Actions in Medarot 9: Difference between revisions

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Maneuver from middle point to start point after doing an act.
Maneuver from middle point to start point after doing an act.


== Melee ==
== Melee / かくとう ==


MF Seal
I'll edit this later.
Effect : Disable Medaforce attack and Medachange


Assassin
{| class=wikitable style="text-align:center;" width=700px
Effect : 100% hit and critical, self destruction if target part is not destroyed.
|-
 
! #
Anti CG
! width=100px | Name
Effect :
! width=100px | Japanese
 
! Effects
Virus
|-
Effect :
|1
 
|[[MF Seal]]
Wave
|MFシール
Effect :
|Disabled target opponent [[Medaforce]] + [[Medachange]] actions.
 
|-
Effect Clear
|2
Effect :
|[[Assassin]]
 
|アサッシン
Countdown
|Absolut hit + critical, if target opponent part(s) didn't destroyed after attacking, self destruction to this part.
Effect :
|-
 
|3
Canceller
|[[Anti CG]]
 
|アンチCG
Claw
|.
 
|-
Ghost
|4
 
|[[Virus]]
Sacrifice
|ウィルス
 
|.
Thunder
|-
 
|5
Sword
|[[Wave]]
 
|ウェーブ
Time Attack  
|.
 
|-
Charge Drain
|6
 
|[[Effect Clear]]
Charge Blade
|エフェクトクリア
 
|Clear target buff(s) damage varies based target buff(s).
Destroy  
|-
 
|7
Death Rock
|[[Countdown]]
 
|カウントダウン
Pile
|Target opponent will stop functioning when count reaches 0.
 
|-
Bug
|8
 
|[[Canceller]]
Hammer
|キャンセラー
 
|.
Beam Sword  
|-
 
|9
Fire
|[Claw]]
 
|クロー
Flash  
|.
 
|-
Freeze  
|10
 
|[[Ghost]]
Break Hammer  
|ゴースト
 
|.
Provoke
|-
 
|11
Hold
|[[Sacrifice]]
Effect :
|サクリファイス
 
|1/2 of armor remaining values added to power, self destruction after used.
Melt
|-
Effect : Reduce all target parts by 20% each after target doing attack
|12
 
|[[Thunder]]
Recharge  
|サンダー
 
|[[Stop]] + [[Unavoidable]] .
Level Drain
|-
Effect : Steal 5 level from target enemy
|13
|[[Sword]]
|ソード
|Penetration effect if success values is 40 or more.
|-
|14
|[[Time Attack]]
|タイムアタック
|.
|-
|15
|[[Charge Drain]]
|チャージドレイン
|.
|-
|16
|[[Charge Blade]]
|チャージブレード
|.
|-
|17
|[[Destroy]]
|デストロイ
|Completely destroy part opponent in use, otherwise normal damage applied.
|-
|18
|[[Death Lock]]
|デスロック
|[[Wave]] + [[Hold]].
|-
|19
|[[Pile]]
|パイル
|Damage does not reduced even the target opponent defend the attack + Penetration.
|-
|20
|[[Bug]]
|バグ
|.
|-
|21
|[[Hammer]]
|ハンマー
|Damage does not reduced even the target opponent defend the attack.
|-
|22
|[[Beam Sword]]
|ビームソード
|.
|-
|23
|[[Fire]]
|ファイヤ
|10% damage to opponent each parts armor values, each time target act.
|-
|24
|[[Flash]]
|フラッシュ
|[[Defenseless]] + [[Unavoidable]] until opponent target [[Cooldown]] phase end.
|-
|25
|[[Freeze]]
|フリーズ
|Stop + [[Unavoidable]] .
|-
|26
|[[Break Hammer]]
|ブレイクハンマー
|.
|-
|27
|[Provoke]]
|プロヴォーク
|Make Opponent target Attacker.
|-
|28
|[[Hold]]
|ホールド
|Increase target opponent [[Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%.
|-
|29
|[[Melt]]
|メルト
|20% damage to opponent each parts armor values, each time target act.
|-
|30
|[[Recharge]]
|リチャージ
|Reduce target opponent CG values by damage done.
|-
|31
|[[Level Drain]]
|レベルドレイン
|Steal 5 Levels of opponent target medal.
|-
|}


== Shooting ==
== Shooting ==

Revision as of 21:57, 21 April 2022

translated by using machine translation, Japanese word credit to someone who make wiki of medarot 9 on wicurio.

CG , Charge gauge , when reaching 100% you can use it for doing an Medaforce attack or Medachange .

Charge or filling, Maneuver from start point to middle point for doing an act.

Cooldown or cooling, Maneuver from middle point to start point after doing an act.

Melee / かくとう

I'll edit this later.

# Name Japanese Effects
1 MF Seal MFシール Disabled target opponent Medaforce + Medachange actions.
2 Assassin アサッシン Absolut hit + critical, if target opponent part(s) didn't destroyed after attacking, self destruction to this part.
3 Anti CG アンチCG .
4 Virus ウィルス .
5 Wave ウェーブ .
6 Effect Clear エフェクトクリア Clear target buff(s) damage varies based target buff(s).
7 Countdown カウントダウン Target opponent will stop functioning when count reaches 0.
8 Canceller キャンセラー .
9 [Claw]] クロー .
10 Ghost ゴースト .
11 Sacrifice サクリファイス 1/2 of armor remaining values added to power, self destruction after used.
12 Thunder サンダー Stop + Unavoidable .
13 Sword ソード Penetration effect if success values is 40 or more.
14 Time Attack タイムアタック .
15 Charge Drain チャージドレイン .
16 Charge Blade チャージブレード .
17 Destroy デストロイ Completely destroy part opponent in use, otherwise normal damage applied.
18 Death Lock デスロック Wave + Hold.
19 Pile パイル Damage does not reduced even the target opponent defend the attack + Penetration.
20 Bug バグ .
21 Hammer ハンマー Damage does not reduced even the target opponent defend the attack.
22 Beam Sword ビームソード .
23 Fire ファイヤ 10% damage to opponent each parts armor values, each time target act.
24 Flash フラッシュ Defenseless + Unavoidable until opponent target Cooldown phase end.
25 Freeze フリーズ Stop + Unavoidable .
26 Break Hammer ブレイクハンマー .
27 [Provoke]] プロヴォーク Make Opponent target Attacker.
28 Hold ホールド Increase target opponent Charge/Cooldown by 1.5 times + Unavoidable + maneuver -25%.
29 Melt メルト 20% damage to opponent each parts armor values, each time target act.
30 Recharge リチャージ Reduce target opponent CG values by damage done.
31 Level Drain レベルドレイン Steal 5 Levels of opponent target medal.

Shooting

Gatling

Evasion Seal

Count Attack

Ghost Shoot

Sacrifice

Thunder Shot

Static

Slip

Charge Buster

Destroy

Tornado

Napalm

Hyper Beam

Beam

Fire Shot

Freeze Shot

Break

Press

Defense Seal

Microwave

Missile

Mega Gatling

Riffle

Laser

Support / たすける

# Name Japanese Effects
1 Guard Boost ガードブースト Increase defending time, stacked.
2 Cooler クーラー Improve cooldown time, stacked.
3 Commander コマンダー Radar Site allies + Stealth self.
4 Conceal コンソール Prevent Berserk and Aimshot enemies actions, increase allies evasion.
5 Cyber Core サイバーコア Radar Site + Conceal , cancel enemies Conceal and Stealth effects.
6 Stealth ステルス Attack bypassing Protect action(s), can't selected as target by enemies.
7 Snipe スナイプ add Aimshot effect to target ally or self of Shooting action, increase hit rate value during action.
8 Multi Position Control たいちせいぎょ Improve Terrain Compatibility , increase Heavy Limit of leg.
9 Desperate デスパレート Increase power of part, but with recoil damage.
10 Hypercept ハイパーセプト Gives 2 random support effects.
11 Heater ヒーター Improve allies charge time, stacked.
12 Fight Boost ファイトブースト Improve allies leg Melee values, stacked.
13 Mobile Boost モビルブースト Improve allies maneuver values, stacked.
14 Radar Site レーダーサイト Increase success values allies, cancel opponents Stealth and Conceal status.
15 Reckless レックレス Add Berserk effect to target ally or self of Melee action, increase maneuver values during action.
16 Power Link パワーリンク Transfer Charge/Cooldown used part to 1 ally same part, effect end after target ally use an action.
17 Shoot Boost シュートブースト Improve allies leg Shooting values, stacked.

Repair / なおす

# Name Japanese Effects
1 All Repair オールリペア Recover 1 part of allies by small amount.
2 All Restore オールりレストア Revive 1 part of allies.
3 Count Repair カウントリペア Recover 1 part of 1 ally, increase value by Robattle elapsed time.
4 Super Repair スーパーリペア Recover each parts of 1 ally by small amount.
5 Charge Repair チャージリペア Recover 1 part of ally, recovery amount increased by CG value.
6 Trap Clear トラップクリア Remove trap set by opponent.
7 Field Repair フィールドリペア Recover each parts of 1 ally, values vary based on leg compatibility with terrain.
8 Full Repair フルリペア Full recover 1 part of 1 ally.
9 Disturbance Clear ぼうがいクリア Clear negative effect of ally once.
10 Repair ハイパーセプト Recover 1 part of 1 ally.
11 Reverse リバース Resurrect 1 ally.
12 Revive リバイブ Revive each parts of 1 ally.
13 Restore レストア Revive 1 part of 1 ally.

Protect / まもる

# Name Japanese Effects
1 Guard ガード Protect allies from attack, until the Protect action is end or the part is destroyed.
2 Guard 100 ガード100 Protect allies from attack by nullifying it if opponents power below 100.
3 Guard 60 ガード60 Protect allies from attack by nullifying it if opponents power below 60.
4 Counterattack はんげき Protect allies from Melee attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack.
5 Melee Guard かくとうガード Protect allies from Melee attack(s) by nullifying it.
6 Gunpowder Guard かやくガード Protect allies from missile and napalm attack by nullifying it.
7 Perfect Guard かんぜんガード Protect allies from 1 attack by nullifying it, once only.
8 Optical Guard こうがくガード Protect allies from laser, beam, and beam sword attack by nullifying it.
9 Shooting Guard しゃげきガード Protect allies from Shooting attack(s) by nullifying it.
10 Gravity Guard じゅう力ガード Protect allies from press, break, break hammer attack by nullifying it.
11 Mirror Guard ミラーガード Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).

Set up / しかける

# Name Japanese Effects
1 Head Trap あたまトラップ Set up a trap that deals damage to an opponent's Head part(s) if it's being used in act.
2 Guard Plant ガードプラント Set up Protect decoy device.
3 Melee Trap かくとうトラップ Set up a trap that deals damage to an opponent's Melee part(s) if it's being used in act.
4 Leg Trap きゃくぶトラップ Set up a trap that deals damage to an opponent's Leg part(s) if opponent attacks.
5 Cooler Plant クーラープラント Set up device that improves allies cooldown time.
6 Set up Trap しかけるトラップ Set up a trap that deals damage to an opponent's Set up part(s) if it's being used in act.
7 Shooting Trap しゃげきトラップ Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.
8 Shoot Drone シュートドローン Drone that deals cooperation damage after allies do Shooting act.
9 Support Trap たすけるトラップ Set up a trap that deals damage to an opponent's Support part(s) if it's being used in act.
10 Charge Trap チャージトラップ Set up a trap that deals damage to an opponent's part(s) if it's being used in charging gauge (CG) act.
11 Charge Plant チャージプラント Set up device that increases allies CG.
12 Disturbance ディスターバンス Set up a trap that makes opponent action fails, except for attack act.
13 Repair Trap なおすトラップ Set up a trap that deals damage to an opponent's Repair part(s) if it's being used in act.
14 Heater Plant ヒータープラント Set up device that improves allies charge time.
15 First Aid ファーストエイド Set up device that revive 1 part of ally when doing act.
16 Fight Drone ファイトドローン Drone that deals cooperation damage after allies do Melee act.
17 Protect Trap まもるトラップ Set up a trap that deals damage to an opponent's Protect part(s) if it's being used in act.
18 Repair Plant リペアプラント Set up device that recover each parts of allies after cooldown.

Special Parts / とくしゅ

# Name Japanese Effects
1 Arm Change アームチェンジ Change part in use.
2 Double Drive L ダブルドライブL Using Left arm -> Right arm continously.
3 Double Drive R ダブルドライブR Using Right arm -> Left arm continuously.
4 Change チェンジ Self change part other than head.
5 Trap Up トラップアップ Maximize trap values installed in opponent area.
6 Plant Up プラントアップ Maximize plant values installed in own area.
7 Full Charge フルチャージ Increases medabot CG to 100%, reduce armor values equivalent to CG needed for increase CG to 100%

Leg Effect

CF Charge

F Charger

G Control

M Charger

S Charger

Artillery

Outrange

Accelerator

Acrobatics

Assault

Assail

Adapter

Apscondo

Illusion

Intercept

Vigilance

Wayley

Weapon Master

Explorer

Emergency

Endurance

Auto Guard

Auto Charge

Auto Repair

All rounder

Hidden

Backlight

Captor

Carrier

Quick Attack

Quick Fire

Climber

Crit Up

Clairvoyance

Cross Combat

Barrier

Continuous P

Saboteur

Shape Memory

Generator

Plus

Bloodbath シュラ

Shooter

Super Armor

Standby

Snow Type

Supremacy

Neck

Support Plus

Charge Shot

Charge Fight

Charm

Additional Magazine ついかだんそう

Dessert Type

Dead or Alive

Pillbox

Torcher

Trap Buster

Trigger Happy

Repair Plus

Nest

No Guard

Sense of crushing evil ハジャ

Battle Dance

Pinhole S

Chrysalis プーパ

Fairy Charge

Fortress

Forester

Gangster ブライ

Blood Stain

Franking

Brilliance

Break Neck

Brow Beat

Heavy Arm

Holy Grace

Hoplite

Mascot

Protect Plus

Mariner

Mirage

Radiator

Land Cruiser

Rambling