Editing Actions in Medarot 9

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[[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]].  
[[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]].  


[[Charge (stat)|Charge]] or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.
[[Charge]] or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.


Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge (CG).
Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge, so translate as "Charge Gauge".


[[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act.
[[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act.
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|[[Anti CG]]
|[[Anti CG]]
|アンチCG
|アンチCG
|Adds twice the opponent's Charge Gauge value to Power + Pierce.
|Adds twice the opponent's Charge Gauge value to power + Pierce.
|-
|-
|4
|4
Line 180: Line 180:
|[[Hold]]
|[[Hold]]
|ホールド
|ホールド
|Effect: Increase target opponent [[Charge (stat)|Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%.
|Effect: Increase target opponent [[Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%.
|-
|-
|29
|29
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|}
|}


== Shooting / しゃげき ==
== Shoot / しゃげき ==


I'll edit this later.  
I'll edit this later.  
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|[[Conceal]]
|[[Conceal]]
|コンソール
|コンソール
|Prevent [[Berserk|Reckless]] and [[Snipe (skill)|Snipe]] enemies actions, increase allies evasion.
|Prevent [[Berserk]] (Reckless) and [[Aimshot]] (Snipe) enemies actions, increase allies evasion.
|-
|-
|5
|5
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|[[Stealth]]
|[[Stealth]]
|ステルス
|ステルス
|Attack bypassing [[Protect (skill)|Protect]] action(s), can't selected as target by enemies.
|Attack bypassing [[Protect]] action(s), can't selected as target by enemies.
|-
|-
|7
|7
|[[Snipe]]
|[[Snipe]]
|スナイプ
|スナイプ
|Adds [[Snipe (skill)|Snipe]] effect to target ally or self of [[Shooting (skill)|Shooting]] action, increase hit rate value during action.
|add [[Aimshot]] (Snipe) effect to target ally or self of [[Shoot]] action, increase hit rate value during action.
|-
|-
|8
|8
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|[[Heater]]
|[[Heater]]
|ヒーター
|ヒーター
|Improve allies [[Charge (stat)|Charge]] time, stacked.
|Improve allies [[Charge]] time, stacked.
|-
|-
|12
|12
|[[Fight Boost]]
|[[Fight Boost]]
|ファイトブースト
|ファイトブースト
|Improve allies leg [[Fight (stat)|Fight]] values, stacked.
|Improve allies leg [[Fight]] values, stacked.
|-
|-
|13
|13
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|[[Reckless]]
|[[Reckless]]
|レックレス
|レックレス
|Add [[Berserk|Reckless]] effect to target ally or self of [[Fight (skill)|Fight]] action, increase maneuver values during action.
|Add [[Berserk]] (Reckless) effect to target ally or self of [[Fight]] action, increase maneuver values during action.
|-
|-
|16
|16
|[[Power Link]]
|[[Power Link]]
|パワーリンク
|パワーリンク
|Transfer [[Charge (stat)|Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action.
|Transfer [[Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action.
|-
|-
|17
|17
|[[Shoot Boost]]
|[[Shoot Boost]]
|シュートブースト
|シュートブースト
|Improve allies leg [[Shooting (stat)|Shooting]] values, stacked.  
|Improve allies leg [[Shoot]] values, stacked.  
|-
|-
|}
|}
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|[[Shoot Guard]]
|[[Shoot Guard]]
|しゃげきガード
|しゃげきガード
|Protect allies from Shooting attack(s) by nullifying it.
|Protect allies from Shoot attack(s) by nullifying it.
|-
|-
|10
|10
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|[[Mirror Guard]]
|[[Mirror Guard]]
|ミラーガード
|ミラーガード
|Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).  
|Protect allies from Shoot attack(s) by bounce it back to opponent(s) attacking part(s).  
|-
|-
|}
|}
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|[[Shoot Trap]]
|[[Shoot Trap]]
|しゃげきトラップ
|しゃげきトラップ
|Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.
|Set up a trap that deals damage to an opponent's Shoot part(s) if it's being used in act.
|-
|-
|8
|8
|[[Shoot Drone]]
|[[Shoot Drone]]
|シュートドローン
|シュートドローン
|Drone that deals cooperation damage after allies do a Shooting act. It has same result as your Medarots attack, hit or miss even avoided.  
|Drone that deals cooperation damage after allies do a Shoot act. It has same result as your Medarots attack, hit or miss even avoided.  
|-
|-
|9
|9
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|-
|-
|S Charger||Sチャージャー
|S Charger||Sチャージャー
|Adds 1/10 of CG% to leg's Shooting performance.
|Adds 1/10 of CG% to leg's Shoot performance.
|-
|-
|Artillery||アーティラリー
|Artillery||アーティラリー
|While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shooting attacks.
|While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shoot attacks.
|-
|-
|Outrange||アウトレンジ
|Outrange||アウトレンジ
|If the opponent's Shooting performance is lower than your own, level up temporarily.
|If the opponent's Shoot performance is lower than your own, level up temporarily.
|-
|-
|Accel||アクセル
|Accel||アクセル
Line 777: Line 777:
|-
|-
|Wayley||ウェイレイ
|Wayley||ウェイレイ
|Fight and Shooting performance from legs increase according to 1/20 of the durability from installed Traps/Plants.
|Fight and Shoot performance from legs increase according to 1/20 of the durability from installed Traps/Plants.
|-
|-
|Weapon Master||ウェポンマスター
|Weapon Master||ウェポンマスター
|Adds 1/2 of the Fight performance of the legs to the Shooting performance when using a Shoot attack, and 1/2 from the Shooting performance to the Fight performance when using a Fight attack.
|Adds 1/2 of the Fight performance of the legs to the Shoot performance when using a Shoot attack, and 1/2 from the Shoot performance to the Fight performance when using a Fight attack.
|-
|-
|Explorer||エクスプローラー
|Explorer||エクスプローラー
Line 807: Line 807:
|-
|-
|Adversity||ぎゃっきょう
|Adversity||ぎゃっきょう
|Mobility/Fight/Shooting performance +5 for each negative status effect.
|Mobility/Fight/Shoot performance +5 for each negative status effect.
|-
|-
|Captor||キャプター
|Captor||キャプター
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|-
|-
|Quick Fire||クイックファイア
|Quick Fire||クイックファイア
|Adds the continuous attack trait to Shooting parts with Power 40 or less.
|Adds the continuous attack trait to Shoot parts with Power 40 or less.
|-
|-
|Climber||クライマー
|Climber||クライマー
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|-
|-
|Charge Shot||チャージショット
|Charge Shot||チャージショット
|While CG is 100%, +5 to the Power of Shooting parts and Shooting performance from legs.
|While CG is 100%, +5 to the Power of Shoot parts and Shoot performance from legs.
|-
|-
|Charge Fight||チャージファイト
|Charge Fight||チャージファイト
Line 903: Line 903:
|-
|-
|Trigger Happy||トリガーハッピー
|Trigger Happy||トリガーハッピー
|Whenever a Shooting attack is a critical hit, the leg's Shooting performance +2 (up to +10)
|Whenever a Shoot attack is a critical hit, the leg's Shoot performance +2 (up to +10)
|-
|-
|Repair Plus||なおすプラス
|Repair Plus||なおすプラス
Line 951: Line 951:
|-
|-
|Blow Beat||ブロウビート
|Blow Beat||ブロウビート
|Fight/Shooting performance -10 for opponent Medarot targeted by an attack.
|Fight/Shoot performance -10 for opponent Medarot targeted by an attack.
|-
|-
|Heavy Arm||ヘヴィアーム
|Heavy Arm||ヘヴィアーム
|Leg's Mobility, Fight, and Shooting +3 for each heavy part equipped.
|Leg's Mobility, Fight, and Shoot +3 for each heavy part equipped.
|-
|-
|Holy Grace||ホーリーグレイス
|Holy Grace||ホーリーグレイス
|Mobility, [[Fight (stat)|Fight]], and [[Shooting (stat)|Shooting]] +3 for each positive status effect.
|Mobility, Fight, and Shoot +3 for each positive status effect.
|-
|-
|Hoplite||ホプライト
|Hoplite||ホプライト
|Fight and Shooting performance +5 for each [[Protect (skill)|Protect]] part equipped.
|Fight and Shoot performance +5 for each protective part equipped.
|-
|-
|Mascot||マスコット
|Mascot||マスコット
|When targeted by an opponent, reduce the opponent's Fight/Shooting performance by 15.
|When targeted by an opponent, reduce the opponent's Fight/Shoot performance by 15.
|-
|-
|Protect Plus||まもるプラス
|Protect Plus||まもるプラス
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