Editing Break

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Break attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.
Break attacks are usually ranged (using the [[Shoot (skill)|Shoot]] and [[Snipe (skill)|Snipe]] skills) and have the special effect of using twice the part's reported [[Success (stat)|success rate]]. This can make the attacks more accurate, damaging, or likely to be critical, although the exact mechanics vary between each game.


Similar to optical or explosive-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]] or [[Gravity Guard]]. It has no relation to the [[Gravity Control]] equip effect.
Similar to optical or gunpowder-based attacks, gravity attacks can be countered by using parts with [[Negate Gravity]] or [[Gravity Guard]]. It has no relation to the [[Gravity Control]] equip effect.


In Medarot 1, 2, R, and 2 Core, Break parts have the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]].
In Medarot 1, 2, R, and 2 Core, Break parts have the [[Gravity (attribute)|Gravity]] attribute are compatible with the [[Bear Medal]].
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