Editing User:Kimbles/Medarot 2 Core Hacking Notes

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Medarot 2 Core is a GBA remake of Medarot 2, released as "Medabots" in NA/Europe. The Japanese version was released slightly later and has a bit of extra content.
For the original game, see [[User:Kimbles/Medarot 2 Hacking Notes|Medarot 2 Hacking Notes]].
== Text locations ==
This game is organized quite differently from the original M2. In terms of text volume, the main difference is that everything on the stats screens now has a description when you press start for "help". The addresses (and pointer table locations) are also somewhat different between the Japanese and English versions, probably on account of the translated text and graphics taking up different amounts of space.
{| class="wikitable collapsible collapsed"
|-
! width=500 colspan=3 | Text locations
|-
!Address (JP)
!Address (EN)
!Text
|-
|3A9953
|3AC9A8
|Debug menu text
|-
|3B2050
|3B5068
|Menu messages
|-
|3B31A8
|3B6319
|Medal names, Rokusho, Metabee
|-
|3B32C8
|3B6478
|Attributes
|-
|3B3334
|3B65B8
|Attribute descriptions (Medals)
|-
|3B36EC
|3B6A14
|Attribute descriptions (parts)
|-
|3B3A10
|3B6E6C
|Skill names
|-
|3B3A58
|3B6EC8
|Target descriptions
|-
|3B3B88
|3B70AC
|Medaforce names
|-
|3B3E1C
|3B73E8
|Medaforce descriptions
|-
|3B4710
|3B7EB4
|Medaforce targets
|-
|3B474C
|3B7F34
|Skill descriptions
|-
|3B489C
|3B8170
|Rotation option descriptions
|-
|3B6748
|3BA05C
|Medarot names
|-
|3B6CBC
|3BA698
|Part names
|-
|3B81B4
|3BC12C
|Part model numbers (unused in the English version)
|-
|3B9654
|3BD5CC
|Part stat descriptions
|-
|3B9830
|3BD890
|Action names + descriptions
|-
|3BA1C4
|3BE4B4
|Action names
|-
|3BA440
|3BE7B8
|Leg type descriptions
|-
|3BA514
|3BE928
|Leg type names
|-
|3BA554
|3BE978
|Terrain names
|-
|3BDAB0
|3C1DB8
|Pre-battle messages
|-
|3BE69C
|3D2D1C
|Post-battle messages
|-
|3BF264
|3C3B94
|Medarotter names
|-
|3BFBF8
|3C4624
|UI messages
|-
|3C01CC
|3C4C84
|Battle messages
|-
|3C19A8
|3C6DA8
|Head/Right Arm/Left Arm/Legs
|-
|3C9D5C
|3CF168
|Link messages (Robo-Toll, errors)
|-
|40A83C
|40FDD4
|Signs and objects
|-
|40E10C
|414484
|Stuff obtained messages (unused copy)
|-
|40E8E8
|414D48
|'''Dialogue starts'''
|-
|44AB15
|479E0B
|'''Dialogue ends'''
|-
|44F390
|47E47C
|Stuff obtained messages
|-
|4548B4
|?
|YES/NO (in English)
|-
|4574B4
|484160
|Item names
|-
|45775C
|484524
|Item descriptions
|-
|457F54
|4852AC
|Map descriptions
|-
|4580C8
|48550C
|Shop/saving text
|-
|4582EC
|4857B4
|Link stuff
|-
|458C08
|4861B8
|Medaroad Race stuff
|-
|458EB4
|486544
|More dialogue (cutscenes?)
|-
|4594E0
|486EFC
|Weekly Medarot (end of text)
|-
|}
== Other known data locations ==
These are mixed in with the text, so the addresses are different between the Japanese and English versions.
{| class="wikitable" width=300
|-
!Address (JP)
!Address (EN)
!Text
|-
|3B2FC8
|3B6138
|Medal stats data
|-
|3B4948
|3B825C
|Part stats data
|-
|}
== Text table ==
== Text table ==


Line 221: Line 11:
* F8 = In the English version this enables and disables italics. In the Japanese version it does nothing.
* F8 = In the English version this enables and disables italics. In the Japanese version it does nothing.
* F9?? = Inserts a piece of variable text from RAM. F900 inserts the player's name, and F901 is used for other variables in battle.
* F9?? = Inserts a piece of variable text from RAM. F900 inserts the player's name, and F901 is used for other variables in battle.
* FA?? = Unknown. FAFF is used in some messages that appear on stat screens.
* FB?????? = This sets the dialogue portrait:
* FB?????? = This sets the dialogue portrait:
** First byte: Decides if it appears on the right (00) or left (01) of the text box. Left is used for Ikki and flips the portrait horizontally.
** First byte: Decides if it appears on the right (00) or left (01) of the text box. Left is used for Ikki and flips the portrait horizontally.
Line 229: Line 18:
* FC = Starts a new text box.
* FC = Starts a new text box.
* FD = New line character. Using this on the second text line will start a new text box.
* FD = New line character. Using this on the second text line will start a new text box.
* FE = End character used to seperate entries in lists.
* FF?? = Ends a string. FF00 is the most common, but FF02 and FF04 get some use as well.
* FF?? = Ends a string. FF00 is the most common, but FF02 and FF04 get some use as well.


Line 249: Line 37:
* Removing unused text (i.e. unpointed lines).
* Removing unused text (i.e. unpointed lines).
Like the original Medarot 2, Medarot 2 Core doesn't use kanji in its script even though Medarot 3-5 and Navi did previously. (For what it's worth, Shingata doesn't either.)
Like the original Medarot 2, Medarot 2 Core doesn't use kanji in its script even though Medarot 3-5 and Navi did previously. (For what it's worth, Shingata doesn't either.)
In the English version, the dialogue section ends with "Obviously, this is a bathroom door." (same as the original M2 script). The Japanese version adds a bit more dialogue and ends with the Koishimaru event instead.
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