mini Icon.png|20px]]
| [[Wolf Medal|Wolf]]
| オオカミ
| Scan
| Defense
|-
| S
| [[File:M1-Chameleon_Medal_Mini Icon.png|20px]]
| [[Chameleon Medal|Chameleon]]
| カメレオン
| Conceal
| Defense
|-
| T
| [[File:M1-Rabbit_Medal_Mini Icon.png|20px]]
| [[Rabbit Medal|Rabbit]]
| {{r|ウサギ|Usagi}}
| Time
| Special
|-
| U
| [[File:M1-Monkey_Medal_Mini Icon.png|20px]]
| [[Monkey Medal|Monkey]]
| サル
| Uses
| Defense
|-
| V
| [[File:M1-Devil_Medal_Mini Icon.png|20px]]
| [[Devil Medal|Devil]]
| デビル
| Sacrifice
| Attack
|-
| W
| [[File:M1-Angel_Medal_Mini Icon.png|20px]]
| [[Angel Medal|Angel]]
| エンジェル
| Love
| Defense
|-
| X
| [[File:M1-Dragon_Medal_Mini Icon.png|20px]]
| [[Dragon Medal|Dragon]]
| ドラゴン
| Change
| Special
|-
| Y
| [[File:M1-Ninja_Medal_Mini Icon.png|20px]]
| [[Ninja Medal|Ninja]]
| しのび
| Sneak
| Special
|-
| Z
| [[File:M1-Alien_Medal_Mini Icon.png|20px]]
| [[Alien Medal|Alien]]
| エイリアン
| Transform
| Defense
|-
| AB
| [[File:M1-Cat_Medal_Mini Icon.png|20px]]
| [[Cat Medal|Cat]]
| ネコ
| Capricious
| Special
|-
|-
|!rowspan="3"|Kuwagata
| _
|Melee
| [[File:M1-?_Medal_Mini Icon.png|20px]]
|Attack
| [[? Medal|?]]
| ?
| None
| Special
|-
|-
!rowspan="3"|ninja
|sneak
|special
|}
|}


For example, if a "Chameleon" medal has Attack 30 but Defense 10 and
Special 0, its Nature will be Attack. If an "Alien" medal has Attack and
Special of 20, its Nature will be Special. And if a Jellyfish medal has 0 on
all its factors its Nature will be Attack as it corresponds to the Attribute
Of it’s medal.


Now, knowing Nature is important because the dominant factor provides a
Now, knowing the Nature of a medal is very important because the dominant factor activates a special ability under certain conditions in a Robottle:
special ability that activates during certain circumstances in combat:


* '''If the Attack stat is higher:''' Increases the team's "Hit" as long as they use
* '''If the Attack stat is higher:''' Increases the team's "Hit" as long as they use skills of the associated "Attribute".
actions of the associated "Attribute".
'''


* '''If the Defense stat dominates:''' Aim at targets with less "Armor" or with fewer parts active.
* '''If the Defense stat dominates:''' Aim at targets with less "Armor" or with fewer parts active.


* '''If the Special stat is higher:''' Varies performance depending on the situation. If the allies are wounded, increases the amount of healing. It also slightly increases the "Hit" of the actions used. The longer the battle takes, it increases the “Hit” stat of the team even more.
* '''If the Special stat is higher:''' Varies depending on the situation. If allies are wounded, increases the amount of healing, slightly increases the "Hit" of skills used or depending on the duration of a Robottle can it increase the “Hit” stat of the team even more.
 


On the other hand, the values of the stats, and therefore the Nature, can
On the other hand, the values of the Skills on a given medal, and therefore the Nature of the medal itself can be modified. To modify the skill values of a medal, parts must be equipped with the specific skill that you wish to increase or decrease. values are changed when you win a robattle according to these few rules:
be modified at will. To modify a factor, parts must be equipped with a
Related Attribute (according to the list above). values are changed
when you win a robattle and followed these rules:


* If the 4 parts of a medabot are from "Attributes" that share the same
* If the 4 parts of a medabot are from Skill that share the same type, then the value of that skill on the medal is increases by 1.
associated factor, it increases by 1.


* If there is a factor that is not represented in an equipped part, it is reduced
* If there is a Skill that is not represented in an equipped part, then that value of that skill on the medal is reduced by 1.
by 1.


* If the above rules are not met, nothing happens.
* If the above rules are not met, nothing happens.


For example, if a medabot has "Optical" Attribute parts equipped,
For example, if a medabot has "Optical" Attribute parts equipped,
"Shooting", "Burn" and "Flux", at the end of the robot the Attack factor will increase by 1 and the Defense and Special factors will decrease by 1 as well.
"Shooting", "Burn" and "Flux", at the end of the robot the Attack factor will increase by 1 and the Defense and Special factors will decrease by 1.


if you then meet the required amount of skill values to increase or decrease one (or more) of the three factors (Attack, Defense and Special), then the nature of that medal will change.
== Medaparts and their parameters ==


== Medaparts ==


There are 4 types of parts: Head, Right Arm, Left Arm and Legs.
There are 4 types of parts: Head, Right Arm, Left Arm and Legs.
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The parts also have a code that would be the same as the model but adding a number at the end and that changes depending on the type of part: -1 for the head, -2 for the right arm, -3 for the left and -4 for the legs.
The parts also have a code that would be the same as the model but adding a number at the end and that changes depending on the type of part: -1 for the head, -2 for the right arm, -3 for the left and -4 for the legs.


At the playable level, each part has certain numerical parameters and categories that determine their performance in combat. Some of these parameters work the same in several types of parts and others are exclusive. I present the parameters as a glossary:
At the playable level, each part has certain numerical parameters and categories that determine their performance in combat. Some of these parameters work the same in several types of parts and others are exclusive.
 
 
These are the different perameters that a Part can have:  
* [[Sex]]: Determines if the part can be equipped on a Tin-Pet F or M. If it has a heart next to the name in the "Parts" window under "Info" if it is considered a F part
 
* [[Attribute]]: General category of all parts. It is located just below part name in the details window. If it matches the Attribute of the medal it  will have an increase of "Power" equal to the "Bonus" of the medal.
 
* [[Skill]]: Action category of the head and arm parts. It's found below the "Attribute" on the details screen. The "Skill" of the part must match a high value of the medal's "Skill" so it can receive an increase of "Hit".


[[Sex]]: Determines if the part can be equipped on a Tin-Pet F or M. If it has a
* [[Armor]]: They are the "Health Points" of all parts. If it is reduced to 0 in combat the part will be disabled. This stat is automatically refilled after each Robattle.
heart next to the name in the "Parts" window under "Info" if it is considered a
F part


[[Attribute]]: General category of all parts. It is located just below
* [[Hit]]: Value only available in the head and arms. This stat determines the success rate. It also slightly increases damage and chance to cause a negative status. This value can be increased and be actively and passively reduced.
part name in the details window. If it matches the Attribute of the medal it  will have an increase of "Power" equal to the "Bonus" of the medal.


[[Skill]]: Action category of the head and arm parts. It's found
[[Power]]: Magnitude of a part's effect whether offensive or defensive. Also determines the magnitude of a negative status. It represents the minimum amount of damage a part can cause in battle.
below the "Attribute" on the details screen. The "Skill" of the part must
match a high value of the medal's "Skill" so it can receive an increase of "Hit".


[[Armor]]: They are the "Health Points" of all parts. If it is reduced to 0 in
* [[Uses]]: Exclusive to head parts. It's the ammunition that this part has available in a fight. If it reaches 0 the action will fail if used during the Robattle. It refills after each fight.
combat the part will be disabled. This stat is automatically refilled after each Robattle.


[[Hit]]: Value only available in the head and arms. This stat determines the success rate. It also slightly increases damage and chance to cause a
* [[Charge]]: Exclusive to the arms. It is the time it takes for a medabot to use an action after receiving the command. The larger the amount, the longer it will take to perform the action.
negative status. This value can be increased and be actively and passively reduced.


[[Power]]: Magnitude of a part's effect whether offensive or defensive. Also
* [[Cooldown]]: Exclusive to the arms. It is the time it takes for a medabot to return to the starting line after executing an order. The higher this stat is, the more time it will take.
determines the magnitude of a negative status. It represents the minimum amount of damage a part can cause in battle.


[[Uses]]: Exclusive to head parts. It's the ammunition that this part
* [[Speed]]: Exclusive to the legs. It slightly increases "Charge" and "Cooldown" speed. Also increases the "Power" of actions with the "Berserk" and "Snipe" skills.
has available in a fight. If it reaches 0 the action will fail if used during
the Robattle. It refills after each fight.


[[Charge]]: Exclusive to the arms. It is the time it takes for a medabot to
* [[Mobility]]: Exclusive to the legs. Determines the "Evasion Rate" and also slightly improves the "Hit" of actions with the "Berserk" skill.
use an action after receiving the command. The larger the amount, the longer
it will take to perform the action.


[[Cooldown]]: Exclusive to the arms. It is the time it takes for a medabot to return to the starting line after executing an order. The higher this stat is, the more time it will take.
* [[Fight]]: Exclusive to the legs. Represents a slight increase the "Hit" stat for "Strike" and "Berserk" skills. If this value is "0" the "Defend" actions will always fail.


[[Speed]]: Exclusive to the legs. It slightly increases "Charge" and "Cooldown" speed. Also increases the "Power" of actions with the
* [[Shoot]]: Exclusive to the legs. Slightly increases the "Hit" Stat of "Shoot" and "Snipe" skills.
"Berserk" and "Snipe" skills.


[[Mobility]]: Exclusive to the legs. Determines the "Evasion Rate" and
* [[Scan]]: Exclusive to the legs. A "Hit" bonus is applied to "Strike", "Berserk", "Shoot" and "Snipe" skill when using the “Scan” skill.
also slightly improves the "Hit" of actions with the "Berserk" skill.


* [[Conceal]]: Exclusive hidden value to the legs. A bonus applies to "Conceal" skills or any skills related to planting traps.


[[Fight]]: Exclusive to the legs. Represents a slight increase the
"Hit" stat for "Strike" and "Berserk" skills. If this value is "0" the
"Defend" actions will always fail.


[[Shoot]]: Exclusive to the legs. Slightly increases the "Hit"
== Leg Type ==
Stat of "Shoot" and "Snipe" skills.


[[Scan]]: Exclusive to the legs. A "Hit" bonus is applied to
"Strike", "Berserk", "Shoot" and "Snipe" skill when using the
“Scan” skill.


[[Conceal]]: Exclusive hidden value to the legs. A bonus applies to
Last but not least, I wanted to talk a bit about the Leg parts type. there are 7 types in total and they all vastly differ in performance depending on the terrain a Robottle takes place. The speed of a Medabot will increase or decrease depending if you have a Robottle on a terrain that the equiped legs excell at or underperform.
"Conceal" skills or any skills related to planting traps.


'''Leg Type'''
The equiped leg type will also change the Medarot's battle sprite and provides other specific bonusses. The different type of legs:
There are 7 types of legs and they increase the "Speed" according to the terrain in which a robattle takes place. Also determine the medabot's battle sprite and provide other specific bonuses. The different leg types are as followed:


[[Flying Leg Type]]: Advantage in "Desert" terrains. Pieces with high "Mobility" and "Speed" but take extra damage from Actions with "Anti-Air" attribute.
* [[Flying]]: Advantage in "Desert" terrains. Pieces with high "Mobility" and "Speed" but take extra damage from Actions with "Anti-Air" attribute.


[[Hover Leg Type]]: Unaffected by Terrain and has Balanced stats.
* [[Hover]]: Unaffected by Terrain and has Balanced stats.


[[Multileg Leg Type]]: Advantage in "Mountain" Terrain. Improves melee attacks.
* [[Multi-leg]]: Advantage in "Mountain" Terrain. Improves melee attacks.


[[Bipedal Leg Type]]: Advantage in "Woods" Terrain. Balanced performance.
* [[Bipedal]]: Advantage in "Woods" Terrain. Balanced performance.


[[Wheeled Leg Type]]: Advantage in "City" Terrain. Improve actions with
* [[Wheeled]]: Advantage in "City" Terrain. Improve actions with "Berserk" and "Snipe" Skills.
"Berserk" and "Snipe" Skills.


[[Tank Leg Type]]: Has high armor but is very slow on any terrain.
* [[Tank]]: Has high armor but is very slow on any terrain.


[[Aquatic Leg Type]]: Advantage in "Beach" Terrain. Has high "Mobility" and
* [[Aquatic]]: Advantage in "Beach" Terrain. Has high "Mobility" and "Speed" but take extra damage from Actions with the "Anti-Sea" attribute.
"Speed" but take extra damage from Actions with the "Anti-Sea" attribute.


This covers most of the important elements of a medabot. hopefully this has been helpfull in deciding how to build your own powerfull medabot.
This covers most of the important elements of a medabot. hopefully this has been helpfull in deciding how to build your own powerfull medabot.
== See Also ==
* [[Actions in Medarot 1]] for a detailed look at the different actions that a part can perform during a Robattle.
* [[Parts in Medarot 1]] for a detailed list of all 240 parts available.

Revision as of 12:16, 4 October 2022

What is a Medarot?

Medarots are highly advanced robots with endless possibilities of customisation. A Medarot is made up of 3 basic components: The Tin-Pet, the Medal and the Parts. The Tin-Pet acts as a skeleton and will be the one you give a name (in Medarot 1, starting from Medarot 2 you name the medal instead). The medal is the heart and soul of the medarot and determine its "personality" and its "Nature". Finally, we have the parts. the parts dictate the actions and the role that a medabot will can take during Robottles. the parts consist of a head, right and left arms and the legs.

There are Male and Female Tin-Pets. When using a Male tin-pet, you will only be able to use Male parts and vice versa for Female Tin-Pets. You will know if a part is Female part if it has a heart next to the name of said in the "Parts" section of the "Info" menu.

In Medarot 1 it is possible to get up to 10 Tin-Pet, but you can only carry 9. The amount of M and the F Tin-Pets can vary depending of your choices during the game. 5 of the obtainable Tin-Pets are always Male and 2 are Female. The other 3 can be of the sex that you prefer. It should be noted that you will only find 7 Tin-Pets during the Main story and the rest can be obtained during the Post-game.

Lastly, it is not possible to rename your Tin-Pets so be careful with whatever name you choose to give them.


Medals

There are 28 medals in total, 14 of can be obtained during the events of the main story and postgame events. The other 14 medals are recieved by interacting with a player who has the opposite version.

First we have the main medals of each version: the Kabuto and Kuwagata medals, these are obtained at the start of your journey depending on the version you have chosen to play. you will also need to choose between the Devil, Dragon, Ninja and Angel medals during the game.

The rest of the medals can only be obtained by “transforming” them in link battles against another player. But for these a mechanic is used that consists of "stealing" a medal and having it transform into another according to the version of the game. The medals that make up this group are:

  • Tortoise: You transform the Unicorn medal by battling the KBT version.
  • Snake: You transform the Unicorn medal by battling the KWG version.
  • Jellyfish: You transform the Ghost medal by battling the KBT version.
  • Queen: You transform the Ghost medal by battling the KWG version.
  • Bear: You transform the Knight medal by battling the KBT version.
  • Kraken: You transform the Knight medal by battling the KWG version.
  • Spider: You transform the Mermaid medal by battling the KBT version.
  • Phoenix: You transform the Mermaid medal by battling the KWG version.


Medal Parameters

All medals have various parameters that allow for some degree of customization and open the possibility to adopt many styles of combat.

The parameters are as followed:

  • Level/Rank: This is the "age" of a medal and is increased by gaining experience defeating enemies in Robottles. Every time a medal goes up by 6 levels it’s rank is raised and sometimes modifies its appearance. In total the Rank goes up to rank 9, after that it receives an "A" on the top of the medal, this is the maximum a medal can reach in terms of level/rank. The higher it's Rank, the more the "Mobility" of the leg parts increase.
  • Attribute: This shows the category of parts that are compatible with this medal. if a part is compatible an icon will appear next to the parts name when building your Medarot.
  • Bonuses: This is the value that represents the increase in "Power" that a compaatible part receives if its "Attribute" matches that of the medal. This value is fixed for each medal.
  • Skill: This is the specific skill categories that a medal has. Using parts repeatedly will increase that skills stats according to the part that is used. For example using a berserk type skill will increase the medals berserk stat.


Some of these will increase faster then others however, so keep this in mind.


The various skills that a medal can have are listed below:

  • Strike: Simple physical attack that targets the nearest enemy. You can not block until next command is received.
  • Berserker: Powerful physical attack that targets the closest enemy and causes a chain reaction when hit. This means that if a part is destroyed by damage from a berser skill, the remaining damage will chain onto another part and cause damage to that part. This can continue on untill no damage is left to give or when the opponents Medarot ceases function. The "Power" and "Hit" increase according to the "Speed" of the Medarots equipped legs. You can not block or dodge until the next command.
  • Shoot: Shot that fixes to a target. There is no penalty when using this skill.
  • Snipe: Shot that sets target when given the command. The "Power" is increases by the "Speed" of the legs. It cannot dodge until receiving the next command.
  • Support: Increases allies' abilities and interrupts the opponent.
  • Protect: Protect teammates and set traps.
  • Heal: Heals, revives parts and removes negative statuses.
  • Other: Skills related to the transformation of parts.


A Medals Nature

This is the personality of the medal and is divided into 3 factors: Attack, Defense and Special and varies according to each medal. each medal has a base Nature that is given when all three of these factors are equal. If one or two of these are greater or lower then the other, a different nature is given to the medal. For example the Kuwagata medal has equal factors for both strike and berserk, so is given the attack nature

The list of initial Natures for each medal:

# Icon Medal name Japanese Attribute Nature
A Kuwagata クワガタ Melee Attack
B Kabuto カブト Shooting Attack
C Tortoise トータス Optical Attack
D Jellyfish クラゲ Gunpowder Attack
E Bear クマ Gravity Attack
F Spider クモ Set-up Defense
G Snake ヘ・ビー Flux Attack
H Queen クイーン Stop Attack
I Kraken クラーケン Bind Attack
J Phoenix フェニックス Burn Attack
K Unicorn ユニコーン Cancel Special
L Ghost ゴースト Negate Special
M Knight ナイト Defense Defense
N Mermaid マーメイド Recovery Special
O Penguin ペンギン Revival Special
P Bat コウモリ Anti-Air Defense
Q Kappa カッパ Anti-Sea Defense
R Wolf オオカミ Scan Defense
S Chameleon カメレオン Conceal Defense
T Rabbit ウサギ Time Special
U Monkey サル Uses Defense
V Devil デビル Sacrifice Attack
W Angel エンジェル Love Defense
X Dragon ドラゴン Change Special
Y Ninja しのび Sneak Special
Z Alien エイリアン Transform Defense
AB Cat ネコ Capricious Special
_ ? ? None Special


Now, knowing the Nature of a medal is very important because the dominant factor activates a special ability under certain conditions in a Robottle:

  • If the Attack stat is higher: Increases the team's "Hit" as long as they use skills of the associated "Attribute".
  • If the Defense stat dominates: Aim at targets with less "Armor" or with fewer parts active.
  • If the Special stat is higher: Varies depending on the situation. If allies are wounded, increases the amount of healing, slightly increases the "Hit" of skills used or depending on the duration of a Robottle can it increase the “Hit” stat of the team even more.


On the other hand, the values of the Skills on a given medal, and therefore the Nature of the medal itself can be modified. To modify the skill values of a medal, parts must be equipped with the specific skill that you wish to increase or decrease. values are changed when you win a robattle according to these few rules:

  • If the 4 parts of a medabot are from Skill that share the same type, then the value of that skill on the medal is increases by 1.
  • If there is a Skill that is not represented in an equipped part, then that value of that skill on the medal is reduced by 1.
  • If the above rules are not met, nothing happens.


For example, if a medabot has "Optical" Attribute parts equipped, "Shooting", "Burn" and "Flux", at the end of the robot the Attack factor will increase by 1 and the Defense and Special factors will decrease by 1.

if you then meet the required amount of skill values to increase or decrease one (or more) of the three factors (Attack, Defense and Special), then the nature of that medal will change.


Medaparts and their parameters

There are 4 types of parts: Head, Right Arm, Left Arm and Legs. Only the arms and head can perform Actions, but the legs are important for mobility, because when they are destroyed the medabot speed will decrease and you will have a hard time dodging.

The Medabot models are made up of a set of 4 different parts and are identifies with a proper name and a code of three letters followed by a number (LLL-#). However, each part also has a particular name and It will be the one you will see the most during the game.

The parts also have a code that would be the same as the model but adding a number at the end and that changes depending on the type of part: -1 for the head, -2 for the right arm, -3 for the left and -4 for the legs.

At the playable level, each part has certain numerical parameters and categories that determine their performance in combat. Some of these parameters work the same in several types of parts and others are exclusive.


These are the different perameters that a Part can have:

  • Sex: Determines if the part can be equipped on a Tin-Pet F or M. If it has a heart next to the name in the "Parts" window under "Info" if it is considered a F part
  • Attribute: General category of all parts. It is located just below part name in the details window. If it matches the Attribute of the medal it will have an increase of "Power" equal to the "Bonus" of the medal.
  • Skill: Action category of the head and arm parts. It's found below the "Attribute" on the details screen. The "Skill" of the part must match a high value of the medal's "Skill" so it can receive an increase of "Hit".
  • Armor: They are the "Health Points" of all parts. If it is reduced to 0 in combat the part will be disabled. This stat is automatically refilled after each Robattle.
  • Hit: Value only available in the head and arms. This stat determines the success rate. It also slightly increases damage and chance to cause a negative status. This value can be increased and be actively and passively reduced.
  • ¨Power: Magnitude of a part's effect whether offensive or defensive. Also determines the magnitude of a negative status. It represents the minimum amount of damage a part can cause in battle.
  • Uses: Exclusive to head parts. It's the ammunition that this part has available in a fight. If it reaches 0 the action will fail if used during the Robattle. It refills after each fight.
  • Charge: Exclusive to the arms. It is the time it takes for a medabot to use an action after receiving the command. The larger the amount, the longer it will take to perform the action.
  • Cooldown: Exclusive to the arms. It is the time it takes for a medabot to return to the starting line after executing an order. The higher this stat is, the more time it will take.
  • Speed: Exclusive to the legs. It slightly increases "Charge" and "Cooldown" speed. Also increases the "Power" of actions with the "Berserk" and "Snipe" skills.
  • Mobility: Exclusive to the legs. Determines the "Evasion Rate" and also slightly improves the "Hit" of actions with the "Berserk" skill.
  • Fight: Exclusive to the legs. Represents a slight increase the "Hit" stat for "Strike" and "Berserk" skills. If this value is "0" the "Defend" actions will always fail.
  • Shoot: Exclusive to the legs. Slightly increases the "Hit" Stat of "Shoot" and "Snipe" skills.
  • Scan: Exclusive to the legs. A "Hit" bonus is applied to "Strike", "Berserk", "Shoot" and "Snipe" skill when using the “Scan” skill.
  • Conceal: Exclusive hidden value to the legs. A bonus applies to "Conceal" skills or any skills related to planting traps.


Leg Type

Last but not least, I wanted to talk a bit about the Leg parts type. there are 7 types in total and they all vastly differ in performance depending on the terrain a Robottle takes place. The speed of a Medabot will increase or decrease depending if you have a Robottle on a terrain that the equiped legs excell at or underperform.

The equiped leg type will also change the Medarot's battle sprite and provides other specific bonusses. The different type of legs:

  • Flying: Advantage in "Desert" terrains. Pieces with high "Mobility" and "Speed" but take extra damage from Actions with "Anti-Air" attribute.
  • Hover: Unaffected by Terrain and has Balanced stats.
  • Multi-leg: Advantage in "Mountain" Terrain. Improves melee attacks.
  • Bipedal: Advantage in "Woods" Terrain. Balanced performance.
  • Wheeled: Advantage in "City" Terrain. Improve actions with "Berserk" and "Snipe" Skills.
  • Tank: Has high armor but is very slow on any terrain.
  • Aquatic: Advantage in "Beach" Terrain. Has high "Mobility" and "Speed" but take extra damage from Actions with the "Anti-Sea" attribute.

This covers most of the important elements of a medabot. hopefully this has been helpfull in deciding how to build your own powerfull medabot.

See Also