Equip effects: Difference between revisions
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Some equip effects give bonuses to the Medarot's stats (e.g. [[Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game. | '''Equip effects''' are a game mechanic present from [[Medarot 1]] through to [[Shingata Medarot]]. | ||
== Description == | |||
Equip effects are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable [[attack]] or [[action]]. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions. | |||
Some equip effects give bonuses to the Medarot's stats (e.g. [[Constant Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game. | |||
In the RPGs, equip effect parts have [[skills]] associated with them, but do not give skill experience unless they are selected in battle (even if doing so wastes a turn). | |||
Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive [[leg abilities]]. | |||
== List of effects == | == List of effects == | ||
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* [[Negate Optical]] - Gives the Medarot immunity to Optical ([[Laser]] and [[Beam]]) attacks. | * [[Negate Optical]] - Gives the Medarot immunity to Optical ([[Laser]] and [[Beam]]) attacks. | ||
* [[Negate | * [[Negate Explosive]] - Gives the Medarot immunity to Explosive ([[Missile]] and [[Napalm]]) attacks. | ||
* [[Negate Gravity]] - Gives the Medarot immunity to Gravity ([[Press]] and [[Break]]) attacks. | * [[Negate Gravity]] - Gives the Medarot immunity to Gravity ([[Press]] and [[Break]]) attacks. | ||
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=== Stat bonus === | === Stat bonus === | ||
* [[Charge]] - Reduces the Medarot's charge and cooldown time. | * [[Constant Charge]] - Reduces the Medarot's charge and cooldown time. | ||
* [[Reinforce]] - Increases the power and accuracy of the Medarot's actions. | * [[Reinforce]] - Increases the power and accuracy of the Medarot's actions. | ||
* [[Booster]] - Increases the power of physical attacks after moving (Medarot Navi only) | * [[Booster]] - Increases the power of physical attacks after moving (Medarot Navi only) | ||
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=== Other effects === | === Other effects === | ||
* [[ | * [[Enemy Detection]] - Makes physical attacks function as ranged attacks, selecting targets beforehand. | ||
* [[Quick Decision]] - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only) | * [[Quick Decision]] - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only) | ||
* [[Gravity Control]] - Fixes the Medarot's charge and cooldown time to a specific value. | * [[Gravity Control]] - Fixes the Medarot's charge and cooldown time to a specific value. | ||
* [[Auto-Regen]] - Recovers HP automatically over time. (Medarot 4 only) | * [[Auto-Regen]] - Recovers HP automatically over time. (Medarot 4 only) | ||
[[Anti-Air]] and [[Anti-Sea]] also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/ | [[Anti-Air]] and [[Anti-Sea]] also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/aquatic Medarots so long as one Anti-Air or Anti-Sea part is equipped. This was changed in Medarot 2 and later games. | ||
{{Navbox-Equip}} | {{Navbox-Equip}} | ||
[[Category:Game mechanics]] |
Latest revision as of 08:58, 20 December 2023
Present in: |
---|
Medarot 1 |
Medarot 2 / R |
Medarot 3 |
Medarot 4 |
Medarot Navi |
Medarot 5 |
Medarot G / AX |
Medarot Brave |
Medarot 2 Core / Shingata |
Equip effects are a game mechanic present from Medarot 1 through to Shingata Medarot.
Description[edit]
Equip effects are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable attack or action. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions.
Some equip effects give bonuses to the Medarot's stats (e.g. Constant Charge and Reinforce), while others give immunity to certain types of actions (Status Clear, Negate Optical, etc.). The exact mechanics of each effect may be different depending on the game.
In the RPGs, equip effect parts have skills associated with them, but do not give skill experience unless they are selected in battle (even if doing so wastes a turn).
Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive leg abilities.
List of effects[edit]
See the individual pages for more details.
Defense / Immunity[edit]
- Negate Optical - Gives the Medarot immunity to Optical (Laser and Beam) attacks.
- Negate Explosive - Gives the Medarot immunity to Explosive (Missile and Napalm) attacks.
- Negate Gravity - Gives the Medarot immunity to Gravity (Press and Break) attacks.
- Status Clear - Gives the Medarot immunity to status effects. (Can also be used to remove status effects in some games.)
- Trap Clear - Gives the Medarot immunity to traps. (Only works as an equip effect in Medarot 2 Core and Shingata.)
Stat bonus[edit]
- Constant Charge - Reduces the Medarot's charge and cooldown time.
- Reinforce - Increases the power and accuracy of the Medarot's actions.
- Booster - Increases the power of physical attacks after moving (Medarot Navi only)
- Scope - Increases the accuracy of ranged attacks before moving (Medarot Navi only)
Other effects[edit]
- Enemy Detection - Makes physical attacks function as ranged attacks, selecting targets beforehand.
- Quick Decision - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only)
- Gravity Control - Fixes the Medarot's charge and cooldown time to a specific value.
- Auto-Regen - Recovers HP automatically over time. (Medarot 4 only)
Anti-Air and Anti-Sea also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/aquatic Medarots so long as one Anti-Air or Anti-Sea part is equipped. This was changed in Medarot 2 and later games.
Equip effects View - Edit | ||
---|---|---|
Equip effects | Defensive | Negate Optical - Negate Explosive - Negate Gravity - Status Clear - Trap Clear |
Other | Constant Charge - Gravity Control - Booster - Scope - Reinforce - Auto-Regen Enemy Detection - Quick Decision | |
Related topics | Attacks - Actions - Status effects - Attributes - Skills - Traps |