Editing User:Kimbles/Medarot 2 Hacking Notes

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The addresses are as follows:
The addresses are as follows:
<pre>
<pre>
Data:
----------------
Heads:  0x84000
Rights:  0x84970
Lefts:  0x852E0
Legs:    0x85C50
End:    0x86570
Models/Names/Gender:
Models/Names/Gender:
--------------
--------------
Line 511: Line 519:
Legs:    0x8AD0D
Legs:    0x8AD0D
End:    0x8B735
End:    0x8B735
Data:
----------------
Heads:  0x84000
Rights:  0x84970
Lefts:  0x852E0
Legs:    0x85C50
End:    0x86570
</pre>
</pre>


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* '''A''' - This decides the attribute. There are 32 (1F) possible values (in the same order as the medal list), but the last 6 aren't used since they're for medals that don't match anything.
* '''A''' - This decides the attribute. There are 32 (1F) possible values (in the same order as the medal list), but the last 6 aren't used since they're for medals that don't match anything.


* '''B''' - This decides the action. There are 70 (45) possible actions, [[User:Kimbles/Medarot 2 Hacking Notes#Extra action names|listed below]]. (Even non-attacking actions have names now!)
* '''B''' - This decides the action. There are 70 (45) possible actions, listed below. (Even non-attacking actions have names now!)


* '''C''' - This decides the skill. As you'd expect, there are 8 possible values (00 to 07).
* '''C''' - This decides the skill. As you'd expect, there are 8 possible values (00 to 07).
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* '''J''' - This is 00 for all head and arm parts.
* '''J''' - This is 00 for all head and arm parts.


* '''K''' - I... I don't know what this does. It looks like it's for something, but nothing stands out on the stat pages or in battle. The number seems to be the same among parts on the same Medarot (including legs).
* '''K''' - I... I don't know what this does. It looks like it's for something, but it doesn't present itself on the stat pages or in battle. The number seems to be the same among parts on the same Medarot (including legs).


=== Data (Legs) ===
=== Data (Legs) ===
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E = Speed
E = Speed
F = Mobility
F = Mobility
G = Fighting
G = Physical
H = Shooting
H = Ranged
I = Scan
I = Scan
J = Conceal
J = Conceal
Line 1,100: Line 1,100:
|}
|}


''*'' There are two copies each of Anti-Air and Anti-Sea. The only difference seems to be the animations; the first one is used as a physical attack and the second one is ranged.
''*'' There are two copies each of Anti-Air and Anti-Sea. The only difference seems to the animations; the first one is used as a physical attack and the second one is ranged.
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