Editing Equip effects
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'''Equip effects''' | '''Equip effects''' are passive abilities given to a Medarot just by having a particular part equipped, rather than a selectable [[attack]] or [[action]]. Most parts with equip effects have no function when selected in battle, and the effect usually disappears once the equipped part is destroyed. The bonuses given by an equip effect part are usually significant, so as to offset the disadvantage of having fewer usable actions. | ||
Some equip effects give bonuses to the Medarot's stats (e.g. [[Constant Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game. | Some equip effects give bonuses to the Medarot's stats (e.g. [[Constant Charge]] and [[Reinforce]]), while others give immunity to certain types of actions ([[Status Clear]], [[Negate Optical]], etc.). The exact mechanics of each effect may be different depending on the game. | ||
Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive [[leg abilities]]. | Equip effects are not present in Medarot DS and later games, but a similar concept was added in Medarot 8 in the form of passive [[leg abilities]]. | ||
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{{Navbox-Equip}} | {{Navbox-Equip}} | ||