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| I'd love to make a translation patch for this, but it's definitely not happening any time soon! | | I'd love to make a translation patch for this, but it's definitely not happening any time soon! |
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| == Subpages == | | == Text locations == |
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| * [[User:Kimbles/Medarot 1 Hacking Notes/Text|Text dumps / editing]]
| | This should be all of the text in the game. There's surprisingly not that much, but I think hacking it will be pretty annoying... |
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| == Bank map ==
| | {| class=wikitable |
| | |
| For those interested in where things are organized in the ROM.
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| {| class="wikitable collapsible collapsed" width=500 | |
| |- | | |- |
| ! colspan=3 | Bank map
| | ! Bank # |
| |-
| | ! Rom address |
| ! Bank | |
| ! Addresss | |
| ! Contents | | ! Contents |
| |- | | |- |
| |0x00 | | | rowspan=2 | 0x02 |
| |0
| | |0BF04 |
| |?????
| | |Attributes |
| |-
| |
| |0x01
| |
| |4000
| |
| |?????
| |
| |-
| |
| |0x02 | |
| |8000 | |
| |????? <br/> | |
| <font color=blue>0BF04: Attributes (w/ pointers?)<br>
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| 0BFC0: Skills (w/ pointers?)</font>
| |
| |- | | |- |
| |0x03 | | |0BFC0 |
| |C000 | | |Skills |
| |?????
| |
| |- | | |- |
| |0x04 | | |0x04 |
| |10000 | | |13860 |
| |????? <br/> | | |(Unused) Attack types |
| <font color=blue>13860: Unused attack types?</font>
| |
| |-
| |
| |0x05
| |
| |14000
| |
| |?????
| |
| |- | | |- |
| |0x06 | | | rowspan=2 | 0x16 |
| |18000 | | |59360 |
| |????? | | |Credits |
| |- | | |- |
| |0x07 | | |5A000 |
| |1C000 | | |Story/Dialogue 1 |
| |?????
| |
| |- | | |- |
| |0x08 | | | rowspan=6 | 0x17 |
| |20000 | | |5CF40 |
| |<font color=purple>Compressed graphics: <br/> | | |(Unused) Part name placeholders |
| Font tiles? <br/>
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| Medal icons? <br/>
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| Other stuff? <br/>
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| Intro graphics?</font>
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| |- | | |- |
| |0x09 | | |5DAF0 |
| |24000 | | |Items |
| |<font color=purple>Compressed scenery graphics?</font>
| |
| |- | | |- |
| |0x0A | | |5DD50 |
| |28000 | | |Medals |
| |<font color=purple>Whole bank: Full-size medal graphics (uncompressed)</font>
| |
| |- | | |- |
| |0x0B | | |5E4E6 |
| |2C000 | | |Medarotter names |
| |<font color=purple>2C000: People sprites (uncompressed)</font> <br/>
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| 2F3E0: ?????
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| |- | | |- |
| |0x0C | | |5EC36 |
| |30000 | | |Medarot names |
| |<font color=purple>30000: Head part graphics (uncompressed)</font> <br/>
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| <font color=blue>33E00: Story/Dialogue snippet 1 (w/ pointers)</font>
| |
| |- | | |- |
| |0x0D | | |5F6D2 |
| |34000
| | |Attack names |
| |<font color=purple>34000: Right arm part graphics (uncompressed)</font> <br/>
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| <font color=blue>37E00: Story/Dialogue snippet 2 (w/ pointers)</font>
| |
| |-
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| |0x0E
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| |38000
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| |<font color=purple>38000: Left arm part graphics (uncompressed)</font> <br/>
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| <font color=blue>3BE00: Story/Dialogue snippet 3 (w/ pointers)</font>
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| |-
| |
| |0x0F
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| |3C000
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| |<font color=purple>38000: Leg part graphics (uncompressed)</font> <br/>
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| <font color=blue>3FE00: Story/Dialogue snippet 4 (w/ pointers)</font>
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| |-
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| |0x10
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| |40000
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| |?????
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| |-
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| |0x11
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| |44000
| |
| |?????
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| |-
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| |0x12
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| |48000
| |
| |?????
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| |-
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| |0x13
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| |4C000
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| |????? <br/>
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| <font color=blue>4F800: Story/Dialogue snippet 5 (w/ pointers)</font>
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| |-
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| |0x14
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| |50000
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| |<font color=purple>Whole bank: Medarotter faces and pre-battle field graphics (uncompressed)</font> | |
| |-
| |
| |0x15
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| |54000
| |
| |????? (<font color=purple>with one uncompressed smoke animation</font>)
| |
| |-
| |
| |0x16
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| |58000
| |
| |????? <br/>
| |
| <font color=blue>592EE: Credits (w/ pointers?) <br/>
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| 5A000: Story/Dialogue text part 1</font> <br/>
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| 5B000: ????? <br/>
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| 5B800: ????? <br/>
| |
| |-
| |
| |0x17
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| |5C000
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| |5C000: Parts data (head, right, left, legs) <br/>
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| <font color=blue>5CF40: Unused part name placeholders?<br/>
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| 5DAF0: Item names <br/>
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| 5DD50: Medal names</font> <br/>
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| <font color=purple>5DE30: compressed scrolling field graphics?</font> <br/>
| |
| ?????<br/>
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| <font color=blue>5E4E6: Medarotter names (w/ pointers?)</font> <br/>
| |
| ?????<br/>
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| <font color=blue>5EC36: Medarot names</font> <br/>
| |
| ?????<br/>
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| <font color=blue>5F6D2: Attack names (w/ pointers)</font> <br/>
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| |- | | |- |
| |0x18 | | |0x18 |
| |60000 | | |60000 |
| |<font color=blue>Whole bank: Story/Dialogue text part 2 (w/ pointers)</font> | | |Story/Dialogue 2 |
| |-
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| |0x19
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| |64000
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| |<font color=purple>Whole bank: Attack animation graphics (uncompressed) </font>
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| |- | | |- |
| |0x1A | | |0x1A |
| |68000 | | |68000 |
| |<font color=blue>Whole bank: Story/Dialogue text part 3 (w/ pointers)</font> | | |Story/Dialogue 3 |
| |-
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| |0x1B
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| |6C000
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| |?????
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| |- | | |- |
| |0x1C | | |0x1C |
| |70000 | | |725CC |
| |????? <br/> | | |Parts names and model numbers |
| <font color=blue>725CC: Part names and model numbers</font>
| |
| |- | | |- |
| |0x1D | | |0x1D |
| |74000 | | |74000 |
| |<font color=blue>74000: Battle/General text</font> <br/> | | |Battle/General text |
| 76000: ?????
| |
| |- | | |- |
| |0x1E | | |0x1E |
| |78000 | | |78000 |
| |Whole bank: Menu boxes <font color=blue>and text</font>, map | | |Menu and debug text, text boxes, map |
| |- | | |- |
| |0x1F | | |0x1F |
| |7C000 | | |7F298 |
| |????? <br/> | | |Parts descriptions |
| <font color=purple>7C9F0: Compressed title screen graphics...?</font> <br/>
| |
| ????? <br/>
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| <font color=blue>7F298: Part descriptions (w/ pointers)</font>
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| |- | | |- |
| |} | | |} |
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| '''Legend''':
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| * <font color=blue>Blue</font>: Text or text pointers
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| * <font color=purple>Purple</font>: Graphics
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| == Parts data == | | == Parts data == |