Editing Equip effects

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=== Stat bonus ===
=== Stat bonus ===


* [[Constant Charge]] - Reduces the Medarot's charge and cooldown time.
* [[Charge]] - Reduces the Medarot's charge and cooldown time.
* [[Reinforce]] - Increases the power and accuracy of the Medarot's actions.
* [[Reinforce]] - Increases the power and accuracy of the Medarot's actions.
* [[Booster]] - Increases the power of physical attacks after moving (Medarot Navi only)
* [[Booster]] - Increases the power of physical attacks after moving (Medarot Navi only)
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=== Other effects ===
=== Other effects ===


* [[Enemy Detection]] - Makes physical attacks function as ranged attacks, selecting targets beforehand.
* [[Super Sense]] - Makes physical attacks function as ranged attacks, selecting targets beforehand.
* [[Quick Decision]] - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only)
* [[Quick Decision]] - Makes ranged attacks function as physical attacks, selecting targets at the action line. (Medarot 4 only)
* [[Gravity Control]] - Fixes the Medarot's charge and cooldown time to a specific value.
* [[Gravity Control]] - Fixes the Medarot's charge and cooldown time to a specific value.
* [[Auto-Regen]] - Recovers HP automatically over time. (Medarot 4 only)
* [[Auto-Regen]] - Recovers HP automatically over time. (Medarot 4 only)


[[Anti-Air]] and [[Anti-Sea]] also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/aquatic Medarots so long as one Anti-Air or Anti-Sea part is equipped. This was changed in Medarot 2 and later games.
[[Anti-Air]] and [[Anti-Sea]] also function as equip effects in Medarot 1, giving damage and accuracy bonuses to all of the Medarot's attacks against flying/water Medarots so long as one Anti-Air or Anti-Sea part is equipped. This was changed in Medarot 2 and later games.


{{Navbox-Equip}}
{{Navbox-Equip}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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