Editing Actions in Medarot 9
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[[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]]. | [[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]]. | ||
[[ | [[Charge]] or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act. | ||
Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge | Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge, so translate as "Charge Gauge". | ||
[[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act. | [[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act. | ||
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|[[Anti CG]] | |[[Anti CG]] | ||
|アンチCG | |アンチCG | ||
|Adds twice the opponent's Charge Gauge value to | |Adds twice the opponent's Charge Gauge value to power + Pierce. | ||
|- | |- | ||
|4 | |4 | ||
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|[[Hold]] | |[[Hold]] | ||
|ホールド | |ホールド | ||
|Effect: Increase target opponent [[ | |Effect: Increase target opponent [[Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%. | ||
|- | |- | ||
|29 | |29 | ||
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|} | |} | ||
== | == Shoot / しゃげき == | ||
I'll edit this later. | I'll edit this later. | ||
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|[[Conceal]] | |[[Conceal]] | ||
|コンソール | |コンソール | ||
|Prevent [[Berserk | |Prevent [[Berserk]] (Reckless) and [[Aimshot]] (Snipe) enemies actions, increase allies evasion. | ||
|- | |- | ||
|5 | |5 | ||
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|[[Stealth]] | |[[Stealth]] | ||
|ステルス | |ステルス | ||
|Attack bypassing [[ | |Attack bypassing [[Protect]] action(s), can't selected as target by enemies. | ||
|- | |- | ||
|7 | |7 | ||
|[[Snipe]] | |[[Snipe]] | ||
|スナイプ | |スナイプ | ||
| | |add [[Aimshot]] (Snipe) effect to target ally or self of [[Shoot]] action, increase hit rate value during action. | ||
|- | |- | ||
|8 | |8 | ||
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|[[Heater]] | |[[Heater]] | ||
|ヒーター | |ヒーター | ||
|Improve allies [[ | |Improve allies [[Charge]] time, stacked. | ||
|- | |- | ||
|12 | |12 | ||
|[[Fight Boost]] | |[[Fight Boost]] | ||
|ファイトブースト | |ファイトブースト | ||
|Improve allies leg [[ | |Improve allies leg [[Fight]] values, stacked. | ||
|- | |- | ||
|13 | |13 | ||
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|[[Reckless]] | |[[Reckless]] | ||
|レックレス | |レックレス | ||
|Add [[Berserk | |Add [[Berserk]] (Reckless) effect to target ally or self of [[Fight]] action, increase maneuver values during action. | ||
|- | |- | ||
|16 | |16 | ||
|[[Power Link]] | |[[Power Link]] | ||
|パワーリンク | |パワーリンク | ||
|Transfer [[ | |Transfer [[Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action. | ||
|- | |- | ||
|17 | |17 | ||
|[[Shoot Boost]] | |[[Shoot Boost]] | ||
|シュートブースト | |シュートブースト | ||
|Improve allies leg [[ | |Improve allies leg [[Shoot]] values, stacked. | ||
|- | |- | ||
|} | |} | ||
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|[[Shoot Guard]] | |[[Shoot Guard]] | ||
|しゃげきガード | |しゃげきガード | ||
|Protect allies from | |Protect allies from Shoot attack(s) by nullifying it. | ||
|- | |- | ||
|10 | |10 | ||
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|[[Mirror Guard]] | |[[Mirror Guard]] | ||
|ミラーガード | |ミラーガード | ||
|Protect allies from | |Protect allies from Shoot attack(s) by bounce it back to opponent(s) attacking part(s). | ||
|- | |- | ||
|} | |} | ||
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|[[Shoot Trap]] | |[[Shoot Trap]] | ||
|しゃげきトラップ | |しゃげきトラップ | ||
|Set up a trap that deals damage to an opponent's | |Set up a trap that deals damage to an opponent's Shoot part(s) if it's being used in act. | ||
|- | |- | ||
|8 | |8 | ||
|[[Shoot Drone]] | |[[Shoot Drone]] | ||
|シュートドローン | |シュートドローン | ||
|Drone that deals cooperation damage after allies do a | |Drone that deals cooperation damage after allies do a Shoot act. It has same result as your Medarots attack, hit or miss even avoided. | ||
|- | |- | ||
|9 | |9 | ||
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|- | |- | ||
|S Charger||Sチャージャー | |S Charger||Sチャージャー | ||
|Adds 1/10 of CG% to leg's | |Adds 1/10 of CG% to leg's Shoot performance. | ||
|- | |- | ||
|Artillery||アーティラリー | |Artillery||アーティラリー | ||
|While charging, you will not be able to defend or evade, but +10 to the Power and Success of | |While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shoot attacks. | ||
|- | |- | ||
|Outrange||アウトレンジ | |Outrange||アウトレンジ | ||
|If the opponent's | |If the opponent's Shoot performance is lower than your own, level up temporarily. | ||
|- | |- | ||
|Accel||アクセル | |Accel||アクセル | ||
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|- | |- | ||
|Wayley||ウェイレイ | |Wayley||ウェイレイ | ||
|Fight and | |Fight and Shoot performance from legs increase according to 1/20 of the durability from installed Traps/Plants. | ||
|- | |- | ||
|Weapon Master||ウェポンマスター | |Weapon Master||ウェポンマスター | ||
|Adds 1/2 of the Fight performance of the legs to the | |Adds 1/2 of the Fight performance of the legs to the Shoot performance when using a Shoot attack, and 1/2 from the Shoot performance to the Fight performance when using a Fight attack. | ||
|- | |- | ||
|Explorer||エクスプローラー | |Explorer||エクスプローラー | ||
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|- | |- | ||
|Adversity||ぎゃっきょう | |Adversity||ぎゃっきょう | ||
|Mobility/Fight/ | |Mobility/Fight/Shoot performance +5 for each negative status effect. | ||
|- | |- | ||
|Captor||キャプター | |Captor||キャプター | ||
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|- | |- | ||
|Quick Fire||クイックファイア | |Quick Fire||クイックファイア | ||
|Adds the continuous attack trait to | |Adds the continuous attack trait to Shoot parts with Power 40 or less. | ||
|- | |- | ||
|Climber||クライマー | |Climber||クライマー | ||
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|- | |- | ||
|Charge Shot||チャージショット | |Charge Shot||チャージショット | ||
|While CG is 100%, +5 to the Power of | |While CG is 100%, +5 to the Power of Shoot parts and Shoot performance from legs. | ||
|- | |- | ||
|Charge Fight||チャージファイト | |Charge Fight||チャージファイト | ||
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|- | |- | ||
|Trigger Happy||トリガーハッピー | |Trigger Happy||トリガーハッピー | ||
|Whenever a | |Whenever a Shoot attack is a critical hit, the leg's Shoot performance +2 (up to +10) | ||
|- | |- | ||
|Repair Plus||なおすプラス | |Repair Plus||なおすプラス | ||
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|- | |- | ||
|Blow Beat||ブロウビート | |Blow Beat||ブロウビート | ||
|Fight/ | |Fight/Shoot performance -10 for opponent Medarot targeted by an attack. | ||
|- | |- | ||
|Heavy Arm||ヘヴィアーム | |Heavy Arm||ヘヴィアーム | ||
|Leg's Mobility, Fight, and | |Leg's Mobility, Fight, and Shoot +3 for each heavy part equipped. | ||
|- | |- | ||
|Holy Grace||ホーリーグレイス | |Holy Grace||ホーリーグレイス | ||
|Mobility, | |Mobility, Fight, and Shoot +3 for each positive status effect. | ||
|- | |- | ||
|Hoplite||ホプライト | |Hoplite||ホプライト | ||
|Fight and | |Fight and Shoot performance +5 for each protective part equipped. | ||
|- | |- | ||
|Mascot||マスコット | |Mascot||マスコット | ||
|When targeted by an opponent, reduce the opponent's Fight/ | |When targeted by an opponent, reduce the opponent's Fight/Shoot performance by 15. | ||
|- | |- | ||
|Protect Plus||まもるプラス | |Protect Plus||まもるプラス |