Editing User:Kimbles/Medarot 2 Hacking Notes
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Latest revision | Your text | ||
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The addresses are as follows: | The addresses are as follows: | ||
<pre> | <pre> | ||
Data: | |||
---------------- | |||
Heads: 0x84000 | |||
Rights: 0x84970 | |||
Lefts: 0x852E0 | |||
Legs: 0x85C50 | |||
End: 0x86570 | |||
Models/Names/Gender: | Models/Names/Gender: | ||
-------------- | -------------- | ||
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Legs: 0x8AD0D | Legs: 0x8AD0D | ||
End: 0x8B735 | End: 0x8B735 | ||
</pre> | </pre> | ||
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* '''A''' - This decides the attribute. There are 32 (1F) possible values (in the same order as the medal list), but the last 6 aren't used since they're for medals that don't match anything. | * '''A''' - This decides the attribute. There are 32 (1F) possible values (in the same order as the medal list), but the last 6 aren't used since they're for medals that don't match anything. | ||
* '''B''' - This decides the action. There are 70 (45) possible actions, | * '''B''' - This decides the action. There are 70 (45) possible actions, listed below. (Even non-attacking actions have names now!) | ||
* '''C''' - This decides the skill. As you'd expect, there are 8 possible values (00 to 07). | * '''C''' - This decides the skill. As you'd expect, there are 8 possible values (00 to 07). | ||
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* '''J''' - This is 00 for all head and arm parts. | * '''J''' - This is 00 for all head and arm parts. | ||
* '''K''' - I... I don't know what this does. It looks like it's for something, but | * '''K''' - I... I don't know what this does. It looks like it's for something, but it doesn't present itself on the stat pages or in battle. The number seems to be the same among parts on the same Medarot (including legs). | ||
=== Data (Legs) === | === Data (Legs) === | ||
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E = Speed | E = Speed | ||
F = Mobility | F = Mobility | ||
G = | G = Physical | ||
H = | H = Ranged | ||
I = Scan | I = Scan | ||
J = Conceal | J = Conceal | ||
Line 1,100: | Line 1,100: | ||
|} | |} | ||
''*'' There are two copies each of Anti-Air and Anti-Sea. The only difference seems to | ''*'' There are two copies each of Anti-Air and Anti-Sea. The only difference seems to the animations; the first one is used as a physical attack and the second one is ranged. |