Editing Anti-Air
From Medapedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power when used against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational. | In the GBC and GBA games, Anti-Air is considered an attack by itself. The attack has high accuracy and power when used against flying Medarots, but behaves normally otherwise. Usually the parts with Anti-Air have very low power and armor, making them very situational. | ||
In Medarot 3, 4, 5 and Navi, Anti-Air attacks use the [[Protect]] skill instead, most likely to balance for the [[Medals]] that can't use attacking skills. In [[Medarot 2 Core]], [[Shingata Medarot]] and [[Medarot DS]], they reverted back to using Shoot and Snipe. (In 2 Core and Shingata, they also set off [[ | In Medarot 3, 4, 5 and Navi, Anti-Air attacks use the [[Protect]] skill instead, most likely to balance for the [[Medals]] that can't use attacking skills. In [[Medarot 2 Core]], [[Shingata Medarot]] and [[Medarot DS]], they reverted back to using Shoot and Snipe. (In 2 Core and Shingata, they also set off [[Shooting Trap]]s.) | ||
{{Navbox Attack}} | {{Navbox Attack}} |