Editing Noire Katze
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Latest revision | Your text | ||
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| legpart-j = ディコーラー | | legpart-j = ディコーラー | ||
| legpart-r = dikooraa | | legpart-r = dikooraa | ||
| appear-game = | | appear-game = Medarot DS, Medarot 7, Medarot Dual, <br/> Medarot 8, Medarot 9, Medarot Girls Mission, <br/> Medarot S | ||
| appear-else = | | appear-else = Medarot DS (manga), Medarot DS promo cards, Medarot Dual AR cards | ||
}} | }} | ||
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== Description == | == Description == | ||
Noire Katze is a black cat-type | Noire Katze is a black cat-type Medaarot that is completely themed after [[wikipedia:Black_cat|black cats]] and [[wikipedia:Witchcraft|witchcraft]]. | ||
Noire Katze whole body is in a purple tone with mostly white and black details. It's | Noire Katze whole body is in a purple tone with mostly white and black details. It's head has two big yellow decorative "eyes" and a big pink ribbon stick out from the back of its head, with a golden bell rests in front of its green collar. Its hands are cat-like paws with claws. Under each arm rests a cannon with [[wikipedia:Pentagram|pentagrams]] on the front to give the illusion it summon its attacks with magic. Noire Katze has a puffy skirt with a [[wikipedia:Broom|broom-like]] tail that come out from behind. Its legs are thin and colored like striped stockings while its feet are shoe-like and feature cat-like toes. | ||
Noire Katze actual "eyes" are in the green lenses at the top of its head. While its name is a combination of the French word ''Noir'' (Black) and the German word ''Katze'' (Cat). | Noire Katze actual "eyes" are in the green lenses at the top of its head. While its name is a combination of the French word for ''Noir'' (Black) and the German word ''Katze'' (Cat). | ||
== In the games == | == In the games == | ||
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| head-skill = Shoot | | head-skill = Shoot | ||
| head-action = Slip | | head-action = Slip | ||
| head-descript = Fires a damaging card that | | head-descript = Fires a damaging card that cause the target to begin cooldown phase. | ||
| head-armor = 100 | | head-armor = 100 | ||
| head-success = 45 | | head-success = 45 | ||
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| right-skill = Shoot | | right-skill = Shoot | ||
| right-action = Press | | right-action = Press | ||
| right-descript = Fires a projectile that | | right-descript = Fires a projectile that does more damage if target can't defend. | ||
| right-armor = 115 | | right-armor = 115 | ||
| right-success = 37 | | right-success = 37 | ||
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| left-skill = Snipe | | left-skill = Snipe | ||
| left-action = Break | | left-action = Break | ||
| left-descript = Fires a projectile that | | left-descript = Fires a projectile that deals damage based on current success stat. | ||
| left-armor = 80 | | left-armor = 80 | ||
| left-success = 28 | | left-success = 28 | ||
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| leg-name-j = ディコーラー | | leg-name-j = ディコーラー | ||
| leg-type = Bipedal | | leg-type = Bipedal | ||
| leg-descript = | | leg-descript = - | ||
| leg-armor = 110 | | leg-armor = 110 | ||
| leg-mobility = 19 | | leg-mobility = 19 | ||
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| head-skill = Shoot | | head-skill = Shoot | ||
| head-action = Slip | | head-action = Slip | ||
| head-descript = Fires a damaging card that | | head-descript = Fires a damaging card that cause the target to begin cooldown phase. Always target opponents legs. | ||
| head-armor = 145 | | head-armor = 145 | ||
| head-success = 48 | | head-success = 48 | ||
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| right-skill = Shoot | | right-skill = Shoot | ||
| right-action = Press | | right-action = Press | ||
| right-descript = Fires a projectile that | | right-descript = Fires a projectile that does more damage if target can't defend. | ||
| right-armor = 90 | | right-armor = 90 | ||
| right-success = 46 | | right-success = 46 | ||
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| left-skill = Snipe | | left-skill = Snipe | ||
| left-action = Break | | left-action = Break | ||
| left-descript = Fires a projectile that | | left-descript = Fires a projectile that deals damage based on current success stat. | ||
| left-armor = 90 | | left-armor = 90 | ||
| left-success = 43 | | left-success = 43 | ||
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| leg-name-j = ディコーラー | | leg-name-j = ディコーラー | ||
| leg-type = Bipedal | | leg-type = Bipedal | ||
| leg-descript = Forest | | leg-descript = Forest ★★★★, Mountain ★★★☆, Sand ★★☆☆, Flat ★★★★, Water ★★☆☆, Frozen ★★☆☆, Cave ★★★☆, Space ★☆☆☆ | ||
| leg-armor = 190 | | leg-armor = 190 | ||
| leg-mobility = 23 | | leg-mobility = 23 |