Template:Stats-Navi: Difference between revisions

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m (moved Template:Parts-MN to Template:Stats-MN: Stats is best)
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==Description==
==Description==


This is the stats template for parts that appear in [[Medarot Navi]], for use on Medarot pages.
This is the template for parts that appear in [[Medarot Navi]], for use on Medarot pages.


'''Other parts templates :''' [[Template:Parts-M1|Medarot 1]], [[Template:Parts-M2|Medarot 2]], [[Template:Parts-M3|Medarot 3]], [[Template:Parts-M4|Medarot 4]], [[Template:Parts-M5|Medarot 5]]
{{Stat template links}}


To use this template, copy the following text into an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.
To use this template, copy the following text in the Medarot Navi section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.


<pre><nowiki>
<pre><nowiki>
{{Parts-MN
{{Stats-MN
| head-code      =  
| head-code      =  
| head-name      =  
| head-name      =  
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* For "skill", put the skill that the part uses. (eg. Snipe)
* For "skill", put the skill that the part uses. (eg. Snipe)
* For "action", put the action/attack the part performs. (eg. Gatling)
* For "action", put the action/attack the part performs. (eg. Gatling)
* For "descript", put a short description of the part or its action, including if it pierces multiple parts.
* For "descript", put a short description of the part or its action. It should be fine to copy what it sats in the game.
* If the part has a pierce effect (carries damage onto other parts), mark this with a @ sign after the number for "power".


The rest are stats and should be filled in with numbers or other obvious stuff.
The rest are regular stats and should be filled in with numbers or other obvious stuff.


[[Category:Medarot page templates]] [[Category:Parts templates]]
[[Category:Medarot page templates]]
</noinclude>
</noinclude>

Revision as of 20:09, 6 March 2012

Description

This is the template for parts that appear in Medarot Navi, for use on Medarot pages.

Other Stat Templates:

Medachange Templates:

To use this template, copy the following text in the Medarot Navi section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.

{{Stats-MN
| head-code       = 
| head-name       = 
| head-name-j     = 
| head-attribute  = 
| head-skill      = 
| head-action     = 
| head-descript   = 
| head-armor      = 
| head-success    = 
| head-power      = 
| head-target     = 
| head-range      = 
| head-uses       = 
 
| right-code      = 
| right-name      = 
| right-name-j    = 
| right-attribute = 
| right-skill     = 
| right-action    = 
| right-descript  = 
| right-armor     = 
| right-success   = 
| right-power     = 
| right-target    = 
| right-range     = 
| right-AP        = 

| left-code       = 
| left-name       = 
| left-name-j     = 
| left-attribute  = 
| left-skill      = 
| left-action     = 
| left-descript   = 
| left-armor      = 
| left-success    = 
| left-power      = 
| left-target     = 
| left-range      = 
| left-AP         = 

| leg-code        = 
| leg-name        = 
| leg-name-j      = 
| leg-attribute   = 
| leg-type        = 
| leg-descript    = 
| leg-armor       = 
| leg-speed       = 
| leg-mobility    = 
| leg-defense     = 
| leg-physical    = 
| leg-ranged      = 
}}

Sections

  • For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
  • For "name" sections, put the translated japanese name of the part, rather than any english dub names. (eg. Submachinegun)
  • For "name-j" sections, write the original name in japanese text. (eg. サブマシンガン)
  • For "attribute", put the Medal attribute the part is compatible with. (eg. Speed)
  • For "skill", put the skill that the part uses. (eg. Snipe)
  • For "action", put the action/attack the part performs. (eg. Gatling)
  • For "descript", put a short description of the part or its action. It should be fine to copy what it sats in the game.
  • If the part has a pierce effect (carries damage onto other parts), mark this with a @ sign after the number for "power".

The rest are regular stats and should be filled in with numbers or other obvious stuff.